Revert "Use fake audio playing property in editor"
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24dbe5e310
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@ -233,6 +233,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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//stop playing if no longer active
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if (!active) {
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set_physics_process_internal(false);
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//do not update, this makes it easier to animate (will shut off otherwise)
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//_change_notify("playing"); //update property in editor
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emit_signal("finished");
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}
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@ -312,11 +313,6 @@ void AudioStreamPlayer2D::stop() {
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bool AudioStreamPlayer2D::is_playing() const {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint())
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return fake_active;
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#endif
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if (stream_playback.is_valid()) {
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return active; // && stream_playback->is_playing();
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}
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@ -361,16 +357,11 @@ bool AudioStreamPlayer2D::is_autoplay_enabled() {
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void AudioStreamPlayer2D::_set_playing(bool p_enable) {
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#ifdef TOOLS_ENABLED
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fake_active = p_enable;
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#endif
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if (p_enable)
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play();
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else
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stop();
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}
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bool AudioStreamPlayer2D::_is_active() const {
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return active;
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@ -69,10 +69,6 @@ private:
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volatile bool active;
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volatile float setplay;
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#ifdef TOOLS_ENABLED
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volatile bool fake_active;
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#endif
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float volume_db;
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float pitch_scale;
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bool autoplay;
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@ -543,6 +543,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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//stop playing if no longer active
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if (!active) {
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set_physics_process_internal(false);
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//do not update, this makes it easier to animate (will shut off otherwise)
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//_change_notify("playing"); //update property in editor
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emit_signal("finished");
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}
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@ -640,11 +641,6 @@ void AudioStreamPlayer3D::stop() {
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bool AudioStreamPlayer3D::is_playing() const {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint())
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return fake_active;
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#endif
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if (stream_playback.is_valid()) {
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return active; // && stream_playback->is_playing();
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}
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@ -689,16 +685,11 @@ bool AudioStreamPlayer3D::is_autoplay_enabled() {
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void AudioStreamPlayer3D::_set_playing(bool p_enable) {
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#ifdef TOOLS_ENABLED
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fake_active = p_enable;
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#endif
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if (p_enable)
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play();
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else
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stop();
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}
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bool AudioStreamPlayer3D::_is_active() const {
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return active;
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@ -102,10 +102,6 @@ private:
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volatile bool active;
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volatile float setplay;
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#ifdef TOOLS_ENABLED
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volatile bool fake_active;
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#endif
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AttenuationModel attenuation_model;
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float unit_db;
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float unit_size;
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@ -127,7 +127,6 @@ void AudioStreamPlayer::_notification(int p_what) {
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if (!active || (setseek < 0 && !stream_playback->is_playing())) {
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active = false;
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set_process_internal(false);
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//_change_notify("playing"); //update property in editor
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emit_signal("finished");
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}
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}
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@ -212,13 +211,8 @@ void AudioStreamPlayer::stop() {
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bool AudioStreamPlayer::is_playing() const {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint())
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return fake_active;
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#endif
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if (stream_playback.is_valid()) {
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return active; // && stream_playback->is_playing();
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return active; //&& stream_playback->is_playing();
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}
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return false;
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@ -271,16 +265,11 @@ AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
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void AudioStreamPlayer::_set_playing(bool p_enable) {
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#ifdef TOOLS_ENABLED
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fake_active = p_enable;
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#endif
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if (p_enable)
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play();
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else
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stop();
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}
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bool AudioStreamPlayer::_is_active() const {
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return active;
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@ -53,10 +53,6 @@ private:
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volatile float setseek;
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volatile bool active;
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#ifdef TOOLS_ENABLED
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volatile bool fake_active;
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#endif
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float mix_volume_db;
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float pitch_scale;
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float volume_db;
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