Fix relative paths for global class icons in C#
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@ -241,11 +241,17 @@ namespace Godot.Bridge
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if (outIconPath != null)
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if (outIconPath != null)
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{
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{
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var iconAttr = scriptType.GetCustomAttributes(inherit: false)
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IconAttribute? iconAttr = scriptType.GetCustomAttributes(inherit: false)
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.OfType<IconAttribute>()
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.OfType<IconAttribute>()
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.FirstOrDefault();
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.FirstOrDefault();
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*outIconPath = Marshaling.ConvertStringToNative(iconAttr?.Path);
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if (!string.IsNullOrEmpty(iconAttr?.Path))
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{
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string iconPath = iconAttr.Path.IsAbsolutePath()
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? iconAttr.Path.SimplifyPath()
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: scriptPathStr.GetBaseDir().PathJoin(iconAttr.Path).SimplifyPath();
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*outIconPath = Marshaling.ConvertStringToNative(iconPath);
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}
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}
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}
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if (outBaseType != null)
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if (outBaseType != null)
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