Merge pull request #61094 from Geometror/fix-fnlite-dw-fractal-type-property
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commit
3b60c374a8
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@ -30,6 +30,24 @@
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#include "fastnoise_lite.h"
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_FastNoiseLite::FractalType FastNoiseLite::_convert_domain_warp_fractal_type_enum(DomainWarpFractalType p_domain_warp_fractal_type) {
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_FastNoiseLite::FractalType type;
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switch (p_domain_warp_fractal_type) {
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case DOMAIN_WARP_FRACTAL_NONE:
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type = _FastNoiseLite::FractalType_None;
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break;
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case DOMAIN_WARP_FRACTAL_PROGRESSIVE:
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type = _FastNoiseLite::FractalType_DomainWarpProgressive;
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break;
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case DOMAIN_WARP_FRACTAL_INDEPENDENT:
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type = _FastNoiseLite::FractalType_DomainWarpIndependent;
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break;
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default:
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type = _FastNoiseLite::FractalType_None;
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}
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return type;
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}
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FastNoiseLite::FastNoiseLite() {
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_noise.SetNoiseType((_FastNoiseLite::NoiseType)noise_type);
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_noise.SetSeed(seed);
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@ -50,7 +68,7 @@ FastNoiseLite::FastNoiseLite() {
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_domain_warp_noise.SetSeed(seed);
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_domain_warp_noise.SetDomainWarpAmp(domain_warp_amplitude);
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_domain_warp_noise.SetFrequency(domain_warp_frequency);
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_domain_warp_noise.SetFractalType(_FastNoiseLite::FractalType_None);
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_domain_warp_noise.SetFractalType(_convert_domain_warp_fractal_type_enum(domain_warp_fractal_type));
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_domain_warp_noise.SetFractalOctaves(domain_warp_fractal_octaves);
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_domain_warp_noise.SetFractalLacunarity(domain_warp_fractal_lacunarity);
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_domain_warp_noise.SetFractalGain(domain_warp_fractal_gain);
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@ -241,23 +259,7 @@ real_t FastNoiseLite::get_domain_warp_frequency() const {
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void FastNoiseLite::set_domain_warp_fractal_type(DomainWarpFractalType p_domain_warp_fractal_type) {
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domain_warp_fractal_type = p_domain_warp_fractal_type;
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// This needs manual conversion because Godots Inspector property API does not support discontiguous enum indices.
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_FastNoiseLite::FractalType type;
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switch (p_domain_warp_fractal_type) {
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case DOMAIN_WARP_FRACTAL_NONE:
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type = _FastNoiseLite::FractalType_None;
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break;
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case DOMAIN_WARP_FRACTAL_PROGRESSIVE:
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type = _FastNoiseLite::FractalType_DomainWarpProgressive;
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break;
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case DOMAIN_WARP_FRACTAL_INDEPENDENT:
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type = _FastNoiseLite::FractalType_DomainWarpIndependent;
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break;
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default:
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type = _FastNoiseLite::FractalType_None;
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}
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_domain_warp_noise.SetFractalType(type);
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_domain_warp_noise.SetFractalType(_convert_domain_warp_fractal_type_enum(p_domain_warp_fractal_type));
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emit_changed();
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}
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@ -127,6 +127,9 @@ private:
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real_t domain_warp_fractal_lacunarity = 6;
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real_t domain_warp_fractal_gain = 0.5;
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// This needs manual conversion because Godots Inspector property API does not support discontiguous enum indices.
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_FastNoiseLite::FractalType _convert_domain_warp_fractal_type_enum(DomainWarpFractalType p_domain_warp_fractal_type);
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public:
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FastNoiseLite();
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~FastNoiseLite();
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