Merge pull request #85839 from romlok/clarify-get-closest-collision-unsafe-fraction

Clarify Shapecast safe/unsafe fraction difference in class reference
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Rémi Verschelde 2024-04-08 11:19:04 +02:00
commit 3d54575330
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@ -48,6 +48,7 @@
<return type="float" /> <return type="float" />
<description> <description>
The fraction from the [ShapeCast2D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision. The fraction from the [ShapeCast2D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
In ideal conditions this would be the same as [method get_closest_collision_safe_fraction], however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
</description> </description>
</method> </method>
<method name="get_collider" qualifiers="const"> <method name="get_collider" qualifiers="const">

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@ -48,6 +48,7 @@
<return type="float" /> <return type="float" />
<description> <description>
The fraction from the [ShapeCast3D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision. The fraction from the [ShapeCast3D]'s origin to its [member target_position] (between 0 and 1) of how far the shape must move to trigger a collision.
In ideal conditions this would be the same as [method get_closest_collision_safe_fraction], however shape casting is calculated in discrete steps, so the precise point of collision can occur between two calculated positions.
</description> </description>
</method> </method>
<method name="get_collider" qualifiers="const"> <method name="get_collider" qualifiers="const">