Merge pull request #54377 from lawnjelly/faster_editor_lines

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Rémi Verschelde 2021-11-30 13:30:02 +01:00 committed by GitHub
commit 3be0f85e91
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3 changed files with 52 additions and 6 deletions

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@ -101,16 +101,18 @@ void Path2D::_notification(int p_what) {
#endif
const Color color = Color(1.0, 1.0, 1.0, 1.0);
for (int i = 0; i < curve->get_point_count(); i++) {
Vector2 prev_p = curve->get_point_position(i);
_cached_draw_pts.resize(curve->get_point_count() * 8);
int count = 0;
for (int j = 1; j <= 8; j++) {
real_t frac = j / 8.0;
for (int i = 0; i < curve->get_point_count(); i++) {
for (int j = 0; j < 8; j++) {
real_t frac = j * (1.0 / 8.0);
Vector2 p = curve->interpolate(i, frac);
draw_line(prev_p, p, color, line_width, true);
prev_p = p;
_cached_draw_pts.set(count++, p);
}
}
draw_polyline(_cached_draw_pts, color, line_width, true);
}
}

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@ -38,6 +38,7 @@ class Path2D : public Node2D {
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
Vector<Vector2> _cached_draw_pts;
void _curve_changed();

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@ -448,6 +448,49 @@ void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_
}
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
// Try drawing as a poly, because polys are batched and thus should run faster than thick lines,
// which run extremely slowly.
if (!p_antialiased && (p_width > 1.0)) {
// use poly drawing, as it is faster as it can use batching
static Vector<Point2> points;
static Vector<Color> colors;
static Vector<Point2> uvs;
if (points.size() != 4) {
// this should only be done once at runtime due to use of a static
points.resize(4);
colors.resize(4);
uvs.resize(4);
}
Vector2 side = p_to - p_from;
real_t length = side.length();
if (length == 0.0) {
// Not sure yet whether zero length is a noop operation later on,
// watch for visual errors. If there are visual errors, pass through
// to the line drawing routine below.
return;
}
// normalize
side /= length;
// 90 degrees
side = Vector2(-side.y, side.x);
side *= p_width;
points.set(0, p_from + side);
points.set(1, p_from - side);
points.set(2, p_to - side);
points.set(3, p_to + side);
for (int n = 0; n < 4; n++) {
colors.set(n, p_color);
}
canvas_item_add_polygon(p_item, points, colors, uvs, RID(), RID(), false);
return;
}
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);