Filling in documentation
VisibilityNotifier and VisibilityEnabler (2D and 3D).
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@ -42229,8 +42229,10 @@ This method controls whether the position between two cached points is interpola
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</class>
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</class>
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<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core">
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<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core">
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<brief_description>
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<brief_description>
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Enable certain nodes only when visible.
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</brief_description>
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</brief_description>
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<description>
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<description>
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The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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</description>
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</description>
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<methods>
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<methods>
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<method name="set_enabler">
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<method name="set_enabler">
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@ -42239,6 +42241,7 @@ This method controls whether the position between two cached points is interpola
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<argument index="1" name="enabled" type="bool">
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<argument index="1" name="enabled" type="bool">
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</argument>
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</argument>
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<description>
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<description>
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Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler is not in view. See the constants for enablers and what they affect.
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</description>
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</description>
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</method>
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</method>
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<method name="is_enabler_enabled" qualifiers="const">
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<method name="is_enabler_enabled" qualifiers="const">
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@ -42247,13 +42250,16 @@ This method controls whether the position between two cached points is interpola
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<argument index="0" name="enabler" type="int">
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<argument index="0" name="enabler" type="int">
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</argument>
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</argument>
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<description>
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<description>
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Returns whether the specified enabler was set to true or not.
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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<constants>
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<constants>
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<constant name="ENABLER_FREEZE_BODIES" value="1">
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<constant name="ENABLER_FREEZE_BODIES" value="1">
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This enabler will freeze [RigidBody] nodes.
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</constant>
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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</constant>
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<constant name="ENABLER_MAX" value="2">
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<constant name="ENABLER_MAX" value="2">
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</constant>
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</constant>
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@ -42261,8 +42267,10 @@ This method controls whether the position between two cached points is interpola
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</class>
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</class>
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<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core">
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<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core">
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<brief_description>
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<brief_description>
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Enable certain nodes only when visible.
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</brief_description>
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</brief_description>
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<description>
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<description>
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The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
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</description>
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</description>
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<methods>
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<methods>
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<method name="set_enabler">
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<method name="set_enabler">
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@ -42271,6 +42279,7 @@ This method controls whether the position between two cached points is interpola
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<argument index="1" name="enabled" type="bool">
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<argument index="1" name="enabled" type="bool">
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</argument>
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</argument>
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<description>
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<description>
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Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler2D is not in view. See the constants for enablers and what they affect.
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</description>
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</description>
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</method>
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</method>
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<method name="is_enabler_enabled" qualifiers="const">
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<method name="is_enabler_enabled" qualifiers="const">
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@ -42279,19 +42288,25 @@ This method controls whether the position between two cached points is interpola
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<argument index="0" name="enabler" type="int">
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<argument index="0" name="enabler" type="int">
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</argument>
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</argument>
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<description>
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<description>
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Returns whether the specified enabler was set to true or not.
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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<constants>
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<constants>
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<constant name="ENABLER_FREEZE_BODIES" value="1">
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<constant name="ENABLER_FREEZE_BODIES" value="1">
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This enabler will freeze [RigidBody2D] nodes.
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</constant>
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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</constant>
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<constant name="ENABLER_PAUSE_PARTICLES" value="2">
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<constant name="ENABLER_PAUSE_PARTICLES" value="2">
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This enabler will stop [Particles2D] nodes.
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</constant>
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</constant>
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<constant name="ENABLER_PARENT_PROCESS" value="3">
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<constant name="ENABLER_PARENT_PROCESS" value="3">
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This enabler will stop the parent's _process function.
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</constant>
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</constant>
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<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
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<constant name="ENABLER_PARENT_FIXED_PROCESS" value="4">
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This enabler will stop the parent's _fixed_process function.
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</constant>
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</constant>
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<constant name="ENABLER_MAX" value="5">
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<constant name="ENABLER_MAX" value="5">
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</constant>
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</constant>
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@ -42299,48 +42314,57 @@ This method controls whether the position between two cached points is interpola
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</class>
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</class>
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<class name="VisibilityNotifier" inherits="Spatial" category="Core">
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<class name="VisibilityNotifier" inherits="Spatial" category="Core">
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<brief_description>
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<brief_description>
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Detect when the node is visible on screen.
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</brief_description>
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</brief_description>
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<description>
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<description>
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The VisibilityNotifier is used to notify when its bounding box enters the screen, is visible on the screen, or when it exits the screen.
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</description>
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</description>
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<methods>
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<methods>
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<method name="set_aabb">
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<method name="set_aabb">
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<argument index="0" name="rect" type="AABB">
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<argument index="0" name="rect" type="AABB">
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</argument>
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</argument>
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<description>
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<description>
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Set the visibility bounding box of the VisibilityNotifier.
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</description>
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</description>
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</method>
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</method>
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<method name="get_aabb" qualifiers="const">
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<method name="get_aabb" qualifiers="const">
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<return type="AABB">
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<return type="AABB">
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</return>
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</return>
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<description>
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<description>
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Return the visibility bounding box of the VisibilityNotifier.
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</description>
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</description>
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</method>
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</method>
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<method name="is_on_screen" qualifiers="const">
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<method name="is_on_screen" qualifiers="const">
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<return type="bool">
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<return type="bool">
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</return>
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</return>
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<description>
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<description>
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Return true if any part of the bounding box is on the screen.
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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<signals>
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<signals>
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<signal name="enter_screen">
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<signal name="enter_screen">
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<description>
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<description>
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Emitted when the VisibilityNotifier enters the screen.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="enter_camera">
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<signal name="enter_camera">
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<argument index="0" name="camera" type="Object">
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<argument index="0" name="camera" type="Object">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier enters a [Camera]'s view.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="exit_screen">
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<signal name="exit_screen">
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<description>
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<description>
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Emitted when the VisibilityNotifier exits the screen.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="exit_camera">
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<signal name="exit_camera">
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<argument index="0" name="camera" type="Object">
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<argument index="0" name="camera" type="Object">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier exits a [Camera]'s view.
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</description>
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</description>
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</signal>
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</signal>
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</signals>
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</signals>
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@ -42349,48 +42373,57 @@ This method controls whether the position between two cached points is interpola
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</class>
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</class>
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<class name="VisibilityNotifier2D" inherits="Node2D" category="Core">
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<class name="VisibilityNotifier2D" inherits="Node2D" category="Core">
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<brief_description>
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<brief_description>
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Detect when the node is visible on screen.
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</brief_description>
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</brief_description>
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<description>
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<description>
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The VisibilityNotifier2D is used to notify when its bounding rectangle enters the screen, is visible on the screen, or when it exits the screen.
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</description>
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</description>
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<methods>
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<methods>
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<method name="set_rect">
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<method name="set_rect">
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<argument index="0" name="rect" type="Rect2">
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<argument index="0" name="rect" type="Rect2">
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</argument>
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</argument>
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<description>
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<description>
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Set the visibility bounding rectangle of the VisibilityNotifier2D.
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</description>
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</description>
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</method>
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</method>
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<method name="get_rect" qualifiers="const">
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<method name="get_rect" qualifiers="const">
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<return type="Rect2">
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<return type="Rect2">
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</return>
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</return>
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<description>
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<description>
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Return the visibility bounding rectangle of the VisibilityNotifier2D.
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</description>
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</description>
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</method>
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</method>
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<method name="is_on_screen" qualifiers="const">
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<method name="is_on_screen" qualifiers="const">
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<return type="bool">
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<return type="bool">
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</return>
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</return>
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<description>
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<description>
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Return true if any part of the bounding rectangle is on the screen.
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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<signals>
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<signals>
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<signal name="enter_screen">
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<signal name="enter_screen">
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<description>
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<description>
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Emitted when the VisibilityNotifier2D enters the screen.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="enter_viewport">
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<signal name="enter_viewport">
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<argument index="0" name="viewport" type="Object">
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<argument index="0" name="viewport" type="Object">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier2D enters a [Viewport].
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</description>
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</description>
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</signal>
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</signal>
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<signal name="exit_screen">
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<signal name="exit_screen">
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<description>
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<description>
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Emitted when the VisibilityNotifier2D exits the screen.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="exit_viewport">
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<signal name="exit_viewport">
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<argument index="0" name="viewport" type="Object">
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<argument index="0" name="viewport" type="Object">
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</argument>
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</argument>
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<description>
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<description>
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Emitted when the VisibilityNotifier2D exits a [Viewport].
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</description>
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</description>
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</signal>
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</signal>
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</signals>
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</signals>
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