Fix for relative debug log paths
Fixes issue: https://github.com/godotengine/godot/issues/95407
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@ -168,14 +168,19 @@ void RotatedFileLogger::rotate_file() {
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clear_old_backups();
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}
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} else {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_USERDATA);
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Ref<DirAccess> da = DirAccess::create_for_path(base_path);
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if (da.is_valid()) {
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da->make_dir_recursive(base_path.get_base_dir());
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}
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}
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file = FileAccess::open(base_path, FileAccess::WRITE);
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file->detach_from_objectdb(); // Note: This FileAccess instance will exist longer than ObjectDB, therefore can't be registered in ObjectDB.
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Error err = OK;
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file = FileAccess::open(base_path, FileAccess::WRITE, &err);
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if (file.is_valid() && err == OK) {
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file->detach_from_objectdb(); // Note: This FileAccess instance will exist longer than ObjectDB, therefore can't be registered in ObjectDB.
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} else {
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ERR_FAIL_MSG(vformat("Error: %s. Unable to open log file %s for writing", error_names[err], base_path));
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}
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}
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RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) :
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