Add NotNullWhenAttribute to IsInstanceValid

This commit is contained in:
Joyless 2024-08-12 16:44:09 +01:00
parent 86c95d26fc
commit 3d43e73181
1 changed files with 2 additions and 1 deletions

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@ -1,4 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
using Godot.NativeInterop;
#nullable enable
@ -51,7 +52,7 @@ namespace Godot
/// </summary>
/// <param name="instance">The instance to check.</param>
/// <returns>If the instance is a valid object.</returns>
public static bool IsInstanceValid(GodotObject? instance)
public static bool IsInstanceValid([NotNullWhen(true)] GodotObject? instance)
{
return instance != null && instance.NativeInstance != IntPtr.Zero;
}