From 995890d5b29fc0dc4eca66d9f11e1e3f8f275ae0 Mon Sep 17 00:00:00 2001 From: Hearto Lazor Date: Thu, 31 Mar 2016 18:23:16 -0300 Subject: [PATCH] Now the timer could be paused pause with: set_active(true/false) is paused with: is_active() --- scene/main/timer.cpp | 26 +++++++++++++++++++++++--- scene/main/timer.h | 4 ++++ 2 files changed, 27 insertions(+), 3 deletions(-) diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 73458e03c02..7d9bbd7f4f7 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -121,6 +121,20 @@ void Timer::stop() { autostart=false; } + +void Timer::set_active(bool p_active) { + if (active == p_active) + return; + + active = p_active; + _set_process(processing); + +} + +bool Timer::is_active() const { + return active; +} + float Timer::get_time_left() const { return time_left >0 ? time_left : 0; @@ -157,9 +171,10 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const{ void Timer::_set_process(bool p_process, bool p_force) { switch (timer_process_mode) { - case TIMER_PROCESS_FIXED: set_fixed_process(p_process); break; - case TIMER_PROCESS_IDLE: set_process(p_process); break; + case TIMER_PROCESS_FIXED: set_fixed_process(p_process && active); break; + case TIMER_PROCESS_IDLE: set_process(p_process && active); break; } + processing = p_process; } void Timer::_bind_methods() { @@ -176,6 +191,9 @@ void Timer::_bind_methods() { ObjectTypeDB::bind_method(_MD("start"),&Timer::start); ObjectTypeDB::bind_method(_MD("stop"),&Timer::stop); + ObjectTypeDB::bind_method(_MD("set_active", "active"), &Timer::set_active); + ObjectTypeDB::bind_method(_MD("is_active"), &Timer::is_active); + ObjectTypeDB::bind_method(_MD("get_time_left"),&Timer::get_time_left); ObjectTypeDB::bind_method(_MD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode); @@ -198,5 +216,7 @@ Timer::Timer() { autostart=false; wait_time=1; one_shot=false; - time_left=-1; + time_left = -1; + processing = false; + active = true; } diff --git a/scene/main/timer.h b/scene/main/timer.h index 0baea76fadd..688be6e4f2b 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -38,6 +38,8 @@ class Timer : public Node { float wait_time; bool one_shot; bool autostart; + bool processing; + bool active; double time_left; protected: @@ -62,6 +64,8 @@ public: void start(); void stop(); + void set_active(bool p_active); + bool is_active() const; float get_time_left() const;