Merge pull request #78728 from Rindbee/reset-vp_pending-on-failure-or-not
Fix that `ViewportTexture` cannot be setup again after failed setup
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3c352a5a7d
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@ -170,6 +170,9 @@ Ref<Image> ViewportTexture::get_image() const {
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}
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void ViewportTexture::_setup_local_to_scene(const Node *p_loc_scene) {
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// Always reset this, even if this call fails with an error.
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vp_pending = false;
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Node *vpn = p_loc_scene->get_node_or_null(path);
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ERR_FAIL_NULL_MSG(vpn, "Path to node is invalid: '" + path + "'.");
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vp = Object::cast_to<Viewport>(vpn);
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@ -186,7 +189,6 @@ void ViewportTexture::_setup_local_to_scene(const Node *p_loc_scene) {
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ERR_FAIL_COND(proxy.is_valid()); // Should be invalid.
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proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
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}
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vp_pending = false;
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vp_changed = false;
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emit_changed();
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