Dummy texture importer
Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded.
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/*************************************************************************/
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/* texture_loader_dummy.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_loader_dummy.h"
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#include "core/os/file_access.h"
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#include "print_string.h"
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#include <string.h>
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RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
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unsigned int width = 8;
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unsigned int height = 8;
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//We just use some format
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Image::Format fmt = Image::FORMAT_RGB8;
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int rowsize = 3 * width;
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PoolVector<uint8_t> dstbuff;
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dstbuff.resize(rowsize * height);
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PoolVector<uint8_t>::Write dstbuff_write = dstbuff.write();
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uint8_t *data = dstbuff_write.ptr();
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uint8_t **row_p = memnew_arr(uint8_t *, height);
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for (unsigned int i = 0; i < height; i++) {
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row_p[i] = 0; //No colors any more, I want them to turn black
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}
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memdelete_arr(row_p);
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Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
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Ref<ImageTexture> texture = memnew(ImageTexture);
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texture->create_from_image(img);
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if (r_error)
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*r_error = OK;
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return texture;
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}
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void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("png");
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p_extensions->push_back("hdr");
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p_extensions->push_back("jpg");
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p_extensions->push_back("tga");
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}
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bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Texture");
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}
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String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
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String extension = p_path.get_extension().to_lower();
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if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga")
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return "ImageTexture";
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return "";
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}
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@ -0,0 +1,47 @@
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/*************************************************************************/
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/* texture_loader_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXTURE_LOADER_DUMMY_H
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#define TEXTURE_LOADER_DUMMY_H
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#include "core/io/resource_loader.h"
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#include "scene/resources/texture.h"
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class ResourceFormatDummyTexture : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual ~ResourceFormatDummyTexture() {}
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};
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#endif // TEXTURE_LOADER_DUMMY_H
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@ -30,6 +30,7 @@
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#include "os_server.h"
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#include "drivers/dummy/audio_driver_dummy.h"
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#include "drivers/dummy/rasterizer_dummy.h"
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#include "drivers/dummy/texture_loader_dummy.h"
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#include "print_string.h"
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#include "servers/visual/visual_server_raster.h"
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#include <stdio.h>
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_ensure_user_data_dir();
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resource_loader_dummy = memnew(ResourceFormatDummyTexture);
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ResourceLoader::add_resource_format_loader(resource_loader_dummy);
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return OK;
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}
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@ -99,6 +103,8 @@ void OS_Server::finalize() {
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memdelete(power_manager);
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memdelete(resource_loader_dummy);
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args.clear();
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}
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@ -32,6 +32,7 @@
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#include "../x11/crash_handler_x11.h"
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#include "../x11/power_x11.h"
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#include "drivers/dummy/texture_loader_dummy.h"
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#include "drivers/rtaudio/audio_driver_rtaudio.h"
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#include "drivers/unix/os_unix.h"
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#include "main/input_default.h"
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CrashHandler crash_handler;
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ResourceFormatDummyTexture *resource_loader_dummy;
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protected:
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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