Cleanup AudioEffectRecord thread_active variable

This commit is contained in:
Marcel Admiraal 2022-06-16 20:34:30 +01:00
parent f5deed4612
commit 3d03330ae6
2 changed files with 0 additions and 5 deletions

View File

@ -71,8 +71,6 @@ bool AudioEffectRecordInstance::process_silence() const {
}
void AudioEffectRecordInstance::_io_thread_process() {
thread_active = true;
while (is_recording) {
//Check: The current recording has been requested to stop
if (!base->recording_active) {
@ -86,8 +84,6 @@ void AudioEffectRecordInstance::_io_thread_process() {
OS::get_singleton()->delay_usec(500);
}
}
thread_active = false;
}
void AudioEffectRecordInstance::_io_store_buffer() {

View File

@ -48,7 +48,6 @@ class AudioEffectRecordInstance : public AudioEffectInstance {
bool is_recording;
Thread io_thread;
bool thread_active = false;
Vector<AudioFrame> ring_buffer;
Vector<float> recording_data;