From 3be071f8c633c58d0d0e94af603e3ba1fc73ff92 Mon Sep 17 00:00:00 2001 From: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Mon, 6 Dec 2021 00:01:19 +0200 Subject: [PATCH] Fix link to the supported image formats in the Image class It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats (cherry picked from commit c01c4c687b23707987931d55718cfff9f738eddc) --- doc/classes/Image.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 51fd67ca32a..7d6827845d3 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -267,7 +267,7 @@ - Loads an image from file [code]path[/code]. See [url=$DOCS_URL/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations. + Loads an image from file [code]path[/code]. See [url=$DOCS_URL/tutorials/assets_pipeline/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations. [b]Warning:[/b] This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the [code]user://[/code] directory, and may not work in exported projects. See also [ImageTexture] description for usage examples.