function to add script and instance at once, as needed by neikeq
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@ -993,6 +993,17 @@ void Object::cancel_delete() {
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_predelete_ok = true;
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}
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void Object::set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance) {
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//this function is not meant to be used in any of these ways
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ERR_FAIL_COND(p_script.is_null());
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ERR_FAIL_COND(!p_instance);
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ERR_FAIL_COND(script_instance != NULL || !script.is_null());
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script = p_script;
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script_instance = p_instance;
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}
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void Object::set_script(const RefPtr &p_script) {
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if (script == p_script)
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@ -651,6 +651,8 @@ public:
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void set_script_instance(ScriptInstance *p_instance);
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_FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; }
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void set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
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void add_user_signal(const MethodInfo &p_signal);
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void emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
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void emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
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