Do overflow check in when gererating NoiseTexture3D
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@ -142,6 +142,8 @@ TypedArray<Image> NoiseTexture3D::_generate_texture() {
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return TypedArray<Image>();
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}
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ERR_FAIL_COND_V_MSG((int64_t)width * height * depth > Image::MAX_PIXELS, TypedArray<Image>(), "The NoiseTexture3D is too big, consider lowering its width, height, or depth.");
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Vector<Ref<Image>> images;
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if (seamless) {
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