CoreAudio: Fix iphone build after audio device refactor (#17742)

(cherry picked from commit e955fbc36e)
This commit is contained in:
Rémi Verschelde 2018-04-10 13:04:30 +02:00 committed by Hein-Pieter van Braam
parent 9a21f964ba
commit 3dc4447cb8
1 changed files with 2 additions and 0 deletions

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@ -56,9 +56,11 @@ class AudioDriverCoreAudio : public AudioDriver {
Vector<int32_t> samples_in; Vector<int32_t> samples_in;
#ifdef OSX_ENABLED
static OSStatus output_device_address_cb(AudioObjectID inObjectID, static OSStatus output_device_address_cb(AudioObjectID inObjectID,
UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses,
void *inClientData); void *inClientData);
#endif
static OSStatus output_callback(void *inRefCon, static OSStatus output_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags, AudioUnitRenderActionFlags *ioActionFlags,