Second revision of area node desc
This commit is contained in:
parent
0331f44757
commit
3bafb97e89
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0" encoding="UTF-8" ?>
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||||||
<class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
<class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||||
<brief_description>
|
<brief_description>
|
||||||
2D area for collision detection, as well as physics and audio influence.
|
2D area for detection, as well as physics and audio influence.
|
||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
|
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0" encoding="UTF-8" ?>
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||||||
<class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
<class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||||
<brief_description>
|
<brief_description>
|
||||||
3D area for collision detection, as well as physics and audio influence.
|
3D area for detection, as well as physics and audio influence.
|
||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
|
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
|
||||||
|
|
Loading…
Reference in New Issue