Remove redundant Variant-types initializations
This commit is contained in:
parent
963ffd8b94
commit
3b14f0334c
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@ -82,7 +82,7 @@ String ProjectSettings::get_imported_files_path() const {
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// Returns the features that a project must have when opened with this build of Godot.
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// This is used by the project manager to provide the initial_settings for config/features.
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const PackedStringArray ProjectSettings::get_required_features() {
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PackedStringArray features = PackedStringArray();
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PackedStringArray features;
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features.append(VERSION_BRANCH);
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#ifdef REAL_T_IS_DOUBLE
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features.append("Double Precision");
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@ -115,7 +115,7 @@ const PackedStringArray ProjectSettings::_get_supported_features() {
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// Returns the features that this project needs but this build of Godot lacks.
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const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {
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PackedStringArray unsupported_features = PackedStringArray();
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PackedStringArray unsupported_features;
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PackedStringArray supported_features = singleton->_get_supported_features();
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for (int i = 0; i < p_project_features.size(); i++) {
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if (!supported_features.has(p_project_features[i])) {
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@ -1251,7 +1251,7 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF_RST("audio/general/3d_panning_strength", 1.0f);
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custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
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PackedStringArray extensions = PackedStringArray();
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PackedStringArray extensions;
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extensions.push_back("gd");
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if (Engine::get_singleton()->has_singleton("GodotSharp")) {
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extensions.push_back("cs");
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@ -2839,7 +2839,7 @@ String String::substr(int p_from, int p_chars) const {
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return String(*this);
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}
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String s = String();
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String s;
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s.copy_from_unchecked(&get_data()[p_from], p_chars);
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return s;
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}
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@ -2438,7 +2438,7 @@ static void _register_variant_builtin_methods() {
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_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
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_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
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Transform3D identity_transform = Transform3D();
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Transform3D identity_transform;
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Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
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Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
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Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
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@ -2447,7 +2447,7 @@ static void _register_variant_builtin_methods() {
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_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Y", flip_y_transform);
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_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Z", flip_z_transform);
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Basis identity_basis = Basis();
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Basis identity_basis;
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Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
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Basis flip_y_basis = Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
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Basis flip_z_basis = Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
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@ -254,7 +254,7 @@ public:
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uint32_t start = 0;
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uint32_t instance_count = 0;
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RID tex = RID();
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RID tex;
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RS::CanvasItemTextureFilter filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
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RS::CanvasItemTextureRepeat repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX;
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@ -263,7 +263,7 @@ public:
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Item *clip = nullptr;
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RID material = RID();
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RID material;
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GLES3::CanvasMaterialData *material_data = nullptr;
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CanvasShaderGLES3::ShaderVariant shader_variant = CanvasShaderGLES3::MODE_QUAD;
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@ -303,7 +303,7 @@ public:
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bool using_directional_lights = false;
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RID current_tex = RID();
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RID current_tex;
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RS::CanvasItemTextureFilter current_filter_mode = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
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RS::CanvasItemTextureRepeat current_repeat_mode = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX;
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@ -99,9 +99,9 @@ struct RenderDataGLES3 {
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Ref<RenderSceneBuffersGLES3> render_buffers;
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bool transparent_bg = false;
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Transform3D cam_transform = Transform3D();
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Transform3D inv_cam_transform = Transform3D();
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Projection cam_projection = Projection();
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Transform3D cam_transform;
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Transform3D inv_cam_transform;
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Projection cam_projection;
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bool cam_orthogonal = false;
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// For stereo rendering
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@ -115,9 +115,9 @@ struct RenderDataGLES3 {
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const PagedArray<RenderGeometryInstance *> *instances = nullptr;
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const PagedArray<RID> *lights = nullptr;
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const PagedArray<RID> *reflection_probes = nullptr;
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RID environment = RID();
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RID camera_attributes = RID();
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RID reflection_probe = RID();
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RID environment;
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RID camera_attributes;
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RID reflection_probe;
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int reflection_probe_pass = 0;
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float lod_distance_multiplier = 0.0;
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@ -129,7 +129,7 @@ struct Texture {
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bool is_external = false;
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bool is_render_target = false;
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RID proxy_to = RID();
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RID proxy_to;
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Vector<RID> proxies;
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String path;
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@ -47,8 +47,8 @@ class ActionMapEditor : public Control {
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public:
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struct ActionInfo {
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String name = String();
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Dictionary action = Dictionary();
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String name;
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Dictionary action;
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Ref<Texture2D> icon = Ref<Texture2D>();
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bool editable = true;
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@ -67,8 +67,8 @@ private:
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// Storing which action/event is currently being edited in the InputEventConfigurationDialog.
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Dictionary current_action = Dictionary();
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String current_action_name = String();
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Dictionary current_action;
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String current_action_name;
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int current_action_event_index = -1;
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// Popups
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@ -230,7 +230,7 @@ void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
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Variant v = var.value;
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PropertyHint h = PROPERTY_HINT_NONE;
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String hs = String();
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String hs;
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if (v.get_type() == Variant::OBJECT) {
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v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
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@ -639,7 +639,7 @@ class EditorPropertyQuaternion : public EditorProperty {
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EditorSpinSlider *euler[3];
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Button *edit_button = nullptr;
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Vector3 edit_euler = Vector3();
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Vector3 edit_euler;
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void _value_changed(double p_val, const String &p_name);
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void _edit_custom_value();
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@ -402,7 +402,7 @@ void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_s
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const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
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Array arr = p_mesh->get_surface_arrays(surf_idx);
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String name = p_mesh->get_surface_name(surf_idx);
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Dictionary lods = Dictionary();
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Dictionary lods;
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Ref<Material> mat = p_mesh->get_surface_material(surf_idx);
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{
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Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX];
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@ -950,7 +950,7 @@ void AnimationPlayerEditor::_update_animation_list_icons() {
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}
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void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
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StringName current_library_name = StringName();
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StringName current_library_name;
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if (animation->has_selectable_items()) {
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String current_animation_name = animation->get_item_text(animation->get_selected());
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Ref<Animation> current_animation = player->get_animation(current_animation_name);
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@ -420,7 +420,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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if (mm.is_valid()) {
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state_machine_draw->grab_focus();
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String new_over_node = StringName();
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String new_over_node;
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int new_over_node_what = -1;
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if (tool_select->is_pressed()) {
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for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
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@ -412,7 +412,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
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// Other nodes sides
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if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) {
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Transform2D to_snap_transform = Transform2D();
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Transform2D to_snap_transform;
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List<const CanvasItem *> exceptions = List<const CanvasItem *>();
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for (const CanvasItem *E : p_other_nodes_exceptions) {
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exceptions.push_back(E);
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@ -813,7 +813,7 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
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Rect2 parent_rect = p_control->get_parent_anchorable_rect();
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Vector2 output = Vector2();
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Vector2 output;
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if (p_control->is_layout_rtl()) {
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output.x = (parent_rect.size.x == 0) ? 0.0 : (parent_rect.size.x - p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x;
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} else {
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@ -2268,7 +2268,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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}
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}
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String suffix = String();
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String suffix;
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if (locked == 1) {
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suffix = " (" + TTR("Locked") + ")";
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} else if (locked == 2) {
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@ -2790,7 +2790,7 @@ void CanvasItemEditor::_draw_rulers() {
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int font_size = get_theme_font_size(SNAME("rulers_size"), SNAME("EditorFonts"));
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// The rule transform
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Transform2D ruler_transform = Transform2D();
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Transform2D ruler_transform;
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if (grid_snap_active || _is_grid_visible()) {
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List<CanvasItem *> selection = _get_edited_canvas_items();
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if (snap_relative && selection.size() > 0) {
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@ -2816,11 +2816,11 @@ void CanvasItemEditor::_draw_rulers() {
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// Subdivisions
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int major_subdivision = 2;
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Transform2D major_subdivide = Transform2D();
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Transform2D major_subdivide;
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major_subdivide.scale(Size2(1.0 / major_subdivision, 1.0 / major_subdivision));
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int minor_subdivision = 5;
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Transform2D minor_subdivide = Transform2D();
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Transform2D minor_subdivide;
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minor_subdivide.scale(Size2(1.0 / minor_subdivision, 1.0 / minor_subdivision));
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// First and last graduations to draw (in the ruler space)
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@ -3032,7 +3032,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
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viewport->draw_string_outline(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
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viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
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Point2 v_angle_text_pos = Point2();
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Point2 v_angle_text_pos;
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v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
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v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
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viewport->draw_string_outline(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
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@ -3043,7 +3043,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
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viewport->draw_string_outline(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
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viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
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Point2 h_angle_text_pos = Point2();
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Point2 h_angle_text_pos;
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h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
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if (begin.y < end.y) {
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h_angle_text_pos.y = end.y + text_height * 1.5;
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@ -339,12 +339,12 @@ private:
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Point2 drag_start_origin;
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DragType drag_type = DRAG_NONE;
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Point2 drag_from = Vector2();
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Point2 drag_to = Vector2();
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Point2 drag_from;
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Point2 drag_to;
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Point2 drag_rotation_center;
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List<CanvasItem *> drag_selection;
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int dragged_guide_index = -1;
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Point2 dragged_guide_pos = Point2();
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Point2 dragged_guide_pos;
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bool is_hovering_h_guide = false;
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bool is_hovering_v_guide = false;
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@ -816,7 +816,7 @@ Vector2 ControlEditorToolbar::_position_to_anchor(const Control *p_control, Vect
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Rect2 parent_rect = p_control->get_parent_anchorable_rect();
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Vector2 output = Vector2();
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Vector2 output;
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if (p_control->is_layout_rtl()) {
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output.x = (parent_rect.size.x == 0) ? 0.0 : (parent_rect.size.x - p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x;
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} else {
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@ -46,7 +46,7 @@ class SubViewportContainer;
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class MaterialEditor : public Control {
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GDCLASS(MaterialEditor, Control);
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Vector2 rot = Vector2();
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Vector2 rot;
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HBoxContainer *layout_2d = nullptr;
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ColorRect *rect_instance = nullptr;
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@ -1329,7 +1329,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
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}
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}
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String suffix = String();
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String suffix;
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if (locked == 1) {
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suffix = " (" + TTR("Locked") + ")";
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} else if (locked == 2) {
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@ -3492,7 +3492,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
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}
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for (int i = 0; i < 3; i++) {
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Transform3D axis_angle = Transform3D();
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Transform3D axis_angle;
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if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
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axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
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}
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@ -6803,8 +6803,8 @@ void Node3DEditor::_init_grid() {
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// Don't draw lines over the origin if it's enabled.
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if (!(origin_enabled && Math::is_zero_approx(position_a))) {
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Vector3 line_bgn = Vector3();
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Vector3 line_end = Vector3();
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Vector3 line_bgn;
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Vector3 line_end;
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line_bgn[a] = position_a;
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line_end[a] = position_a;
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line_bgn[b] = bgn_b;
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@ -6819,8 +6819,8 @@ void Node3DEditor::_init_grid() {
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}
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if (!(origin_enabled && Math::is_zero_approx(position_b))) {
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Vector3 line_bgn = Vector3();
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Vector3 line_end = Vector3();
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Vector3 line_bgn;
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Vector3 line_end;
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line_bgn[b] = position_b;
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line_end[b] = position_b;
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line_bgn[a] = bgn_a;
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@ -6988,8 +6988,8 @@ void Node3DEditor::_snap_selected_nodes_to_floor() {
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for (Node *E : selection) {
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Node3D *sp = Object::cast_to<Node3D>(E);
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if (sp) {
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Vector3 from = Vector3();
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Vector3 position_offset = Vector3();
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Vector3 from;
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Vector3 position_offset;
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// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
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HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
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@ -575,7 +575,7 @@ private:
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bool grid_enabled = false;
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bool grid_init_draw = false;
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Camera3D::ProjectionType grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
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Vector3 grid_camera_last_update_position = Vector3();
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Vector3 grid_camera_last_update_position;
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Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
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Ref<StandardMaterial3D> gizmo_color[3];
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@ -1288,7 +1288,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
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ERR_FAIL_COND(!skeleton);
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// Prepare for global to local.
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Transform3D original_to_local = Transform3D();
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Transform3D original_to_local;
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int parent_idx = skeleton->get_bone_parent(p_id);
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if (parent_idx >= 0) {
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original_to_local = original_to_local * skeleton->get_bone_global_pose(parent_idx);
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@ -1296,7 +1296,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
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Basis to_local = original_to_local.get_basis().inverse();
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// Prepare transform.
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Transform3D t = Transform3D();
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Transform3D t;
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// Basis.
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t.basis = to_local * p_transform.get_basis();
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|
|
@ -92,7 +92,7 @@ void TilesEditorPlugin::_thread() {
|
|||
|
||||
TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0);
|
||||
|
||||
Rect2 encompassing_rect = Rect2();
|
||||
Rect2 encompassing_rect;
|
||||
encompassing_rect.set_position(tile_map->map_to_local(used_cells[0]));
|
||||
for (int i = 0; i < used_cells.size(); i++) {
|
||||
Vector2i cell = used_cells[i];
|
||||
|
|
|
@ -71,7 +71,7 @@ private:
|
|||
// For synchronization.
|
||||
int atlas_sources_lists_current = 0;
|
||||
float atlas_view_zoom = 1.0;
|
||||
Vector2 atlas_view_scroll = Vector2();
|
||||
Vector2 atlas_view_scroll;
|
||||
|
||||
void _tile_map_changed();
|
||||
|
||||
|
|
|
@ -853,7 +853,7 @@ ScriptLanguage::ScriptTemplate ScriptCreateDialog::_parse_template(const ScriptL
|
|||
script_template.inherit = p_inherits;
|
||||
String space_indent = " ";
|
||||
// Get meta delimiter
|
||||
String meta_delimiter = String();
|
||||
String meta_delimiter;
|
||||
List<String> comment_delimiters;
|
||||
p_language->get_comment_delimiters(&comment_delimiters);
|
||||
for (const String &script_delimiter : comment_delimiters) {
|
||||
|
|
|
@ -322,7 +322,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
|
|||
}
|
||||
|
||||
String word = str.substr(j, to - j);
|
||||
Color col = Color();
|
||||
Color col;
|
||||
if (global_functions.has(word)) {
|
||||
// "assert" and "preload" are reserved, so highlight even if not followed by a bracket.
|
||||
if (word == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::ASSERT) || word == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::PRELOAD)) {
|
||||
|
|
|
@ -37,8 +37,8 @@
|
|||
class NavLink : public NavBase {
|
||||
NavMap *map = nullptr;
|
||||
bool bidirectional = true;
|
||||
Vector3 start_location = Vector3();
|
||||
Vector3 end_location = Vector3();
|
||||
Vector3 start_location;
|
||||
Vector3 end_location;
|
||||
|
||||
bool link_dirty = true;
|
||||
|
||||
|
|
|
@ -135,7 +135,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegis
|
|||
}
|
||||
|
||||
// Retrieve the current list of gdnative libraries.
|
||||
Array singletons = Array();
|
||||
Array singletons;
|
||||
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
|
||||
singletons = GLOBAL_GET("gdnative/singletons");
|
||||
}
|
||||
|
|
|
@ -37,11 +37,11 @@ class NavigationLink2D : public Node2D {
|
|||
GDCLASS(NavigationLink2D, Node2D);
|
||||
|
||||
bool enabled = true;
|
||||
RID link = RID();
|
||||
RID link;
|
||||
bool bidirectional = true;
|
||||
uint32_t navigation_layers = 1;
|
||||
Vector2 end_location = Vector2();
|
||||
Vector2 start_location = Vector2();
|
||||
Vector2 end_location;
|
||||
Vector2 start_location;
|
||||
real_t enter_cost = 0.0;
|
||||
real_t travel_cost = 1.0;
|
||||
|
||||
|
|
|
@ -213,7 +213,7 @@ void Bone2D::_notification(int p_what) {
|
|||
}
|
||||
|
||||
// Undo scaling
|
||||
Transform2D editor_gizmo_trans = Transform2D();
|
||||
Transform2D editor_gizmo_trans;
|
||||
editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
|
||||
RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ public:
|
|||
class TerrainConstraint {
|
||||
private:
|
||||
const TileMap *tile_map;
|
||||
Vector2i base_cell_coords = Vector2i();
|
||||
Vector2i base_cell_coords;
|
||||
int bit = -1;
|
||||
int terrain = -1;
|
||||
|
||||
|
|
|
@ -867,7 +867,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
|||
real_t ring_random_angle = Math::randf() * Math_TAU;
|
||||
real_t ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;
|
||||
Vector3 axis = emission_ring_axis.normalized();
|
||||
Vector3 ortho_axis = Vector3();
|
||||
Vector3 ortho_axis;
|
||||
if (axis == Vector3(1.0, 0.0, 0.0)) {
|
||||
ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
|
||||
} else {
|
||||
|
|
|
@ -37,11 +37,11 @@ class NavigationLink3D : public Node3D {
|
|||
GDCLASS(NavigationLink3D, Node3D);
|
||||
|
||||
bool enabled = true;
|
||||
RID link = RID();
|
||||
RID link;
|
||||
bool bidirectional = true;
|
||||
uint32_t navigation_layers = 1;
|
||||
Vector3 end_location = Vector3();
|
||||
Vector3 start_location = Vector3();
|
||||
Vector3 end_location;
|
||||
Vector3 start_location;
|
||||
real_t enter_cost = 0.0;
|
||||
real_t travel_cost = 1.0;
|
||||
|
||||
|
|
|
@ -231,7 +231,7 @@ void Button::_notification(int p_what) {
|
|||
_icon = icon;
|
||||
}
|
||||
|
||||
Rect2 icon_region = Rect2();
|
||||
Rect2 icon_region;
|
||||
HorizontalAlignment icon_align_rtl_checked = icon_alignment;
|
||||
HorizontalAlignment align_rtl_checked = alignment;
|
||||
// Swap icon and text alignment sides if right-to-left layout is set.
|
||||
|
|
|
@ -558,7 +558,7 @@ void PopupMenu::_draw_items() {
|
|||
check_ofs += theme_cache.h_separation;
|
||||
}
|
||||
|
||||
Point2 ofs = Point2();
|
||||
Point2 ofs;
|
||||
|
||||
// Loop through all items and draw each.
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
|
|
|
@ -4057,7 +4057,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
|
|||
Color color = theme_cache.default_color;
|
||||
Color outline_color = theme_cache.font_outline_color;
|
||||
int outline_size = theme_cache.outline_size;
|
||||
Rect2 dropcap_margins = Rect2();
|
||||
Rect2 dropcap_margins;
|
||||
|
||||
for (int i = 0; i < subtag.size(); i++) {
|
||||
Vector<String> subtag_a = subtag[i].split("=");
|
||||
|
@ -5716,11 +5716,11 @@ Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_id
|
|||
}
|
||||
|
||||
Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) {
|
||||
Dictionary d = Dictionary();
|
||||
Dictionary d;
|
||||
for (int i = 0; i < p_expressions.size(); i++) {
|
||||
String expression = p_expressions[i];
|
||||
|
||||
Array a = Array();
|
||||
Array a;
|
||||
Vector<String> parts = expression.split("=", true);
|
||||
String key = parts[0];
|
||||
if (parts.size() != 2) {
|
||||
|
|
|
@ -72,7 +72,7 @@ class ScrollBar : public Range {
|
|||
NodePath drag_node_path;
|
||||
bool drag_node_enabled = true;
|
||||
|
||||
Vector2 drag_node_speed = Vector2();
|
||||
Vector2 drag_node_speed;
|
||||
Vector2 drag_node_accum;
|
||||
Vector2 drag_node_from;
|
||||
Vector2 last_drag_node_accum;
|
||||
|
|
|
@ -64,7 +64,7 @@ Size2 TextureButton::get_minimum_size() const {
|
|||
bool TextureButton::has_point(const Point2 &p_point) const {
|
||||
if (click_mask.is_valid()) {
|
||||
Point2 point = p_point;
|
||||
Rect2 rect = Rect2();
|
||||
Rect2 rect;
|
||||
Size2 mask_size = click_mask->get_size();
|
||||
|
||||
if (!_position_rect.has_area()) {
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include "core/os/os.h"
|
||||
#endif
|
||||
|
||||
StringName MultiplayerAPI::default_interface = StringName();
|
||||
StringName MultiplayerAPI::default_interface;
|
||||
|
||||
void MultiplayerAPI::set_default_interface(const StringName &p_interface) {
|
||||
ERR_FAIL_COND_MSG(!ClassDB::is_parent_class(p_interface, MultiplayerAPI::get_class_static()), vformat("Can't make %s the default multiplayer interface since it does not extend MultiplayerAPI.", p_interface));
|
||||
|
|
|
@ -2652,7 +2652,7 @@ PackedStringArray Node::get_configuration_warnings() const {
|
|||
|
||||
String Node::get_configuration_warnings_as_string() const {
|
||||
PackedStringArray warnings = get_configuration_warnings();
|
||||
String all_warnings = String();
|
||||
String all_warnings;
|
||||
for (int i = 0; i < warnings.size(); i++) {
|
||||
if (i > 0) {
|
||||
all_warnings += "\n\n";
|
||||
|
|
|
@ -4165,7 +4165,7 @@ DisplayServer::WindowID SubViewport::get_window_id() const {
|
|||
}
|
||||
|
||||
Transform2D SubViewport::_stretch_transform() {
|
||||
Transform2D transform = Transform2D();
|
||||
Transform2D transform;
|
||||
Size2i view_size_2d_override = _get_size_2d_override();
|
||||
if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) {
|
||||
Size2 scale = Size2(_get_size()) / Size2(view_size_2d_override);
|
||||
|
@ -4176,7 +4176,7 @@ Transform2D SubViewport::_stretch_transform() {
|
|||
}
|
||||
|
||||
Transform2D SubViewport::get_screen_transform() const {
|
||||
Transform2D container_transform = Transform2D();
|
||||
Transform2D container_transform;
|
||||
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
|
||||
if (c) {
|
||||
if (c->is_stretch_enabled()) {
|
||||
|
|
|
@ -1633,7 +1633,7 @@ void Window::_validate_property(PropertyInfo &p_property) const {
|
|||
}
|
||||
|
||||
Transform2D Window::get_screen_transform() const {
|
||||
Transform2D embedder_transform = Transform2D();
|
||||
Transform2D embedder_transform;
|
||||
if (_get_embedder()) {
|
||||
embedder_transform.translate_local(get_position());
|
||||
embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform;
|
||||
|
|
|
@ -93,7 +93,7 @@ void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const Strin
|
|||
}
|
||||
|
||||
StringName BoneMap::find_profile_bone_name(StringName p_skeleton_bone_name) const {
|
||||
StringName profile_bone_name = StringName();
|
||||
StringName profile_bone_name;
|
||||
HashMap<StringName, StringName>::ConstIterator E = bone_map.begin();
|
||||
while (E) {
|
||||
if (E->value == p_skeleton_bone_name) {
|
||||
|
|
|
@ -255,7 +255,7 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
|
|||
}
|
||||
|
||||
#define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \
|
||||
Vector3 transformed_vert = Vector3(); \
|
||||
Vector3 transformed_vert; \
|
||||
for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \
|
||||
int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \
|
||||
float w = weight_array[vert_idx * bone_count + weight_idx]; \
|
||||
|
|
|
@ -68,8 +68,8 @@ private:
|
|||
float chain_tolarance = 0.01;
|
||||
int chain_max_iterations = 10;
|
||||
int chain_iterations = 0;
|
||||
Transform2D target_global_pose = Transform2D();
|
||||
Transform2D origin_global_pose = Transform2D();
|
||||
Transform2D target_global_pose;
|
||||
Transform2D origin_global_pose;
|
||||
|
||||
void fabrik_joint_update_bone2d_cache(int p_joint_idx);
|
||||
void chain_backwards();
|
||||
|
|
|
@ -47,7 +47,7 @@ private:
|
|||
|
||||
bool auto_calculate_length = true;
|
||||
bool use_tip_node = false;
|
||||
NodePath tip_node = NodePath();
|
||||
NodePath tip_node;
|
||||
ObjectID tip_node_cache;
|
||||
|
||||
bool use_target_basis = false;
|
||||
|
@ -68,8 +68,8 @@ private:
|
|||
void update_joint_tip_cache(int p_joint_idx);
|
||||
|
||||
int final_joint_idx = 0;
|
||||
Transform3D target_global_pose = Transform3D();
|
||||
Transform3D origin_global_pose = Transform3D();
|
||||
Transform3D target_global_pose;
|
||||
Transform3D origin_global_pose;
|
||||
|
||||
void chain_backwards();
|
||||
void chain_forwards();
|
||||
|
|
|
@ -336,7 +336,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
|
|||
}
|
||||
|
||||
String word = str.substr(j, to - j);
|
||||
Color col = Color();
|
||||
Color col;
|
||||
if (keywords.has(word)) {
|
||||
col = keywords[word];
|
||||
} else if (member_keywords.has(word)) {
|
||||
|
|
|
@ -3789,7 +3789,7 @@ Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
|
|||
Size2i valid_area = txt->get_size() - margins;
|
||||
|
||||
// Compute the number of valid tiles in the tiles atlas
|
||||
Size2i grid_size = Size2i();
|
||||
Size2i grid_size;
|
||||
if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) {
|
||||
valid_area -= texture_region_size;
|
||||
grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation);
|
||||
|
|
|
@ -785,7 +785,7 @@ private:
|
|||
bool flip_h = false;
|
||||
bool flip_v = false;
|
||||
bool transpose = false;
|
||||
Vector2i tex_offset = Vector2i();
|
||||
Vector2i tex_offset;
|
||||
Ref<Material> material = Ref<Material>();
|
||||
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
|
||||
int z_index = 0;
|
||||
|
|
|
@ -48,8 +48,8 @@ struct PathQueryParameters {
|
|||
PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR;
|
||||
PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL;
|
||||
RID map;
|
||||
Vector3 start_position = Vector3();
|
||||
Vector3 target_position = Vector3();
|
||||
Vector3 start_position;
|
||||
Vector3 target_position;
|
||||
uint32_t navigation_layers = 1;
|
||||
};
|
||||
|
||||
|
|
|
@ -100,7 +100,7 @@ public:
|
|||
float sharpness = 0.98;
|
||||
float normal_rejection = 1.0;
|
||||
|
||||
Size2i full_screen_size = Size2i();
|
||||
Size2i full_screen_size;
|
||||
};
|
||||
|
||||
void ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings, RID p_linear_depth);
|
||||
|
@ -137,7 +137,7 @@ public:
|
|||
float horizon = 0.06;
|
||||
float sharpness = 0.98;
|
||||
|
||||
Size2i full_screen_size = Size2i();
|
||||
Size2i full_screen_size;
|
||||
};
|
||||
|
||||
void ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings, RID p_linear_depth);
|
||||
|
|
|
@ -727,9 +727,9 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
|
|||
|
||||
any_uses_time |= shader_data->uses_time;
|
||||
|
||||
Vector3i min = Vector3i();
|
||||
Vector3i max = Vector3i();
|
||||
Vector3i kernel_size = Vector3i();
|
||||
Vector3i min;
|
||||
Vector3i max;
|
||||
Vector3i kernel_size;
|
||||
|
||||
Vector3 position = fog_volume_instance->transform.get_origin();
|
||||
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
|
||||
|
|
|
@ -3085,7 +3085,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
|
|||
RD::Uniform u;
|
||||
u.binding = 19;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
||||
RID vfog = RID();
|
||||
RID vfog;
|
||||
if (rb_data.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) {
|
||||
Ref<RendererRD::Fog::VolumetricFog> fog = rb->get_custom_data(RB_SCOPE_FOG);
|
||||
vfog = fog->fog_map;
|
||||
|
|
|
@ -3645,7 +3645,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
switch (p_type) {
|
||||
case ShaderLanguage::TYPE_BOOL:
|
||||
if (array_size > 0) {
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].boolean);
|
||||
}
|
||||
|
@ -3658,7 +3658,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
array_size *= 2;
|
||||
|
||||
if (array_size > 0) {
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].boolean);
|
||||
}
|
||||
|
@ -3671,7 +3671,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
array_size *= 3;
|
||||
|
||||
if (array_size > 0) {
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].boolean);
|
||||
}
|
||||
|
@ -3684,7 +3684,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
array_size *= 4;
|
||||
|
||||
if (array_size > 0) {
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].boolean);
|
||||
}
|
||||
|
@ -3695,7 +3695,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
break;
|
||||
case ShaderLanguage::TYPE_INT:
|
||||
if (array_size > 0) {
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].sint);
|
||||
}
|
||||
|
@ -3708,7 +3708,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 2;
|
||||
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].sint);
|
||||
}
|
||||
|
@ -3721,7 +3721,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 3;
|
||||
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].sint);
|
||||
}
|
||||
|
@ -3734,7 +3734,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 4;
|
||||
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].sint);
|
||||
}
|
||||
|
@ -3745,7 +3745,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
break;
|
||||
case ShaderLanguage::TYPE_UINT:
|
||||
if (array_size > 0) {
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].uint);
|
||||
}
|
||||
|
@ -3758,7 +3758,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 2;
|
||||
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].uint);
|
||||
}
|
||||
|
@ -3771,7 +3771,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 3;
|
||||
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].uint);
|
||||
}
|
||||
|
@ -3784,7 +3784,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 4;
|
||||
|
||||
PackedInt32Array array = PackedInt32Array();
|
||||
PackedInt32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].uint);
|
||||
}
|
||||
|
@ -3795,7 +3795,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
break;
|
||||
case ShaderLanguage::TYPE_FLOAT:
|
||||
if (array_size > 0) {
|
||||
PackedFloat32Array array = PackedFloat32Array();
|
||||
PackedFloat32Array array;
|
||||
for (int i = 0; i < array_size; i++) {
|
||||
array.push_back(p_value[i].real);
|
||||
}
|
||||
|
@ -3808,7 +3808,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 2;
|
||||
|
||||
PackedVector2Array array = PackedVector2Array();
|
||||
PackedVector2Array array;
|
||||
for (int i = 0; i < array_size; i += 2) {
|
||||
array.push_back(Vector2(p_value[i].real, p_value[i + 1].real));
|
||||
}
|
||||
|
@ -3822,13 +3822,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
array_size *= 3;
|
||||
|
||||
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
|
||||
PackedColorArray array = PackedColorArray();
|
||||
PackedColorArray array;
|
||||
for (int i = 0; i < array_size; i += 3) {
|
||||
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
|
||||
}
|
||||
value = Variant(array);
|
||||
} else {
|
||||
PackedVector3Array array = PackedVector3Array();
|
||||
PackedVector3Array array;
|
||||
for (int i = 0; i < array_size; i += 3) {
|
||||
array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
|
||||
}
|
||||
|
@ -3847,13 +3847,13 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
array_size *= 4;
|
||||
|
||||
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
|
||||
PackedColorArray array = PackedColorArray();
|
||||
PackedColorArray array;
|
||||
for (int i = 0; i < array_size; i += 4) {
|
||||
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
|
||||
}
|
||||
value = Variant(array);
|
||||
} else {
|
||||
PackedFloat32Array array = PackedFloat32Array();
|
||||
PackedFloat32Array array;
|
||||
for (int i = 0; i < array_size; i += 4) {
|
||||
array.push_back(p_value[i].real);
|
||||
array.push_back(p_value[i + 1].real);
|
||||
|
@ -3874,7 +3874,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 4;
|
||||
|
||||
PackedFloat32Array array = PackedFloat32Array();
|
||||
PackedFloat32Array array;
|
||||
for (int i = 0; i < array_size; i += 4) {
|
||||
array.push_back(p_value[i].real);
|
||||
array.push_back(p_value[i + 1].real);
|
||||
|
@ -3890,7 +3890,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 9;
|
||||
|
||||
PackedFloat32Array array = PackedFloat32Array();
|
||||
PackedFloat32Array array;
|
||||
for (int i = 0; i < array_size; i += 9) {
|
||||
for (int j = 0; j < 9; j++) {
|
||||
array.push_back(p_value[i + j].real);
|
||||
|
@ -3916,7 +3916,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
|
|||
if (array_size > 0) {
|
||||
array_size *= 16;
|
||||
|
||||
PackedFloat32Array array = PackedFloat32Array();
|
||||
PackedFloat32Array array;
|
||||
for (int i = 0; i < array_size; i += 16) {
|
||||
for (int j = 0; j < 16; j++) {
|
||||
array.push_back(p_value[i + j].real);
|
||||
|
|
|
@ -98,7 +98,7 @@ private:
|
|||
float glow_hdr_luminance_cap = 12.0;
|
||||
float glow_hdr_bleed_scale = 2.0;
|
||||
float glow_map_strength = 0.0f; // 1.0f in GLES3 ??
|
||||
RID glow_map = RID();
|
||||
RID glow_map;
|
||||
|
||||
// SSR
|
||||
bool ssr_enabled = false;
|
||||
|
@ -143,7 +143,7 @@ private:
|
|||
float adjustments_contrast = 1.0f;
|
||||
float adjustments_saturation = 1.0f;
|
||||
bool use_1d_color_correction = false;
|
||||
RID color_correction = RID();
|
||||
RID color_correction;
|
||||
};
|
||||
|
||||
mutable RID_Owner<Environment, true> environment_owner;
|
||||
|
|
Loading…
Reference in New Issue