Unify similar method descriptions
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :)
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@ -363,7 +363,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -126,7 +126,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -127,7 +127,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -127,7 +127,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -127,7 +127,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the array size.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -127,7 +127,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the array size.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -127,7 +127,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -127,7 +127,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -126,7 +126,7 @@
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<method name="size" qualifiers="const">
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<return type="int" />
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<description>
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Returns the size of the array.
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Returns the number of elements in the array.
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</description>
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</method>
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<method name="slice" qualifiers="const">
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@ -38,8 +38,7 @@
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<method name="force_raycast_update">
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<return type="void" />
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<description>
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Updates the collision information for the ray.
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Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
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Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
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[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work.
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</description>
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</method>
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@ -60,13 +60,13 @@
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<argument index="0" name="xform" type="Transform3D" />
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<argument index="1" name="weight" type="float" />
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<description>
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Interpolates the transform to other Transform3D by weight amount (on the range of 0.0 to 1.0).
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Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
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</description>
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</method>
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<method name="inverse" qualifiers="const">
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<return type="Transform3D" />
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<description>
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
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</description>
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</method>
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<method name="is_equal_approx" qualifiers="const">
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@ -88,7 +88,7 @@
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<method name="orthonormalized" qualifiers="const">
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<return type="Transform3D" />
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<description>
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
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</description>
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</method>
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<method name="rotated" qualifiers="const">
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@ -95,7 +95,7 @@
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<method name="ceil" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the vector with all components rounded up (towards positive infinity).
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Returns a new vector with all components rounded up (towards positive infinity).
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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@ -158,7 +158,7 @@
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<method name="floor" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the vector with all components rounded down (towards negative infinity).
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Returns a new vector with all components rounded down (towards negative infinity).
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</description>
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</method>
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<method name="from_angle" qualifiers="static">
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@ -231,7 +231,7 @@
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<argument index="0" name="to" type="Vector2" />
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<argument index="1" name="delta" type="float" />
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<description>
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Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
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Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
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</description>
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</method>
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<method name="normalized" qualifiers="const">
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@ -264,7 +264,7 @@
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<return type="Vector2" />
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<argument index="0" name="b" type="Vector2" />
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<description>
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Returns the vector projected onto the vector [code]b[/code].
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Returns this vector projected onto the vector [code]b[/code].
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</description>
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</method>
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<method name="reflect" qualifiers="const">
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@ -284,13 +284,13 @@
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<method name="round" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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</description>
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</method>
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<method name="sign" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
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Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
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</description>
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</method>
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<method name="slerp" qualifiers="const">
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@ -53,7 +53,7 @@
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<method name="aspect" qualifiers="const">
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<return type="float" />
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<description>
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Returns the ratio of [member x] to [member y].
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Returns the aspect ratio of this vector, the ratio of [member x] to [member y].
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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<method name="sign" qualifiers="const">
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<return type="Vector2i" />
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components.
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Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
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</description>
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</method>
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</methods>
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@ -96,7 +96,7 @@
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<argument index="2" name="post_b" type="Vector3" />
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<argument index="3" name="weight" type="float" />
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<description>
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Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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Performs a cubic interpolation between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
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</description>
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</method>
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<method name="direction_to" qualifiers="const">
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<argument index="0" name="to" type="Vector3" />
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<argument index="1" name="delta" type="float" />
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<description>
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Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
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Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
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</description>
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</method>
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<method name="normalized" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="b" type="Vector3" />
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<description>
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Returns this vector projected onto another vector [code]b[/code].
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Returns this vector projected onto the vector [code]b[/code].
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</description>
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</method>
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<method name="reflect" qualifiers="const">
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<method name="round" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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Returns a new vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
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</description>
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</method>
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<method name="sign" qualifiers="const">
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<return type="Vector3" />
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<description>
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Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
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Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
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</description>
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</method>
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<method name="signed_angle_to" qualifiers="const">
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