Add option to allow echo events in menu shortcuts

This commit is contained in:
Tomasz Chabora 2020-02-23 22:23:34 +01:00 committed by kobewi
parent 90f90cbcb0
commit 3dd881b4e4
8 changed files with 86 additions and 19 deletions

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@ -96,9 +96,11 @@
<param index="1" name="shortcut" type="Shortcut" />
<param index="2" name="id" type="int" default="-1" />
<param index="3" name="global" type="bool" default="false" />
<param index="4" name="allow_echo" type="bool" default="false" />
<description>
Adds a new item and assigns the specified [Shortcut] and icon [param texture] to it. Sets the label of the checkbox to the [Shortcut]'s name.
An [param id] can optionally be provided. If no [param id] is provided, one will be created from the index.
If [param allow_echo] is [code]true[/code], the shortcut can be activated with echo events.
</description>
</method>
<method name="add_item">
@ -161,9 +163,11 @@
<param index="0" name="shortcut" type="Shortcut" />
<param index="1" name="id" type="int" default="-1" />
<param index="2" name="global" type="bool" default="false" />
<param index="3" name="allow_echo" type="bool" default="false" />
<description>
Adds a [Shortcut].
An [param id] can optionally be provided. If no [param id] is provided, one will be created from the index.
If [param allow_echo] is [code]true[/code], the shortcut can be activated with echo events.
</description>
</method>
<method name="add_submenu_item">

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@ -7472,8 +7472,8 @@ EditorNode::EditorNode() {
export_as_menu->connect("index_pressed", callable_mp(this, &EditorNode::_export_as_menu_option));
file_menu->add_separator();
file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true);
file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true);
file_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO, true, true);
file_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true, true);
file_menu->add_separator();
file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);

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@ -443,3 +443,11 @@ Validate extension JSON: API was removed: classes/SystemFont/properties/fallback
The property was moved to their common base class Font.
The setters and getters were already in Font, so this shouldn't affect compatibility.
GH-36493
--------
Validate extension JSON: Error: Field 'classes/PopupMenu/methods/add_icon_shortcut/arguments': size changed value in new API, from 4 to 5.
Validate extension JSON: Error: Field 'classes/PopupMenu/methods/add_shortcut/arguments': size changed value in new API, from 3 to 4.
Added optional argument. Compatibility methods registered.

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@ -152,7 +152,7 @@ void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
return;
}
if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) {
if (p_event->is_pressed() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) {
if (!get_parent() || !is_visible_in_tree()) {
return;
}

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@ -40,7 +40,7 @@ void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) {
return;
}
if (p_event->is_pressed() && !p_event->is_echo() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) {
if (p_event->is_pressed() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) {
accept_event();
return;
}

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@ -0,0 +1,46 @@
/**************************************************************************/
/* popup_menu.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
void PopupMenu::_add_shortcut_bind_compat_36493(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
return add_shortcut(p_shortcut, p_id, p_global, false);
}
void PopupMenu::_add_icon_shortcut_bind_compat_36493(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
return add_icon_shortcut(p_icon, p_shortcut, p_id, p_global, false);
}
void PopupMenu::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::_add_shortcut_bind_compat_36493, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_compatibility_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::_add_icon_shortcut_bind_compat_36493, DEFVAL(-1), DEFVAL(false));
}
#endif

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@ -29,6 +29,7 @@
/**************************************************************************/
#include "popup_menu.h"
#include "popup_menu.compat.inc"
#include "core/config/project_settings.h"
#include "core/input/input.h"
@ -1164,18 +1165,19 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
_menu_changed();
}
#define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global) \
#define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, p_allow_echo) \
ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \
_ref_shortcut(p_shortcut); \
item.text = p_shortcut->get_name(); \
item.xl_text = atr(item.text); \
item.id = p_id == -1 ? items.size() : p_id; \
item.shortcut = p_shortcut; \
item.shortcut_is_global = p_global;
item.shortcut_is_global = p_global; \
item.allow_echo = p_allow_echo;
void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global, bool p_allow_echo) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, p_allow_echo);
items.push_back(item);
_shape_item(items.size() - 1);
@ -1185,9 +1187,9 @@ void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_g
_menu_changed();
}
void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global, bool p_allow_echo) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, p_allow_echo);
item.icon = p_icon;
items.push_back(item);
@ -1200,7 +1202,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortc
void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false); // Echo for check shortcuts doesn't make sense.
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
@ -1213,7 +1215,7 @@ void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bo
void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false);
item.icon = p_icon;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
@ -1227,7 +1229,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<
void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false);
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
@ -1240,7 +1242,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_
void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global, false);
item.icon = p_icon;
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
@ -1838,7 +1840,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
}
for (int i = 0; i < items.size(); i++) {
if (is_item_disabled(i) || items[i].shortcut_is_disabled) {
if (is_item_disabled(i) || items[i].shortcut_is_disabled || (!items[i].allow_echo && p_event->is_echo())) {
continue;
}
@ -2213,8 +2215,8 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global", "allow_echo"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global", "allow_echo"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));

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@ -74,6 +74,7 @@ class PopupMenu : public Popup {
Ref<Shortcut> shortcut;
bool shortcut_is_global = false;
bool shortcut_is_disabled = false;
bool allow_echo = false;
// Returns (0,0) if icon is null.
Size2 get_icon_size() const {
@ -199,6 +200,12 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
void _add_shortcut_bind_compat_36493(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void _add_icon_shortcut_bind_compat_36493(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
static void _bind_compatibility_methods();
#endif
public:
// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
// this value should be updated to reflect the new size.
@ -215,8 +222,8 @@ public:
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false, bool p_allow_echo = false);
void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);