AssetLib: Fix long plugin names breaking the UI

The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.

I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.

I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.

I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.

(cherry picked from commit d63a88bef1)
This commit is contained in:
GrammAcc 2023-09-30 18:16:39 -05:00 committed by Yuri Sizov
parent ced93eb2e5
commit 3c3fad858c
4 changed files with 30 additions and 2 deletions

View File

@ -67,6 +67,21 @@ void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, co
price->set_text(p_cost);
}
// TODO: Refactor this method to use the TextServer.
void EditorAssetLibraryItem::clamp_width(int p_max_width) {
int text_pixel_width = title->get_button_font().ptr()->get_string_size(title->get_text()).x * EDSCALE;
String full_text = title->get_text();
title->set_tooltip_text(full_text);
if (text_pixel_width > p_max_width) {
// Truncate title text to within the current column width.
int max_length = p_max_width / (text_pixel_width / full_text.length());
String truncated_text = full_text.left(max_length - 3) + "...";
title->set_text(truncated_text);
}
}
void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
ERR_FAIL_COND(p_type != EditorAssetLibrary::IMAGE_QUEUE_ICON);
ERR_FAIL_COND(p_index != 0);
@ -1020,11 +1035,11 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
}
//do the mario
int from = p_page - 5;
int from = p_page - (5 / EDSCALE);
if (from < 0) {
from = 0;
}
int to = from + 10;
int to = from + (10 / EDSCALE);
if (to > p_page_count) {
to = p_page_count;
}
@ -1291,6 +1306,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
EditorAssetLibraryItem *item = memnew(EditorAssetLibraryItem);
asset_items->add_child(item);
item->configure(r["title"], r["asset_id"], category_map[r["category_id"]], r["category_id"], r["author"], r["author_id"], r["cost"]);
item->clamp_width(asset_items_column_width);
item->connect("asset_selected", callable_mp(this, &EditorAssetLibrary::_select_asset));
item->connect("author_selected", callable_mp(this, &EditorAssetLibrary::_select_author));
item->connect("category_selected", callable_mp(this, &EditorAssetLibrary::_select_category));
@ -1425,6 +1441,8 @@ void EditorAssetLibrary::_update_asset_items_columns() {
if (new_columns != asset_items->get_columns()) {
asset_items->set_columns(new_columns);
}
asset_items_column_width = (get_size().x / new_columns) - (100 * EDSCALE);
}
void EditorAssetLibrary::disable_community_support() {

View File

@ -80,6 +80,8 @@ protected:
public:
void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost);
void clamp_width(int p_max_width);
EditorAssetLibraryItem();
};
@ -305,6 +307,8 @@ class EditorAssetLibrary : public PanelContainer {
void _install_external_asset(String p_zip_path, String p_title);
int asset_items_column_width = 0;
void _update_asset_items_columns();
friend class EditorAssetLibraryItemDescription;

View File

@ -129,6 +129,10 @@ LinkButton::UnderlineMode LinkButton::get_underline_mode() const {
return underline_mode;
}
Ref<Font> LinkButton::get_button_font() const {
return theme_cache.font;
}
void LinkButton::pressed() {
if (uri.is_empty()) {
return;

View File

@ -104,6 +104,8 @@ public:
void set_underline_mode(UnderlineMode p_underline_mode);
UnderlineMode get_underline_mode() const;
Ref<Font> get_button_font() const;
LinkButton(const String &p_text = String());
};