Adds pan and zoom gestures to TextureRegion editor
(cherry picked from commit d1b1edba84
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@ -546,6 +546,17 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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edit_draw->update();
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edit_draw->update();
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}
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}
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}
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}
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Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
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if (magnify_gesture.is_valid()) {
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_zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
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}
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Ref<InputEventPanGesture> pan_gesture = p_input;
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if (pan_gesture.is_valid()) {
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hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8);
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vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8);
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}
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}
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}
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void TextureRegionEditor::_scroll_changed(float) {
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void TextureRegionEditor::_scroll_changed(float) {
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