Merge pull request #35708 from MightyPrinny/patch-1

Mono: Fixed GetNodeOrNull<T>
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Rémi Verschelde 2020-01-30 16:33:12 +01:00 committed by GitHub
commit 3c3ed67c39
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@ -9,7 +9,7 @@ namespace Godot
public T GetNodeOrNull<T>(NodePath path) where T : class public T GetNodeOrNull<T>(NodePath path) where T : class
{ {
return GetNode(path) as T; return GetNodeOrNull(path) as T;
} }
public T GetChild<T>(int idx) where T : class public T GetChild<T>(int idx) where T : class