Merge pull request #12612 from karroffel/gdnative-poolarray-accessors

[GDNative] added Read and Write accessors to pool arrays
This commit is contained in:
Thomas Herzog 2017-11-04 14:22:25 +01:00 committed by GitHub
commit 3cbcf5c2dd
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 791 additions and 1 deletions

View File

@ -106,6 +106,16 @@ void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const god
self->resize(p_size);
}
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self) {
const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
return (godot_pool_byte_array_read_access *)memnew(PoolVector<uint8_t>::Read(self->read()));
}
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
return (godot_pool_byte_array_write_access *)memnew(PoolVector<uint8_t>::Write(self->write()));
}
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->set(p_idx, p_data);
@ -185,6 +195,16 @@ void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot
self->resize(p_size);
}
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self) {
const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
return (godot_pool_int_array_read_access *)memnew(PoolVector<godot_int>::Read(self->read()));
}
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
return (godot_pool_int_array_write_access *)memnew(PoolVector<godot_int>::Write(self->write()));
}
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->set(p_idx, p_data);
@ -260,10 +280,20 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const god
}
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->resize(p_size);
}
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self) {
const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
return (godot_pool_real_array_read_access *)memnew(PoolVector<godot_real>::Read(self->read()));
}
godot_pool_int_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
return (godot_pool_real_array_write_access *)memnew(PoolVector<godot_real>::Write(self->write()));
}
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->set(p_idx, p_data);
@ -346,6 +376,16 @@ void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const
self->resize(p_size);
}
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self) {
const PoolVector<String> *self = (const PoolVector<String> *)p_self;
return (godot_pool_string_array_read_access *)memnew(PoolVector<String>::Read(self->read()));
}
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
return (godot_pool_string_array_write_access *)memnew(PoolVector<String>::Write(self->write()));
}
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
@ -433,6 +473,16 @@ void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, con
self->resize(p_size);
}
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self) {
const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
return (godot_pool_vector2_array_read_access *)memnew(PoolVector<Vector2>::Read(self->read()));
}
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
return (godot_pool_vector2_array_write_access *)memnew(PoolVector<Vector2>::Write(self->write()));
}
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
@ -519,6 +569,16 @@ void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, con
self->resize(p_size);
}
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self) {
const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
return (godot_pool_vector3_array_read_access *)memnew(PoolVector<Vector3>::Read(self->read()));
}
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
return (godot_pool_vector3_array_write_access *)memnew(PoolVector<Vector3>::Write(self->write()));
}
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
@ -605,6 +665,16 @@ void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const g
self->resize(p_size);
}
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self) {
const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
return (godot_pool_color_array_read_access *)memnew(PoolVector<Color>::Read(self->read()));
}
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
return (godot_pool_color_array_write_access *)memnew(PoolVector<Color>::Write(self->write()));
}
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
@ -628,6 +698,196 @@ void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
((PoolVector<Color> *)p_self)->~PoolVector();
}
//
// read accessor functions
//
const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read) {
const PoolVector<uint8_t>::Read *read = (const PoolVector<uint8_t>::Read *)p_read;
return read->ptr();
}
void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other) {
PoolVector<uint8_t>::Read *read = (PoolVector<uint8_t>::Read *)p_read;
PoolVector<uint8_t>::Read *other = (PoolVector<uint8_t>::Read *)p_other;
read->operator=(*other);
}
void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read) {
memdelete((PoolVector<uint8_t>::Read *)p_read);
}
const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read) {
const PoolVector<godot_int>::Read *read = (const PoolVector<godot_int>::Read *)p_read;
return read->ptr();
}
void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other) {
PoolVector<godot_int>::Read *read = (PoolVector<godot_int>::Read *)p_read;
PoolVector<godot_int>::Read *other = (PoolVector<godot_int>::Read *)p_other;
read->operator=(*other);
}
void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read) {
memdelete((PoolVector<godot_int>::Read *)p_read);
}
const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read) {
const PoolVector<godot_real>::Read *read = (const PoolVector<godot_real>::Read *)p_read;
return read->ptr();
}
void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other) {
PoolVector<godot_real>::Read *read = (PoolVector<godot_real>::Read *)p_read;
PoolVector<godot_real>::Read *other = (PoolVector<godot_real>::Read *)p_other;
read->operator=(*other);
}
void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read) {
memdelete((PoolVector<godot_real>::Read *)p_read);
}
const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read) {
const PoolVector<String>::Read *read = (const PoolVector<String>::Read *)p_read;
return (const godot_string *)read->ptr();
}
void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other) {
PoolVector<String>::Read *read = (PoolVector<String>::Read *)p_read;
PoolVector<String>::Read *other = (PoolVector<String>::Read *)p_other;
read->operator=(*other);
}
void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read) {
memdelete((PoolVector<String>::Read *)p_read);
}
const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read) {
const PoolVector<Vector2>::Read *read = (const PoolVector<Vector2>::Read *)p_read;
return (const godot_vector2 *)read->ptr();
}
void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other) {
PoolVector<Vector2>::Read *read = (PoolVector<Vector2>::Read *)p_read;
PoolVector<Vector2>::Read *other = (PoolVector<Vector2>::Read *)p_other;
read->operator=(*other);
}
void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read) {
memdelete((PoolVector<Vector2>::Read *)p_read);
}
const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read) {
const PoolVector<Vector3>::Read *read = (const PoolVector<Vector3>::Read *)p_read;
return (const godot_vector3 *)read->ptr();
}
void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other) {
PoolVector<Vector3>::Read *read = (PoolVector<Vector3>::Read *)p_read;
PoolVector<Vector3>::Read *other = (PoolVector<Vector3>::Read *)p_other;
read->operator=(*other);
}
void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read) {
memdelete((PoolVector<Vector2>::Read *)p_read);
}
const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read) {
const PoolVector<Color>::Read *read = (const PoolVector<Color>::Read *)p_read;
return (const godot_color *)read->ptr();
}
void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other) {
PoolVector<Color>::Read *read = (PoolVector<Color>::Read *)p_read;
PoolVector<Color>::Read *other = (PoolVector<Color>::Read *)p_other;
read->operator=(*other);
}
void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read) {
memdelete((PoolVector<Color>::Read *)p_read);
}
//
// write accessor functions
//
uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write) {
PoolVector<uint8_t>::Write *write = (PoolVector<uint8_t>::Write *)p_write;
return write->ptr();
}
void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other) {
PoolVector<uint8_t>::Write *write = (PoolVector<uint8_t>::Write *)p_write;
PoolVector<uint8_t>::Write *other = (PoolVector<uint8_t>::Write *)p_other;
write->operator=(*other);
}
void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write) {
memdelete((PoolVector<uint8_t>::Write *)p_write);
}
godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write) {
PoolVector<godot_int>::Write *write = (PoolVector<godot_int>::Write *)p_write;
return write->ptr();
}
void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other) {
PoolVector<godot_int>::Write *write = (PoolVector<godot_int>::Write *)p_write;
PoolVector<godot_int>::Write *other = (PoolVector<godot_int>::Write *)p_other;
write->operator=(*other);
}
void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write) {
memdelete((PoolVector<godot_int>::Write *)p_write);
}
godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write) {
PoolVector<godot_real>::Write *write = (PoolVector<godot_real>::Write *)p_write;
return write->ptr();
}
void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other) {
PoolVector<godot_real>::Write *write = (PoolVector<godot_real>::Write *)p_write;
PoolVector<godot_real>::Write *other = (PoolVector<godot_real>::Write *)p_other;
write->operator=(*other);
}
void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write) {
memdelete((PoolVector<godot_real>::Write *)p_write);
}
godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write) {
PoolVector<String>::Write *write = (PoolVector<String>::Write *)p_write;
return (godot_string *)write->ptr();
}
void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other) {
PoolVector<String>::Write *write = (PoolVector<String>::Write *)p_write;
PoolVector<String>::Write *other = (PoolVector<String>::Write *)p_other;
write->operator=(*other);
}
void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write) {
memdelete((PoolVector<String>::Write *)p_write);
}
godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write) {
PoolVector<Vector2>::Write *write = (PoolVector<Vector2>::Write *)p_write;
return (godot_vector2 *)write->ptr();
}
void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other) {
PoolVector<Vector2>::Write *write = (PoolVector<Vector2>::Write *)p_write;
PoolVector<Vector2>::Write *other = (PoolVector<Vector2>::Write *)p_other;
write->operator=(*other);
}
void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write) {
memdelete((PoolVector<Vector2>::Write *)p_write);
}
godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write) {
PoolVector<Vector3>::Write *write = (PoolVector<Vector3>::Write *)p_write;
return (godot_vector3 *)write->ptr();
}
void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other) {
PoolVector<Vector3>::Write *write = (PoolVector<Vector3>::Write *)p_write;
PoolVector<Vector3>::Write *other = (PoolVector<Vector3>::Write *)p_other;
write->operator=(*other);
}
void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write) {
memdelete((PoolVector<Vector3>::Write *)p_write);
}
godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write) {
PoolVector<Color>::Write *write = (PoolVector<Color>::Write *)p_write;
return (godot_color *)write->ptr();
}
void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other) {
PoolVector<Color>::Write *write = (PoolVector<Color>::Write *)p_write;
PoolVector<Color>::Write *other = (PoolVector<Color>::Write *)p_other;
write->operator=(*other);
}
void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write) {
memdelete((PoolVector<Color>::Write *)p_write);
}
#ifdef __cplusplus
}
#endif

View File

@ -1295,6 +1295,20 @@
["const godot_int", "p_size"]
]
},
{
"name": "godot_pool_byte_array_read",
"return_type": "godot_pool_byte_array_read_access *",
"arguments": [
["const godot_pool_byte_array *", "p_self"]
]
},
{
"name": "godot_pool_byte_array_write",
"return_type": "godot_pool_byte_array_write_access *",
"arguments": [
["godot_pool_byte_array *", "p_self"]
]
},
{
"name": "godot_pool_byte_array_set",
"return_type": "void",
@ -1405,6 +1419,20 @@
["const godot_int", "p_size"]
]
},
{
"name": "godot_pool_int_array_read",
"return_type": "godot_pool_int_array_read_access *",
"arguments": [
["const godot_pool_int_array *", "p_self"]
]
},
{
"name": "godot_pool_int_array_write",
"return_type": "godot_pool_int_array_write_access *",
"arguments": [
["godot_pool_int_array *", "p_self"]
]
},
{
"name": "godot_pool_int_array_set",
"return_type": "void",
@ -1515,6 +1543,20 @@
["const godot_int", "p_size"]
]
},
{
"name": "godot_pool_real_array_read",
"return_type": "godot_pool_real_array_read_access *",
"arguments": [
["const godot_pool_real_array *", "p_self"]
]
},
{
"name": "godot_pool_real_array_write",
"return_type": "godot_pool_real_array_write_access *",
"arguments": [
["godot_pool_real_array *", "p_self"]
]
},
{
"name": "godot_pool_real_array_set",
"return_type": "void",
@ -1625,6 +1667,20 @@
["const godot_int", "p_size"]
]
},
{
"name": "godot_pool_string_array_read",
"return_type": "godot_pool_string_array_read_access *",
"arguments": [
["const godot_pool_string_array *", "p_self"]
]
},
{
"name": "godot_pool_string_array_write",
"return_type": "godot_pool_string_array_write_access *",
"arguments": [
["godot_pool_string_array *", "p_self"]
]
},
{
"name": "godot_pool_string_array_set",
"return_type": "void",
@ -1735,6 +1791,20 @@
["const godot_int", "p_size"]
]
},
{
"name": "godot_pool_vector2_array_read",
"return_type": "godot_pool_vector2_array_read_access *",
"arguments": [
["const godot_pool_vector2_array *", "p_self"]
]
},
{
"name": "godot_pool_vector2_array_write",
"return_type": "godot_pool_vector2_array_write_access *",
"arguments": [
["godot_pool_vector2_array *", "p_self"]
]
},
{
"name": "godot_pool_vector2_array_set",
"return_type": "void",
@ -1845,6 +1915,20 @@
["const godot_int", "p_size"]
]
},
{
"name": "godot_pool_vector3_array_read",
"return_type": "godot_pool_vector3_array_read_access *",
"arguments": [
["const godot_pool_vector3_array *", "p_self"]
]
},
{
"name": "godot_pool_vector3_array_write",
"return_type": "godot_pool_vector3_array_write_access *",
"arguments": [
["godot_pool_vector3_array *", "p_self"]
]
},
{
"name": "godot_pool_vector3_array_set",
"return_type": "void",
@ -1955,6 +2039,20 @@
["const godot_int", "p_size"]
]
},
{
"name": "godot_pool_color_array_read",
"return_type": "godot_pool_color_array_read_access *",
"arguments": [
["const godot_pool_color_array *", "p_self"]
]
},
{
"name": "godot_pool_color_array_write",
"return_type": "godot_pool_color_array_write_access *",
"arguments": [
["godot_pool_color_array *", "p_self"]
]
},
{
"name": "godot_pool_color_array_set",
"return_type": "void",
@ -1986,6 +2084,314 @@
["godot_pool_color_array *", "p_self"]
]
},
{
"name": "godot_pool_byte_array_read_access_ptr",
"return_type": "const uint8_t *",
"arguments": [
["const godot_pool_byte_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_byte_array_read_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_byte_array_read_access *", "p_read"],
["godot_pool_byte_array_read_access *", "p_other"]
]
},
{
"name": "godot_pool_byte_array_read_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_byte_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_int_array_read_access_ptr",
"return_type": "const godot_int *",
"arguments": [
["const godot_pool_int_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_int_array_read_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_int_array_read_access *", "p_read"],
["godot_pool_int_array_read_access *", "p_other"]
]
},
{
"name": "godot_pool_int_array_read_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_int_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_real_array_read_access_ptr",
"return_type": "const godot_real *",
"arguments": [
["const godot_pool_real_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_real_array_read_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_real_array_read_access *", "p_read"],
["godot_pool_real_array_read_access *", "p_other"]
]
},
{
"name": "godot_pool_real_array_read_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_real_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_string_array_read_access_ptr",
"return_type": "const godot_string *",
"arguments": [
["const godot_pool_string_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_string_array_read_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_string_array_read_access *", "p_read"],
["godot_pool_string_array_read_access *", "p_other"]
]
},
{
"name": "godot_pool_string_array_read_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_string_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_vector2_array_read_access_ptr",
"return_type": "const godot_vector2 *",
"arguments": [
["const godot_pool_vector2_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_vector2_array_read_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_vector2_array_read_access *", "p_read"],
["godot_pool_vector2_array_read_access *", "p_other"]
]
},
{
"name": "godot_pool_vector2_array_read_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_vector2_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_vector3_array_read_access_ptr",
"return_type": "const godot_vector3 *",
"arguments": [
["const godot_pool_vector3_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_vector3_array_read_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_vector3_array_read_access *", "p_read"],
["godot_pool_vector3_array_read_access *", "p_other"]
]
},
{
"name": "godot_pool_vector3_array_read_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_vector3_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_color_array_read_access_ptr",
"return_type": "const godot_color *",
"arguments": [
["const godot_pool_color_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_color_array_read_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_color_array_read_access *", "p_read"],
["godot_pool_color_array_read_access *", "p_other"]
]
},
{
"name": "godot_pool_color_array_read_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_color_array_read_access *", "p_read"]
]
},
{
"name": "godot_pool_byte_array_write_access_ptr",
"return_type": "uint8_t *",
"arguments": [
["const godot_pool_byte_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_byte_array_write_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_byte_array_write_access *", "p_write"],
["godot_pool_byte_array_write_access *", "p_other"]
]
},
{
"name": "godot_pool_byte_array_write_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_byte_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_int_array_write_access_ptr",
"return_type": "godot_int *",
"arguments": [
["const godot_pool_int_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_int_array_write_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_int_array_write_access *", "p_write"],
["godot_pool_int_array_write_access *", "p_other"]
]
},
{
"name": "godot_pool_int_array_write_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_int_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_real_array_write_access_ptr",
"return_type": "godot_real *",
"arguments": [
["const godot_pool_real_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_real_array_write_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_real_array_write_access *", "p_write"],
["godot_pool_real_array_write_access *", "p_other"]
]
},
{
"name": "godot_pool_real_array_write_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_real_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_string_array_write_access_ptr",
"return_type": "godot_string *",
"arguments": [
["const godot_pool_string_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_string_array_write_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_string_array_write_access *", "p_write"],
["godot_pool_string_array_write_access *", "p_other"]
]
},
{
"name": "godot_pool_string_array_write_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_string_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_vector2_array_write_access_ptr",
"return_type": "godot_vector2 *",
"arguments": [
["const godot_pool_vector2_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_vector2_array_write_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_vector2_array_write_access *", "p_write"],
["godot_pool_vector2_array_write_access *", "p_other"]
]
},
{
"name": "godot_pool_vector2_array_write_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_vector2_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_vector3_array_write_access_ptr",
"return_type": "godot_vector3 *",
"arguments": [
["const godot_pool_vector3_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_vector3_array_write_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_vector3_array_write_access *", "p_write"],
["godot_pool_vector3_array_write_access *", "p_other"]
]
},
{
"name": "godot_pool_vector3_array_write_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_vector3_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_color_array_write_access_ptr",
"return_type": "godot_color *",
"arguments": [
["const godot_pool_color_array_write_access *", "p_write"]
]
},
{
"name": "godot_pool_color_array_write_access_operator_assign",
"return_type": "void",
"arguments": [
["godot_pool_color_array_write_access *", "p_write"],
["godot_pool_color_array_write_access *", "p_other"]
]
},
{
"name": "godot_pool_color_array_write_access_destroy",
"return_type": "void",
"arguments": [
["godot_pool_color_array_write_access *", "p_write"]
]
},
{
"name": "godot_array_new",
"return_type": "void",

View File

@ -36,6 +36,38 @@ extern "C" {
#include <stdint.h>
/////// Read Access
#define GODOT_POOL_ARRAY_READ_ACCESS_SIZE 1
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_READ_ACCESS_SIZE];
} godot_pool_array_read_access;
typedef godot_pool_array_read_access godot_pool_byte_array_read_access;
typedef godot_pool_array_read_access godot_pool_int_array_read_access;
typedef godot_pool_array_read_access godot_pool_real_array_read_access;
typedef godot_pool_array_read_access godot_pool_string_array_read_access;
typedef godot_pool_array_read_access godot_pool_vector2_array_read_access;
typedef godot_pool_array_read_access godot_pool_vector3_array_read_access;
typedef godot_pool_array_read_access godot_pool_color_array_read_access;
/////// Write Access
#define GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE 1
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE];
} godot_pool_array_write_access;
typedef godot_pool_array_write_access godot_pool_byte_array_write_access;
typedef godot_pool_array_write_access godot_pool_int_array_write_access;
typedef godot_pool_array_write_access godot_pool_real_array_write_access;
typedef godot_pool_array_write_access godot_pool_string_array_write_access;
typedef godot_pool_array_write_access godot_pool_vector2_array_write_access;
typedef godot_pool_array_write_access godot_pool_vector3_array_write_access;
typedef godot_pool_array_write_access godot_pool_color_array_write_access;
/////// PoolByteArray
#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
@ -149,6 +181,10 @@ void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const god
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self);
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
@ -176,6 +212,10 @@ void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self);
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
@ -203,6 +243,10 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const god
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self);
godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
@ -230,6 +274,10 @@ void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self);
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
@ -257,6 +305,10 @@ void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, con
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self);
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
@ -284,6 +336,10 @@ void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, con
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self);
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
@ -311,6 +367,10 @@ void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const g
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self);
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
@ -318,6 +378,70 @@ godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
//
// read accessor functions
//
const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read);
void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other);
void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read);
const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read);
void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other);
void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read);
const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read);
void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other);
void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read);
const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read);
void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other);
void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read);
const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read);
void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other);
void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read);
const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read);
void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other);
void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read);
const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read);
void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other);
void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read);
//
// write accessor functions
//
uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write);
void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other);
void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write);
godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write);
void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other);
void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write);
godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write);
void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other);
void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write);
godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write);
void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other);
void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write);
godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write);
void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other);
void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write);
godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write);
void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other);
void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write);
godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write);
void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other);
void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write);
#ifdef __cplusplus
}
#endif