From 3c27980a178ce26e584b36ea4bf2fc3f661c903b Mon Sep 17 00:00:00 2001 From: Anish Bhobe Date: Sat, 9 Mar 2019 17:06:37 +0530 Subject: [PATCH] Fixes physic_fps=0 bug. Added a condition to check if the loop exited without iteration being run by checking the return value from idle(). Fixes: #26321 --- main/main.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/main/main.cpp b/main/main.cpp index 3dff9d89bdb..3d72e90f2c9 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1881,7 +1881,9 @@ bool Main::iteration() { uint64_t idle_begin = OS::get_singleton()->get_ticks_usec(); - OS::get_singleton()->get_main_loop()->idle(step * time_scale); + if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) { + exit = true; + } message_queue->flush(); VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.