Fix crash of queue_free() when main loop is not SceneTree
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@ -2581,10 +2581,14 @@ void Node::print_orphan_nodes() {
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}
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}
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void Node::queue_free() {
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void Node::queue_free() {
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// There are users which instantiate multiple scene trees for their games.
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// Use the node's own tree to handle its deletion when relevant.
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if (is_inside_tree()) {
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if (is_inside_tree()) {
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get_tree()->queue_delete(this);
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get_tree()->queue_delete(this);
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} else {
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} else {
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SceneTree::get_singleton()->queue_delete(this);
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SceneTree *tree = SceneTree::get_singleton();
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ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
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tree->queue_delete(this);
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}
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}
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}
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}
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