Fix editor icons source file generation
Also removes the unused make_icons.py file.
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@ -37,12 +37,9 @@ def make_editor_icons_action(target, source, env):
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pngf.close();
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var_str=os.path.basename(x)[:-4]+"_hidpi_png";
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#print("TRY OPEN: "+os.path.dirname(x)+"/2x/"+os.path.basename(x)+"\n")
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try:
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pngf = open(os.path.dirname(x)+"/2x/"+os.path.basename(x))
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#print(var_str)
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pngf = open(os.path.dirname(x)+"/2x/"+os.path.basename(x), "rb")
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s.write("static const unsigned char "+ var_str +"[]={\n");
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@ -1,48 +0,0 @@
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import glob
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pixmaps = glob.glob("*.png")
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f = open("../editor_icons.cpp","wb")
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f.write("#include \"editor_icons.h\"\n\n")
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f.write("#include \"scene/resources/theme.h\"\n\n")
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for x in pixmaps:
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var_str=x[:-4]+"_png";
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f.write("static const unsigned char "+ var_str +"[]={\n");
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pngf=open(x,"rb");
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b=pngf.read(1);
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while(len(b)==1):
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f.write(hex(ord(b)))
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b=pngf.read(1);
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if (len(b)==1):
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f.write(",")
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f.write("\n};\n\n\n");
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pngf.close();
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f.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
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f.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
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f.write("\ttexture->create_from_image( Image(p_png),ImageTexture::FLAG_FILTER );\n")
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f.write("\treturn texture;\n")
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f.write("}\n\n")
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f.write("void editor_register_icons(Ref<Theme> p_theme) {\n\n")
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for x in pixmaps:
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type=x[5:-4].title().replace("_","");
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var_str=x[:-4]+"_png";
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f.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
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f.write("\n\n}\n\n");
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f.close()
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