Fix Gradient preview issues
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@ -57,7 +57,7 @@ int GradientEditor::_get_point_from_pos(int x) {
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for (int i = 0; i < points.size(); i++) {
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// Check if we clicked at point.
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float distance = ABS(x - points[i].offset * total_w);
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float min = (draw_point_width / 2 * 1.7); //make it easier to grab
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float min = (handle_width / 2 * 1.7); // Make it easier to grab.
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if (distance <= min && distance < min_distance) {
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result = i;
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min_distance = distance;
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@ -397,7 +397,7 @@ void GradientEditor::_notification(int p_what) {
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}
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case NOTIFICATION_THEME_CHANGED: {
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draw_spacing = BASE_SPACING * get_theme_default_base_scale();
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draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
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handle_width = BASE_HANDLE_WIDTH * get_theme_default_base_scale();
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} break;
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case NOTIFICATION_DRAW: {
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@ -408,32 +408,38 @@ void GradientEditor::_notification(int p_what) {
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return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
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}
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int total_w = get_size().width - get_size().height - draw_spacing;
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int total_w = get_size().width - get_size().height - draw_spacing - handle_width;
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// Draw checker pattern for ramp.
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draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
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draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(handle_width / 2, 0, total_w, h), true);
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// Draw color ramp.
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gradient_cache->set_points(points);
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gradient_cache->set_interpolation_mode(interpolation_mode);
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preview_texture->set_gradient(gradient_cache);
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draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
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draw_texture_rect(preview_texture, Rect2(handle_width / 2, 0, total_w, h));
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// Draw borders around color ramp if in focus.
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if (has_focus()) {
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draw_rect(Rect2(handle_width / 2, 0, total_w, h), Color(1, 1, 1, 0.9), false);
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}
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// Draw point markers.
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for (int i = 0; i < points.size(); i++) {
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Color col = points[i].color.inverted();
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Color col = points[i].color.get_v() > 0.5 ? Color(0, 0, 0) : Color(1, 1, 1);
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col.a = 0.9;
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draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
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Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
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draw_line(Vector2(points[i].offset * total_w + handle_width / 2, 0), Vector2(points[i].offset * total_w + handle_width / 2, h / 2), col);
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Rect2 rect = Rect2(points[i].offset * total_w, h / 2, handle_width, h / 2);
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draw_rect(rect, points[i].color, true);
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draw_rect(rect, col, false);
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if (grabbed == i) {
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const Color focus_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
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rect = rect.grow(-1);
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if (has_focus()) {
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draw_rect(rect, Color(1, 0, 0, 0.9), false);
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draw_rect(rect, focus_color, false);
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} else {
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draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
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draw_rect(rect, focus_color.darkened(0.4), false);
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}
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rect = rect.grow(-1);
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@ -442,23 +448,16 @@ void GradientEditor::_notification(int p_what) {
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}
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// Draw "button" for color selector.
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draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
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int button_offset = total_w + handle_width + draw_spacing;
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draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(button_offset, 0, h, h), true);
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if (grabbed != -1) {
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// Draw with selection color.
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draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
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draw_rect(Rect2(button_offset, 0, h, h), points[grabbed].color);
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} else {
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// If no color selected draw grey color with 'X' on top.
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draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
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draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
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draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
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}
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// Draw borders around color ramp if in focus.
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if (has_focus()) {
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draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
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draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
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draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
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draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
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draw_rect(Rect2(button_offset, 0, h, h), Color(0.5, 0.5, 0.5, 1));
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draw_line(Vector2(button_offset, 0), Vector2(button_offset + h, h), Color(1, 1, 1, 0.6));
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draw_line(Vector2(button_offset, h), Vector2(button_offset + h, 0), Color(1, 1, 1, 0.6));
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}
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} break;
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@ -53,10 +53,10 @@ class GradientEditor : public Control {
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// Make sure to use the scaled value below.
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const int BASE_SPACING = 3;
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const int BASE_POINT_WIDTH = 8;
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const int BASE_HANDLE_WIDTH = 8;
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int draw_spacing = BASE_SPACING;
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int draw_point_width = BASE_POINT_WIDTH;
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int handle_width = BASE_HANDLE_WIDTH;
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void _gradient_changed();
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void _ramp_changed();
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