Updating KinematicBody2D "is_on" functions' descriptions
(cherry picked from commit 0c9a1a1cd4
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@ -59,21 +59,21 @@
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the body is on the ceiling. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
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Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
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</description>
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</method>
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<method name="is_on_floor" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the body is on the floor. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
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Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
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</description>
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</method>
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<method name="is_on_wall" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the body is on a wall. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
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Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
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</description>
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</method>
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<method name="move_and_collide">
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@ -55,21 +55,21 @@
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the body is on the ceiling. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
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Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
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</description>
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</method>
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<method name="is_on_floor" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the body is on the floor. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
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Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
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</description>
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</method>
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<method name="is_on_wall" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the body is on a wall. Only updates when calling [method move_and_slide] or [method move_and_slide_with_snap].
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Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide] or [method move_and_slide_with_snap]. Otherwise, returns [code]false[/code].
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</description>
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</method>
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<method name="move_and_collide">
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