Use SHGetKnownFolderPath instead of SHGetFolderPathW.
When getting system directories for Windows, we currently use SHGetFolderPathW. This is a deprecated function and doesn't support "Downloads" folders. As a replacement, this commit uses the newer SHGetKnownFolderPath function, which is supported since Windows Vista. Godot 3.0 only supports Windows 7+, so we don't need to use SHGetFolderPathW for backwards compatibility. Fixes #26876
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@ -2870,39 +2870,41 @@ String OS_Windows::get_godot_dir_name() const {
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String OS_Windows::get_system_dir(SystemDir p_dir) const {
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String OS_Windows::get_system_dir(SystemDir p_dir) const {
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int id;
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KNOWNFOLDERID id;
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switch (p_dir) {
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switch (p_dir) {
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case SYSTEM_DIR_DESKTOP: {
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case SYSTEM_DIR_DESKTOP: {
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id = CSIDL_DESKTOPDIRECTORY;
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id = FOLDERID_Desktop;
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} break;
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} break;
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case SYSTEM_DIR_DCIM: {
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case SYSTEM_DIR_DCIM: {
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id = CSIDL_MYPICTURES;
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id = FOLDERID_Pictures;
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} break;
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} break;
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case SYSTEM_DIR_DOCUMENTS: {
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case SYSTEM_DIR_DOCUMENTS: {
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id = CSIDL_PERSONAL;
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id = FOLDERID_Documents;
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} break;
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} break;
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case SYSTEM_DIR_DOWNLOADS: {
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case SYSTEM_DIR_DOWNLOADS: {
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id = 0x000C;
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id = FOLDERID_Downloads;
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} break;
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} break;
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case SYSTEM_DIR_MOVIES: {
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case SYSTEM_DIR_MOVIES: {
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id = CSIDL_MYVIDEO;
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id = FOLDERID_Videos;
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} break;
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} break;
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case SYSTEM_DIR_MUSIC: {
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case SYSTEM_DIR_MUSIC: {
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id = CSIDL_MYMUSIC;
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id = FOLDERID_Music;
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} break;
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} break;
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case SYSTEM_DIR_PICTURES: {
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case SYSTEM_DIR_PICTURES: {
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id = CSIDL_MYPICTURES;
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id = FOLDERID_Pictures;
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} break;
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} break;
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case SYSTEM_DIR_RINGTONES: {
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case SYSTEM_DIR_RINGTONES: {
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id = CSIDL_MYMUSIC;
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id = FOLDERID_Music;
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} break;
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} break;
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}
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}
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WCHAR szPath[MAX_PATH];
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PWSTR szPath;
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HRESULT res = SHGetFolderPathW(NULL, id, NULL, 0, szPath);
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HRESULT res = SHGetKnownFolderPath(id, 0, NULL, &szPath);
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ERR_FAIL_COND_V(res != S_OK, String());
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ERR_FAIL_COND_V(res != S_OK, String());
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return String(szPath);
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String path = String(szPath);
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CoTaskMemFree(szPath);
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return path;
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}
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}
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String OS_Windows::get_user_data_dir() const {
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String OS_Windows::get_user_data_dir() const {
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