Fix jankiness when drawing GradientTexture2D
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6882890a34
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3de53c8312
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@ -121,13 +121,12 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
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Size2 rect_size = get_size();
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// Get the size and position to draw the texture and handles at.
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size = Size2(texture->get_width() * rect_size.height / texture->get_height(), rect_size.height);
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if (size.width > rect_size.width) {
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size.width = rect_size.width;
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size.height = texture->get_height() * size.width / texture->get_width();
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}
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offset = ((rect_size - size + handle_size) / 2).round();
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size -= handle_size;
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// Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
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Size2 available_size = rect_size - handle_size;
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Size2 ratio = available_size / texture->get_size();
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size = MIN(ratio.x, ratio.y) * texture->get_size();
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offset = ((rect_size - size) / 2).round();
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checkerboard->set_rect(Rect2(offset, size));
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draw_set_transform(offset);
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@ -180,8 +179,9 @@ GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
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checkerboard = memnew(TextureRect);
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_ignore_texture_size(true);
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checkerboard->set_draw_behind_parent(true);
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add_child(checkerboard);
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add_child(checkerboard, false, INTERNAL_MODE_FRONT);
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set_custom_minimum_size(Size2(0, 250 * EDSCALE));
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}
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