Include uniform (Shift down) mode in only-one-Node2D dragging
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@ -1535,7 +1535,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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dto = dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0));
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if (uniform && drag == DRAG_ALL) {
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if (uniform && (drag == DRAG_ALL || drag == DRAG_NODE_2D)) {
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if (ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) {
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dto.y = drag_point_from.y;
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} else {
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