Fix changing icons' colors when switch dark and light theme
This commit is contained in:
parent
6ac7b90097
commit
3d69385655
|
@ -1115,7 +1115,7 @@ void SceneTreeDock::_notification(int p_what) {
|
||||||
beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
|
beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
|
||||||
node_shortcuts->add_child(beginner_node_shortcuts);
|
node_shortcuts->add_child(beginner_node_shortcuts);
|
||||||
|
|
||||||
Button *button_2d = memnew(Button);
|
button_2d = memnew(Button);
|
||||||
beginner_node_shortcuts->add_child(button_2d);
|
beginner_node_shortcuts->add_child(button_2d);
|
||||||
button_2d->set_text(TTR("2D Scene"));
|
button_2d->set_text(TTR("2D Scene"));
|
||||||
button_2d->set_icon(get_theme_icon("Node2D", "EditorIcons"));
|
button_2d->set_icon(get_theme_icon("Node2D", "EditorIcons"));
|
||||||
|
@ -1127,7 +1127,7 @@ void SceneTreeDock::_notification(int p_what) {
|
||||||
button_3d->set_icon(get_theme_icon("Node3D", "EditorIcons"));
|
button_3d->set_icon(get_theme_icon("Node3D", "EditorIcons"));
|
||||||
button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_3D_SCENE, false));
|
button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_3D_SCENE, false));
|
||||||
|
|
||||||
Button *button_ui = memnew(Button);
|
button_ui = memnew(Button);
|
||||||
beginner_node_shortcuts->add_child(button_ui);
|
beginner_node_shortcuts->add_child(button_ui);
|
||||||
button_ui->set_text(TTR("User Interface"));
|
button_ui->set_text(TTR("User Interface"));
|
||||||
button_ui->set_icon(get_theme_icon("Control", "EditorIcons"));
|
button_ui->set_icon(get_theme_icon("Control", "EditorIcons"));
|
||||||
|
@ -1137,7 +1137,7 @@ void SceneTreeDock::_notification(int p_what) {
|
||||||
favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
|
favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
|
||||||
node_shortcuts->add_child(favorite_node_shortcuts);
|
node_shortcuts->add_child(favorite_node_shortcuts);
|
||||||
|
|
||||||
Button *button_custom = memnew(Button);
|
button_custom = memnew(Button);
|
||||||
node_shortcuts->add_child(button_custom);
|
node_shortcuts->add_child(button_custom);
|
||||||
button_custom->set_text(TTR("Other Node"));
|
button_custom->set_text(TTR("Other Node"));
|
||||||
button_custom->set_icon(get_theme_icon("Add", "EditorIcons"));
|
button_custom->set_icon(get_theme_icon("Add", "EditorIcons"));
|
||||||
|
@ -1160,6 +1160,10 @@ void SceneTreeDock::_notification(int p_what) {
|
||||||
button_instance->set_icon(get_theme_icon("Instance", "EditorIcons"));
|
button_instance->set_icon(get_theme_icon("Instance", "EditorIcons"));
|
||||||
button_create_script->set_icon(get_theme_icon("ScriptCreate", "EditorIcons"));
|
button_create_script->set_icon(get_theme_icon("ScriptCreate", "EditorIcons"));
|
||||||
button_detach_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons"));
|
button_detach_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons"));
|
||||||
|
button_2d->set_icon(get_theme_icon("Node2D", "EditorIcons"));
|
||||||
|
button_3d->set_icon(get_theme_icon("Node3D", "EditorIcons"));
|
||||||
|
button_ui->set_icon(get_theme_icon("Control", "EditorIcons"));
|
||||||
|
button_custom->set_icon(get_theme_icon("Add", "EditorIcons"));
|
||||||
|
|
||||||
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
|
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
|
||||||
filter->set_clear_button_enabled(true);
|
filter->set_clear_button_enabled(true);
|
||||||
|
|
|
@ -110,7 +110,10 @@ class SceneTreeDock : public VBoxContainer {
|
||||||
Button *button_create_script;
|
Button *button_create_script;
|
||||||
Button *button_detach_script;
|
Button *button_detach_script;
|
||||||
|
|
||||||
|
Button *button_2d;
|
||||||
Button *button_3d;
|
Button *button_3d;
|
||||||
|
Button *button_ui;
|
||||||
|
Button *button_custom;
|
||||||
|
|
||||||
HBoxContainer *button_hb;
|
HBoxContainer *button_hb;
|
||||||
Button *edit_local, *edit_remote;
|
Button *edit_local, *edit_remote;
|
||||||
|
|
Loading…
Reference in New Issue