diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 758ffb9b148..d0ae6651395 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -717,11 +717,6 @@ Sets a joint parameter. See [enum JointParam] for a list of available parameters. - - - - - @@ -732,6 +727,11 @@ + + + + + @@ -846,7 +846,8 @@ This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. - + + This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers. This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections. diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index cf353e1073f..c47a311161b 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -850,7 +850,7 @@ - + @@ -1177,8 +1177,8 @@ The [Shape3D] is a [WorldMarginShape3D]. - - The [Shape3D] is a [RayShape3D]. + + The [Shape3D] is a [SeparationRayShape3D]. The [Shape3D] is a [SphereShape3D]. diff --git a/doc/classes/RayShape3D.xml b/doc/classes/SeparationRayShape2D.xml similarity index 65% rename from doc/classes/RayShape3D.xml rename to doc/classes/SeparationRayShape2D.xml index e0b19e1a445..fb90606577a 100644 --- a/doc/classes/RayShape3D.xml +++ b/doc/classes/SeparationRayShape2D.xml @@ -1,17 +1,17 @@ - + - Ray shape for 3D collisions. + Separation ray shape for 2D collisions. - Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + Separation ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. - + The ray's length. diff --git a/doc/classes/RayShape2D.xml b/doc/classes/SeparationRayShape3D.xml similarity index 75% rename from doc/classes/RayShape2D.xml rename to doc/classes/SeparationRayShape3D.xml index 50b89a0922b..ea57e4eb596 100644 --- a/doc/classes/RayShape2D.xml +++ b/doc/classes/SeparationRayShape3D.xml @@ -1,17 +1,17 @@ - + - Ray shape for 2D collisions. + Separation ray shape for 3D collisions. - Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + Separation ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. - + The ray's length. diff --git a/editor/icons/RayShape2D.svg b/editor/icons/SeparationRayShape2D.svg similarity index 100% rename from editor/icons/RayShape2D.svg rename to editor/icons/SeparationRayShape2D.svg diff --git a/editor/icons/RayShape3D.svg b/editor/icons/SeparationRayShape3D.svg similarity index 100% rename from editor/icons/RayShape3D.svg rename to editor/icons/SeparationRayShape3D.svg diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index ef5e124ad98..c2244befa1a 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -45,8 +45,8 @@ #include "scene/resources/animation.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/packed_scene.h" -#include "scene/resources/ray_shape_3d.h" #include "scene/resources/resource_format_text.h" +#include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_margin_shape_3d.h" @@ -381,7 +381,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Mapset_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); } else if (empty_draw_type == "SINGLE_ARROW") { - RayShape3D *rayShape = memnew(RayShape3D); + SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D); rayShape->set_length(1); colshape->set_shape(rayShape); Object::cast_to(sb)->rotate_x(Math_PI / 2); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index bfb7a68c357..bfcc2936250 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -36,9 +36,9 @@ #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" -#include "scene/resources/ray_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" +#include "scene/resources/separation_ray_shape_2d.h" #include "scene/resources/world_margin_shape_2d.h" void CollisionShape2DEditor::_node_removed(Node *p_node) { @@ -81,8 +81,8 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { } break; - case RAY_SHAPE: { - Ref ray = node->get_shape(); + case SEPARATION_RAY_SHAPE: { + Ref ray = node->get_shape(); if (idx == 0) { return ray->get_length(); @@ -162,8 +162,8 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { } break; - case RAY_SHAPE: { - Ref ray = node->get_shape(); + case SEPARATION_RAY_SHAPE: { + Ref ray = node->get_shape(); ray->set_length(Math::abs(p_point.y)); @@ -272,8 +272,8 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { } break; - case RAY_SHAPE: { - Ref ray = node->get_shape(); + case SEPARATION_RAY_SHAPE: { + Ref ray = node->get_shape(); undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); @@ -423,8 +423,8 @@ void CollisionShape2DEditor::_get_current_shape_type() { shape_type = CONVEX_POLYGON_SHAPE; } else if (Object::cast_to(*s)) { shape_type = WORLD_MARGIN_SHAPE; - } else if (Object::cast_to(*s)) { - shape_type = RAY_SHAPE; + } else if (Object::cast_to(*s)) { + shape_type = SEPARATION_RAY_SHAPE; } else if (Object::cast_to(*s)) { shape_type = RECTANGLE_SHAPE; } else if (Object::cast_to(*s)) { @@ -502,8 +502,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla } break; - case RAY_SHAPE: { - Ref shape = node->get_shape(); + case SEPARATION_RAY_SHAPE: { + Ref shape = node->get_shape(); handles.resize(1); handles.write[0] = Point2(0, shape->get_length()); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index eab80a419ba..421e674df8d 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -47,7 +47,7 @@ class CollisionShape2DEditor : public Control { CONCAVE_POLYGON_SHAPE, CONVEX_POLYGON_SHAPE, WORLD_MARGIN_SHAPE, - RAY_SHAPE, + SEPARATION_RAY_SHAPE, RECTANGLE_SHAPE, SEGMENT_SHAPE }; diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index a23886b9e78..d04e88e915c 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -66,7 +66,7 @@ #include "scene/resources/cylinder_shape_3d.h" #include "scene/resources/height_map_shape_3d.h" #include "scene/resources/primitive_meshes.h" -#include "scene/resources/ray_shape_3d.h" +#include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_margin_shape_3d.h" @@ -4068,7 +4068,7 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g return p_id == 0 ? "Radius" : "Height"; } - if (Object::cast_to(*s)) { + if (Object::cast_to(*s)) { return "Length"; } @@ -4103,8 +4103,8 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p return p_id == 0 ? cs2->get_radius() : cs2->get_height(); } - if (Object::cast_to(*s)) { - Ref cs2 = s; + if (Object::cast_to(*s)) { + Ref cs2 = s; return cs2->get_length(); } @@ -4143,8 +4143,8 @@ void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, i ss->set_radius(d); } - if (Object::cast_to(*s)) { - Ref rs = s; + if (Object::cast_to(*s)) { + Ref rs = s; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); float d = ra.z; @@ -4314,15 +4314,15 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo ur->commit_action(); } - if (Object::cast_to(*s)) { - Ref ss = s; + if (Object::cast_to(*s)) { + Ref ss = s; if (p_cancel) { ss->set_length(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Ray Shape Length")); + ur->create_action(TTR("Change Separation Ray Shape Length")); ur->add_do_method(ss.ptr(), "set_length", ss->get_length()); ur->add_undo_method(ss.ptr(), "set_length", p_restore); ur->commit_action(); @@ -4597,8 +4597,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines()); } - if (Object::cast_to(*s)) { - Ref rs = s; + if (Object::cast_to(*s)) { + Ref rs = s; Vector points; points.push_back(Vector3()); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f0b799e4d2d..25d3f6a3e76 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -157,11 +157,11 @@ #include "scene/resources/physics_material.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" -#include "scene/resources/ray_shape_2d.h" -#include "scene/resources/ray_shape_3d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/segment_shape_2d.h" +#include "scene/resources/separation_ray_shape_2d.h" +#include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/skeleton_modification_2d.h" #include "scene/resources/skeleton_modification_2d_ccdik.h" #include "scene/resources/skeleton_modification_2d_fabrik.h" @@ -754,7 +754,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_VIRTUAL_CLASS(Shape3D); - GDREGISTER_CLASS(RayShape3D); + GDREGISTER_CLASS(SeparationRayShape3D); GDREGISTER_CLASS(SphereShape3D); GDREGISTER_CLASS(BoxShape3D); GDREGISTER_CLASS(CapsuleShape3D); @@ -843,7 +843,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(Shape2D); GDREGISTER_CLASS(WorldMarginShape2D); GDREGISTER_CLASS(SegmentShape2D); - GDREGISTER_CLASS(RayShape2D); + GDREGISTER_CLASS(SeparationRayShape2D); GDREGISTER_CLASS(CircleShape2D); GDREGISTER_CLASS(RectangleShape2D); GDREGISTER_CLASS(CapsuleShape2D); @@ -964,7 +964,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("ProceduralSky", "Sky"); ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D"); ClassDB::add_compatibility_class("RayCast", "RayCast3D"); - ClassDB::add_compatibility_class("RayShape", "RayShape3D"); + ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D"); + ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D"); ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp similarity index 79% rename from scene/resources/ray_shape_2d.cpp rename to scene/resources/separation_ray_shape_2d.cpp index 2390a13bfab..0acd6d268d7 100644 --- a/scene/resources/ray_shape_2d.cpp +++ b/scene/resources/separation_ray_shape_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_shape_2d.cpp */ +/* separation_ray_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "ray_shape_2d.h" +#include "separation_ray_shape_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" -void RayShape2D::_update_shape() { +void SeparationRayShape2D::_update_shape() { Dictionary d; d["length"] = length; d["slide_on_slope"] = slide_on_slope; @@ -41,7 +41,7 @@ void RayShape2D::_update_shape() { emit_changed(); } -void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { +void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) { const Vector2 target_position = Vector2(0, get_length()); const float max_arrow_size = 6; @@ -72,7 +72,7 @@ void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector(), RID()); } -Rect2 RayShape2D::get_rect() const { +Rect2 SeparationRayShape2D::get_rect() const { Rect2 rect; rect.position = Vector2(); rect.expand_to(Vector2(0, length)); @@ -80,40 +80,40 @@ Rect2 RayShape2D::get_rect() const { return rect; } -real_t RayShape2D::get_enclosing_radius() const { +real_t SeparationRayShape2D::get_enclosing_radius() const { return length; } -void RayShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); - ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); +void SeparationRayShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape2D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape2D::get_length); - ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &RayShape2D::set_slide_on_slope); - ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &RayShape2D::get_slide_on_slope); + ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape2D::set_slide_on_slope); + ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape2D::get_slide_on_slope); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); } -void RayShape2D::set_length(real_t p_length) { +void SeparationRayShape2D::set_length(real_t p_length) { length = p_length; _update_shape(); } -real_t RayShape2D::get_length() const { +real_t SeparationRayShape2D::get_length() const { return length; } -void RayShape2D::set_slide_on_slope(bool p_active) { +void SeparationRayShape2D::set_slide_on_slope(bool p_active) { slide_on_slope = p_active; _update_shape(); } -bool RayShape2D::get_slide_on_slope() const { +bool SeparationRayShape2D::get_slide_on_slope() const { return slide_on_slope; } -RayShape2D::RayShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) { +SeparationRayShape2D::SeparationRayShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->separation_ray_shape_create()) { _update_shape(); } diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/separation_ray_shape_2d.h similarity index 90% rename from scene/resources/ray_shape_2d.h rename to scene/resources/separation_ray_shape_2d.h index 0895605ddf4..5b74e6c727e 100644 --- a/scene/resources/ray_shape_2d.h +++ b/scene/resources/separation_ray_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_shape_2d.h */ +/* separation_ray_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RAY_SHAPE_2D_H -#define RAY_SHAPE_2D_H +#ifndef SEPARATION_RAY_SHAPE_2D_H +#define SEPARATION_RAY_SHAPE_2D_H #include "scene/resources/shape_2d.h" -class RayShape2D : public Shape2D { - GDCLASS(RayShape2D, Shape2D); +class SeparationRayShape2D : public Shape2D { + GDCLASS(SeparationRayShape2D, Shape2D); real_t length = 20.0; bool slide_on_slope = false; @@ -55,7 +55,7 @@ public: virtual Rect2 get_rect() const override; virtual real_t get_enclosing_radius() const override; - RayShape2D(); + SeparationRayShape2D(); }; -#endif // RAY_SHAPE_2D_H +#endif // SEPARATION_RAY_SHAPE_2D_H diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp similarity index 77% rename from scene/resources/ray_shape_3d.cpp rename to scene/resources/separation_ray_shape_3d.cpp index 5d73fb8d809..376e04c8449 100644 --- a/scene/resources/ray_shape_3d.cpp +++ b/scene/resources/separation_ray_shape_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_shape_3d.cpp */ +/* separation_ray_shape_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "ray_shape_3d.h" +#include "separation_ray_shape_3d.h" #include "servers/physics_server_3d.h" -Vector RayShape3D::get_debug_mesh_lines() const { +Vector SeparationRayShape3D::get_debug_mesh_lines() const { Vector points; points.push_back(Vector3()); points.push_back(Vector3(0, 0, get_length())); @@ -40,11 +40,11 @@ Vector RayShape3D::get_debug_mesh_lines() const { return points; } -real_t RayShape3D::get_enclosing_radius() const { +real_t SeparationRayShape3D::get_enclosing_radius() const { return length; } -void RayShape3D::_update_shape() { +void SeparationRayShape3D::_update_shape() { Dictionary d; d["length"] = length; d["slide_on_slope"] = slide_on_slope; @@ -52,39 +52,39 @@ void RayShape3D::_update_shape() { Shape3D::_update_shape(); } -void RayShape3D::set_length(float p_length) { +void SeparationRayShape3D::set_length(float p_length) { length = p_length; _update_shape(); notify_change_to_owners(); } -float RayShape3D::get_length() const { +float SeparationRayShape3D::get_length() const { return length; } -void RayShape3D::set_slide_on_slope(bool p_active) { +void SeparationRayShape3D::set_slide_on_slope(bool p_active) { slide_on_slope = p_active; _update_shape(); notify_change_to_owners(); } -bool RayShape3D::get_slide_on_slope() const { +bool SeparationRayShape3D::get_slide_on_slope() const { return slide_on_slope; } -void RayShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length); - ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length); +void SeparationRayShape3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape3D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape3D::get_length); - ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &RayShape3D::set_slide_on_slope); - ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &RayShape3D::get_slide_on_slope); + ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope); + ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); } -RayShape3D::RayShape3D() : - Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) { +SeparationRayShape3D::SeparationRayShape3D() : + Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) { /* Code copied from setters to prevent the use of uninitialized variables */ _update_shape(); notify_change_to_owners(); diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h similarity index 90% rename from scene/resources/ray_shape_3d.h rename to scene/resources/separation_ray_shape_3d.h index 53694081850..54058b60952 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/separation_ray_shape_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* ray_shape_3d.h */ +/* separation_ray_shape_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RAY_SHAPE_H -#define RAY_SHAPE_H +#ifndef SEPARATION_RAY_SHAPE_H +#define SEPARATION_RAY_SHAPE_H #include "scene/resources/shape_3d.h" -class RayShape3D : public Shape3D { - GDCLASS(RayShape3D, Shape3D); +class SeparationRayShape3D : public Shape3D { + GDCLASS(SeparationRayShape3D, Shape3D); float length = 1.0; bool slide_on_slope = false; @@ -51,6 +51,6 @@ public: virtual Vector get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; - RayShape3D(); + SeparationRayShape3D(); }; -#endif // RAY_SHAPE_H +#endif // SEPARATION_RAY_SHAPE_H diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 3dde881c4d0..b1aee01bde8 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -1115,13 +1115,13 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); - ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); - ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); static const CollisionFunc collision_table[5][5] = { diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 5337c8af568..f7a8593c500 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -73,9 +73,9 @@ bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, return found; } -bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin) { - const RayShape2DSW *ray = static_cast(p_shape_A); - if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_RAY) { +bool CollisionSolver2DSW::solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin) { + const SeparationRayShape2DSW *ray = static_cast(p_shape_A); + if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY) { return false; } @@ -236,15 +236,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } - } else if (type_A == PhysicsServer2D::SHAPE_RAY) { - if (type_B == PhysicsServer2D::SHAPE_RAY) { + } else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) { + if (type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY) { return false; //no ray-ray } if (swap) { - return solve_raycast(p_shape_B, p_motion_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, r_sep_axis, p_margin_B); + return solve_separation_ray(p_shape_B, p_motion_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, r_sep_axis, p_margin_B); } else { - return solve_raycast(p_shape_A, p_motion_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A); + return solve_separation_ray(p_shape_A, p_motion_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A); } } else if (concave_B) { diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index c2f13d0e131..0678e3526c7 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -41,7 +41,7 @@ private: static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static void concave_callback(void *p_userdata, Shape2DSW *p_convex); static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); - static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0); + static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0); public: static bool solve(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 5cb67d5ab95..813e5ddc177 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -45,8 +45,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) { case SHAPE_WORLD_MARGIN: { shape = memnew(WorldMarginShape2DSW); } break; - case SHAPE_RAY: { - shape = memnew(RayShape2DSW); + case SHAPE_SEPARATION_RAY: { + shape = memnew(SeparationRayShape2DSW); } break; case SHAPE_SEGMENT: { shape = memnew(SegmentShape2DSW); @@ -82,8 +82,8 @@ RID PhysicsServer2DSW::world_margin_shape_create() { return _shape_create(SHAPE_WORLD_MARGIN); } -RID PhysicsServer2DSW::ray_shape_create() { - return _shape_create(SHAPE_RAY); +RID PhysicsServer2DSW::separation_ray_shape_create() { + return _shape_create(SHAPE_SEPARATION_RAY); } RID PhysicsServer2DSW::segment_shape_create() { diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 6ea5e445bcf..c5b6d550d7a 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -88,7 +88,7 @@ public: }; virtual RID world_margin_shape_create() override; - virtual RID ray_shape_create() override; + virtual RID separation_ray_shape_create() override; virtual RID segment_shape_create() override; virtual RID circle_shape_create() override; virtual RID rectangle_shape_create() override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 7b1cda169dc..05d4ac64b0b 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -80,7 +80,7 @@ public: //FUNC1RID(shape,ShapeType); todo fix FUNCRID(world_margin_shape) - FUNCRID(ray_shape) + FUNCRID(separation_ray_shape) FUNCRID(segment_shape) FUNCRID(circle_shape) FUNCRID(rectangle_shape) diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index dae56694885..757b2e05839 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -143,7 +143,7 @@ Variant WorldMarginShape2DSW::get_data() const { /*********************************************************/ /*********************************************************/ -void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { +void SeparationRayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { r_amount = 1; if (p_normal.y > 0) { @@ -153,26 +153,26 @@ void RayShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, in } } -bool RayShape2DSW::contains_point(const Vector2 &p_point) const { +bool SeparationRayShape2DSW::contains_point(const Vector2 &p_point) const { return false; } -bool RayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { +bool SeparationRayShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { return false; //rays can't be intersected } -real_t RayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { +real_t SeparationRayShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; //rays are mass-less } -void RayShape2DSW::set_data(const Variant &p_data) { +void SeparationRayShape2DSW::set_data(const Variant &p_data) { Dictionary d = p_data; length = d["length"]; slide_on_slope = d["slide_on_slope"]; configure(Rect2(0, 0, 0.001, length)); } -Variant RayShape2DSW::get_data() const { +Variant SeparationRayShape2DSW::get_data() const { Dictionary d; d["length"] = length; d["slide_on_slope"] = slide_on_slope; diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 541d35dae92..bc321adb420 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -179,7 +179,7 @@ public: } }; -class RayShape2DSW : public Shape2DSW { +class SeparationRayShape2DSW : public Shape2DSW { real_t length; bool slide_on_slope; @@ -187,19 +187,19 @@ public: _FORCE_INLINE_ real_t get_length() const { return length; } _FORCE_INLINE_ bool get_slide_on_slope() const { return slide_on_slope; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_RAY; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_SEPARATION_RAY; } virtual bool allows_one_way_collision() const override { return false; } - virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } - virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; + virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } + virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; - virtual bool contains_point(const Vector2 &p_point) const; - virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const; - virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const; + virtual bool contains_point(const Vector2 &p_point) const override; + virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const override; + virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; _FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { //real large @@ -212,8 +212,8 @@ public: DEFAULT_PROJECT_RANGE_CAST - _FORCE_INLINE_ RayShape2DSW() {} - _FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; } + _FORCE_INLINE_ SeparationRayShape2DSW() {} + _FORCE_INLINE_ SeparationRayShape2DSW(real_t p_length) { length = p_length; } }; class SegmentShape2DSW : public Shape2DSW { diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 92b87cea23a..c0493749e03 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -729,9 +729,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_RAY)) { + if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer2D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. - if (!static_cast(body_shape)->get_slide_on_slope()) { + if (!static_cast(body_shape)->get_slide_on_slope()) { continue; } } diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 547f5f3e47e..de81348b4ef 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -2273,13 +2273,13 @@ bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_ PhysicsServer3D::ShapeType type_A = p_shape_A->get_type(); ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false); - ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer3D::ShapeType type_B = p_shape_B->get_type(); ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_PLANE, false); - ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_RAY, false); + ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); static const CollisionFunc collision_table[6][6] = { diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index 4a6a07534be..e7b79e84503 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -89,8 +89,8 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T return found; } -bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) { - const RayShape3DSW *ray = static_cast(p_shape_A); +bool CollisionSolver3DSW::solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) { + const SeparationRayShape3DSW *ray = static_cast(p_shape_A); Vector3 from = p_transform_A.origin; Vector3 to = from + p_transform_A.basis.get_axis(2) * (ray->get_length() + p_margin); @@ -361,7 +361,7 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo if (type_B == PhysicsServer3D::SHAPE_PLANE) { return false; } - if (type_B == PhysicsServer3D::SHAPE_RAY) { + if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { return false; } if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { @@ -374,15 +374,15 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } - } else if (type_A == PhysicsServer3D::SHAPE_RAY) { - if (type_B == PhysicsServer3D::SHAPE_RAY) { + } else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) { + if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { return false; } if (swap) { - return solve_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_B); + return solve_separation_ray(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true, p_margin_B); } else { - return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A); + return solve_separation_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, p_margin_A); } } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) { diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index cbde9ce18fb..c1a69e708fc 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -43,7 +43,7 @@ private: static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex); static void concave_callback(void *p_userdata, Shape3DSW *p_convex); static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); - static bool solve_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0); + static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0); static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex); diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 1cf6b12623a..fbc6f7eee82 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -48,8 +48,8 @@ RID PhysicsServer3DSW::plane_shape_create() { shape->set_self(rid); return rid; } -RID PhysicsServer3DSW::ray_shape_create() { - Shape3DSW *shape = memnew(RayShape3DSW); +RID PhysicsServer3DSW::separation_ray_shape_create() { + Shape3DSW *shape = memnew(SeparationRayShape3DSW); RID rid = shape_owner.make_rid(shape); shape->set_self(rid); return rid; diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 341ce06a5d1..a18593c90c3 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -83,7 +83,7 @@ public: static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); virtual RID plane_shape_create() override; - virtual RID ray_shape_create() override; + virtual RID separation_ray_shape_create() override; virtual RID sphere_shape_create() override; virtual RID box_shape_create() override; virtual RID capsule_shape_create() override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 24bf203d518..674c52d4a3e 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -79,7 +79,7 @@ public: //FUNC1RID(shape,ShapeType); todo fix FUNCRID(plane_shape) - FUNCRID(ray_shape) + FUNCRID(separation_ray_shape) FUNCRID(sphere_shape) FUNCRID(box_shape) FUNCRID(capsule_shape) diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index fcc97f56a33..0794e7888e7 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -166,21 +166,21 @@ PlaneShape3DSW::PlaneShape3DSW() { // -real_t RayShape3DSW::get_length() const { +real_t SeparationRayShape3DSW::get_length() const { return length; } -bool RayShape3DSW::get_slide_on_slope() const { +bool SeparationRayShape3DSW::get_slide_on_slope() const { return slide_on_slope; } -void RayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { +void SeparationRayShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { // don't think this will be even used r_min = 0; r_max = 1; } -Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const { +Vector3 SeparationRayShape3DSW::get_support(const Vector3 &p_normal) const { if (p_normal.z > 0) { return Vector3(0, 0, length); } else { @@ -188,7 +188,7 @@ Vector3 RayShape3DSW::get_support(const Vector3 &p_normal) const { } } -void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { +void SeparationRayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 2; r_type = FEATURE_EDGE; @@ -205,15 +205,15 @@ void RayShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_s } } -bool RayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { +bool SeparationRayShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; //simply not possible } -bool RayShape3DSW::intersect_point(const Vector3 &p_point) const { +bool SeparationRayShape3DSW::intersect_point(const Vector3 &p_point) const { return false; //simply not possible } -Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { +Vector3 SeparationRayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 s[2] = { Vector3(0, 0, 0), Vector3(0, 0, length) @@ -222,29 +222,29 @@ Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const { return Geometry3D::get_closest_point_to_segment(p_point, s); } -Vector3 RayShape3DSW::get_moment_of_inertia(real_t p_mass) const { +Vector3 SeparationRayShape3DSW::get_moment_of_inertia(real_t p_mass) const { return Vector3(); } -void RayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) { +void SeparationRayShape3DSW::_setup(real_t p_length, bool p_slide_on_slope) { length = p_length; slide_on_slope = p_slide_on_slope; configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length))); } -void RayShape3DSW::set_data(const Variant &p_data) { +void SeparationRayShape3DSW::set_data(const Variant &p_data) { Dictionary d = p_data; _setup(d["length"], d["slide_on_slope"]); } -Variant RayShape3DSW::get_data() const { +Variant SeparationRayShape3DSW::get_data() const { Dictionary d; d["length"] = length; d["slide_on_slope"] = slide_on_slope; return d; } -RayShape3DSW::RayShape3DSW() { +SeparationRayShape3DSW::SeparationRayShape3DSW() { length = 1; slide_on_slope = false; } diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index a693288f7eb..dc35c3b172f 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -117,24 +117,24 @@ class PlaneShape3DSW : public Shape3DSW { public: Plane get_plane() const; - virtual real_t get_area() const { return INFINITY; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_PLANE; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; } + virtual real_t get_area() const override { return INFINITY; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_PLANE; } + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; PlaneShape3DSW(); }; -class RayShape3DSW : public Shape3DSW { +class SeparationRayShape3DSW : public Shape3DSW { real_t length; bool slide_on_slope; @@ -144,22 +144,22 @@ public: real_t get_length() const; bool get_slide_on_slope() const; - virtual real_t get_area() const { return 0.0; } - virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_RAY; } - virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; - virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const; + virtual real_t get_area() const override { return 0.0; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; } + virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; + virtual Vector3 get_support(const Vector3 &p_normal) const override; + virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; - virtual bool intersect_point(const Vector3 &p_point) const; - virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override; + virtual bool intersect_point(const Vector3 &p_point) const override; + virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override; - virtual Vector3 get_moment_of_inertia(real_t p_mass) const; + virtual Vector3 get_moment_of_inertia(real_t p_mass) const override; - virtual void set_data(const Variant &p_data); - virtual Variant get_data() const; + virtual void set_data(const Variant &p_data) override; + virtual Variant get_data() const override; - RayShape3DSW(); + SeparationRayShape3DSW(); }; class SphereShape3DSW : public Shape3DSW { diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 4ec03529cf6..37dee436df3 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -718,9 +718,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co // Colliding separation rays allows to properly snap to the ground, // otherwise it's not needed in regular motion. - if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_RAY)) { + if (!p_collide_separation_ray && (body_shape->get_type() == PhysicsServer3D::SHAPE_SEPARATION_RAY)) { // When slide on slope is on, separation ray shape acts like a regular shape. - if (!static_cast(body_shape)->get_slide_on_slope()) { + if (!static_cast(body_shape)->get_slide_on_slope()) { continue; } } diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 2132a7c93df..4660b83f4d0 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -514,7 +514,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c void PhysicsServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create); - ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer2D::ray_shape_create); + ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create); ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create); ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create); ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create); @@ -676,7 +676,7 @@ void PhysicsServer2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN); - BIND_ENUM_CONSTANT(SHAPE_RAY); + BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); BIND_ENUM_CONSTANT(SHAPE_SEGMENT); BIND_ENUM_CONSTANT(SHAPE_CIRCLE); BIND_ENUM_CONSTANT(SHAPE_RECTANGLE); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 4a453564f1b..9afac0cbd15 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -220,7 +220,7 @@ public: enum ShapeType { SHAPE_WORLD_MARGIN, ///< plane:"plane" - SHAPE_RAY, ///< float:"length" + SHAPE_SEPARATION_RAY, ///< float:"length" SHAPE_SEGMENT, ///< float:"length" SHAPE_CIRCLE, ///< float:"radius" SHAPE_RECTANGLE, ///< vec3:"extents" @@ -231,7 +231,7 @@ public: }; virtual RID world_margin_shape_create() = 0; - virtual RID ray_shape_create() = 0; + virtual RID separation_ray_shape_create() = 0; virtual RID segment_shape_create() = 0; virtual RID circle_shape_create() = 0; virtual RID rectangle_shape_create() = 0; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 76d908b5298..6cde4977f49 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -463,8 +463,8 @@ RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { case SHAPE_PLANE: return plane_shape_create(); - case SHAPE_RAY: - return ray_shape_create(); + case SHAPE_SEPARATION_RAY: + return separation_ray_shape_create(); case SHAPE_SPHERE: return sphere_shape_create(); case SHAPE_BOX: @@ -490,7 +490,7 @@ void PhysicsServer3D::_bind_methods() { #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create); - ClassDB::bind_method(D_METHOD("ray_shape_create"), &PhysicsServer3D::ray_shape_create); + ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create); ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create); ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create); ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer3D::capsule_shape_create); @@ -751,7 +751,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info); BIND_ENUM_CONSTANT(SHAPE_PLANE); - BIND_ENUM_CONSTANT(SHAPE_RAY); + BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); BIND_ENUM_CONSTANT(SHAPE_SPHERE); BIND_ENUM_CONSTANT(SHAPE_BOX); BIND_ENUM_CONSTANT(SHAPE_CAPSULE); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index c92e6629df4..8f83e360f22 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -222,7 +222,7 @@ public: enum ShapeType { SHAPE_PLANE, ///< plane:"plane" - SHAPE_RAY, ///< float:"length" + SHAPE_SEPARATION_RAY, ///< float:"length" SHAPE_SPHERE, ///< float:"radius" SHAPE_BOX, ///< vec3:"extents" SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule @@ -237,7 +237,7 @@ public: RID shape_create(ShapeType p_shape); virtual RID plane_shape_create() = 0; - virtual RID ray_shape_create() = 0; + virtual RID separation_ray_shape_create() = 0; virtual RID sphere_shape_create() = 0; virtual RID box_shape_create() = 0; virtual RID capsule_shape_create() = 0;