Show built-in script names in the debugger
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86460db231
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3b320cd9fe
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@ -361,7 +361,7 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
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if (top->native.is_valid()) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
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GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
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}
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ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
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}
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@ -789,6 +789,14 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
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}
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}
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String GDScript::_get_debug_path() const {
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if (is_built_in() && !get_name().is_empty()) {
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return get_name() + " (" + get_path().get_slice("::", 0) + ")";
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} else {
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return get_path();
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}
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}
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Error GDScript::reload(bool p_keep_state) {
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bool has_instances;
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{
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@ -832,7 +840,7 @@ Error GDScript::reload(bool p_keep_state) {
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Error err = parser.parse(source, path, false);
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if (err) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
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GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
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}
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// TODO: Show all error messages.
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_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
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@ -844,7 +852,7 @@ Error GDScript::reload(bool p_keep_state) {
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if (err) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
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GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
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}
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const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
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@ -867,7 +875,7 @@ Error GDScript::reload(bool p_keep_state) {
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if (err) {
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if (can_run) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
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GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
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}
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_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
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ERR_FAIL_V(ERR_COMPILATION_FAILED);
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@ -135,6 +135,7 @@ class GDScript : public Script {
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GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
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void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
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String _get_debug_path() const;
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#ifdef TOOLS_ENABLED
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Set<PlaceHolderScriptInstance *> placeholders;
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