InputDefault: Fix joypad actions when axis quickly changes direction.
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.
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@ -899,8 +899,14 @@ void InputDefault::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
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return;
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return;
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}
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}
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if (ABS(joy.last_axis[p_axis]) > 0.5 && joy.last_axis[p_axis] * p_value.value < 0) {
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//when changing direction quickly, insert fake event to release pending inputmap actions
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//changed direction quickly, insert fake event to release pending inputmap actions
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float last = joy.last_axis[p_axis];
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if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
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JoyAxis jx;
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jx.min = p_value.min;
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jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
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joy_axis(p_device, p_axis, jx);
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} else if (ABS(last) > 0.5 && last * p_value.value < 0) {
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JoyAxis jx;
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JoyAxis jx;
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jx.min = p_value.min;
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jx.min = p_value.min;
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jx.value = p_value.value < 0 ? 0.1 : -0.1;
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jx.value = p_value.value < 0 ? 0.1 : -0.1;
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