diff --git a/core/math/basis.h b/core/math/basis.h index 5c1a5fbdda7..236d6661033 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -41,11 +41,11 @@ struct [[nodiscard]] Basis { Vector3(0, 0, 1) }; - _FORCE_INLINE_ const Vector3 &operator[](int p_axis) const { - return rows[p_axis]; + _FORCE_INLINE_ const Vector3 &operator[](int p_row) const { + return rows[p_row]; } - _FORCE_INLINE_ Vector3 &operator[](int p_axis) { - return rows[p_axis]; + _FORCE_INLINE_ Vector3 &operator[](int p_row) { + return rows[p_row]; } void invert(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 0f534d477f2..0dc143edea0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -468,8 +468,8 @@ namespace Godot { for (int j = 0; j < 3; j++) { - real_t e = transform.Basis[i][j] * min[j]; - real_t f = transform.Basis[i][j] * max[j]; + real_t e = transform.Basis[j][i] * min[j]; + real_t f = transform.Basis[j][i] * max[j]; if (e < f) { tmin[i] += e;