Merge pull request #51790 from Chaosus/fix_particle_uniforms
Fix incorrect double types passing to particles shader pipeline
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3d673fac50
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@ -668,14 +668,14 @@ private:
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uint32_t emitting;
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uint32_t emitting;
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double system_phase;
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float system_phase;
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double prev_system_phase;
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float prev_system_phase;
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uint32_t cycle;
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uint32_t cycle;
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real_t explosiveness;
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real_t explosiveness;
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real_t randomness;
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real_t randomness;
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double time;
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float time;
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double delta;
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float delta;
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uint32_t frame;
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uint32_t frame;
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uint32_t pad0;
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uint32_t pad0;
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@ -812,7 +812,7 @@ private:
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struct ParticlesShader {
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struct ParticlesShader {
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struct PushConstant {
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struct PushConstant {
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double lifetime;
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float lifetime;
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uint32_t clear;
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uint32_t clear;
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uint32_t total_particles;
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uint32_t total_particles;
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uint32_t trail_size;
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uint32_t trail_size;
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