diff --git a/editor/translations/af.po b/editor/translations/af.po index 23917c09e63..a08a21a49a7 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -711,8 +711,9 @@ msgid "Line Number:" msgstr "Reël Nommer:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Het %d verskynsel(s) vervang." +#, fuzzy +msgid "%d replaced." +msgstr "Vervang" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5930,11 +5931,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Kon nie vouer skep nie." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5946,12 +5948,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Skep Nuwe" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Kon nie vouer skep nie." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Skep Nuwe" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6002,19 +6022,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Skep Intekening" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Skep Intekening" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8480,7 +8538,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9594,11 +9652,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Lêer bestaan nie." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Fout met oopmaak, die pakket-lêer is nie in zip format nie." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9606,11 +9671,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10267,6 +10332,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10304,7 +10373,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10334,10 +10403,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10347,11 +10412,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10371,6 +10436,15 @@ msgstr "" msgid "Reset" msgstr "Herset Zoem" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Geldige karakters:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10826,7 +10900,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10927,6 +11001,10 @@ msgstr "Ontkoppel" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10977,10 +11055,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12540,6 +12614,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Het %d verskynsel(s) vervang." + #, fuzzy #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 6a3dba2b431..292dadc0471 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -708,8 +708,9 @@ msgid "Line Number:" msgstr "رقم الخط:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "إستبُدل %d حادثة(حوادث)." +#, fuzzy +msgid "%d replaced." +msgstr "إستبدال" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6061,12 +6062,13 @@ msgid "Mesh is empty!" msgstr "الميش فارغ!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "أنشئ جسم تراميش ثابت" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "إنشاء متصادم تراميش قريب" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "أنشئ جسم محدب ثابت" +msgid "Create Static Trimesh Body" +msgstr "أنشئ جسم تراميش ثابت" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape" msgstr "أنشئ شكل تراميش" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "أنشئ شكل محدب" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "لا يمكن إنشاء المجلد." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "أنشئ شكل محدب" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6134,19 +6154,57 @@ msgstr "مجسم" msgid "Create Trimesh Static Body" msgstr "إنشاء جسم تراميش ثابت" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "إنشاء متصادم تراميش قريب" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "إنشاء متصادم محدب قريب" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "إنشاء متصادم محدب قريب" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "إنشاء شبكة الخطوط العريضة ..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "أظهر UV1" @@ -8677,7 +8735,7 @@ msgstr "مجموعة البلاط" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9812,11 +9870,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "هذا المسار غير موجود." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9824,11 +9889,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10487,6 +10552,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "النسخة الحالية:" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10527,7 +10597,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10557,10 +10627,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10570,11 +10636,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10594,6 +10660,15 @@ msgstr "" msgid "Reset" msgstr "إرجاع التكبير" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "الأحرف الصالحة:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11062,7 +11137,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "شجرة الحركة صحيحة." #: editor/script_create_dialog.cpp @@ -11168,6 +11243,10 @@ msgstr "غير متصل" msgid "Copy Error" msgstr "خطأ في نسخ" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11218,10 +11297,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12806,6 +12881,12 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "لا يمكن تعديل الثوابت." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "إستبُدل %d حادثة(حوادث)." + +#~ msgid "Create Static Convex Body" +#~ msgstr "أنشئ جسم محدب ثابت" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 742affa8bed..977652e70e7 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -675,8 +675,9 @@ msgid "Line Number:" msgstr "Номер на реда:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Заменени съвпадения: %d ." +#, fuzzy +msgid "%d replaced." +msgstr "Замяна..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5720,11 +5721,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Неуспешно създаване на папка." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5736,12 +5738,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Създай нови възли." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Неуспешно създаване на папка." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Създай нови възли." #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5792,19 +5812,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Създаване на папка" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Създаване на папка" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Показване на UV1" @@ -8288,7 +8346,7 @@ msgstr "Файл:" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9412,11 +9470,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9426,11 +9489,11 @@ msgstr "Моля, изнесете извън папката на проекта #: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Моля, изнесете извън папката на проекта!" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10100,6 +10163,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Двуизмерна текстура" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10137,7 +10205,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10167,10 +10235,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10180,11 +10244,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10203,6 +10267,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10671,7 +10743,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10775,6 +10847,10 @@ msgstr "Разкачи" msgid "Copy Error" msgstr "Грешки" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10825,10 +10901,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12446,6 +12518,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Заменени съвпадения: %d ." + #, fuzzy #~ msgid "Brief Description" #~ msgstr "Кратко Описание:" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 3cfcc98809a..d07fe4caef4 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -733,8 +733,9 @@ msgid "Line Number:" msgstr "লাইন নাম্বার:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।" +#, fuzzy +msgid "%d replaced." +msgstr "প্রতিস্থাপন..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6302,12 +6303,13 @@ msgid "Mesh is empty!" msgstr "মেসটি খালি!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "স্থিত-কনভেক্স বডি গঠন করুন" +msgid "Create Static Trimesh Body" +msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6319,12 +6321,30 @@ msgid "Create Trimesh Static Shape" msgstr "ট্রাইমেস আকার তৈরি করুন" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "কনভেক্স আকার তৈরি করুন" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "কনভেক্স আকার তৈরি করুন" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6375,19 +6395,57 @@ msgstr "মেস" msgid "Create Trimesh Static Body" msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "প্রান্তরেখা মেস তৈরি করুন..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -9005,7 +9063,7 @@ msgstr "TileSet (টাইল-সেট)..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "সমস্যা/ভুল" @@ -10180,12 +10238,18 @@ msgstr "Tile Set এক্সপোর্ট করুন" #: editor/project_manager.cpp #, fuzzy -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "ফাইলটি বিদ্যমান নয়।" #: editor/project_manager.cpp #, fuzzy -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "জিপ ফরম্যাট খুঁজে পেতে ব্যার্থ, প্যাকেজ ফাইল ওপেন করা যায়নি।" + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।" #: editor/project_manager.cpp @@ -10195,11 +10259,11 @@ msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ #: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10903,6 +10967,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10943,7 +11012,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10973,11 +11042,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Regular Expressions" -msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" - #: editor/rename_dialog.cpp #, fuzzy msgid "Post-Process" @@ -10988,11 +11052,11 @@ msgid "Keep" msgstr "রাখুন" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -11014,6 +11078,16 @@ msgstr "বড় হাতের অক্ষর" msgid "Reset" msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "নোডের নতুন অভিভাবক দান করুন" @@ -11517,7 +11591,7 @@ msgstr "সূচক/ইনডেক্স মানের অগ্রহনয #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "স্ক্রিপ্ট" #: editor/script_create_dialog.cpp @@ -11626,6 +11700,11 @@ msgstr "চাইল্ড প্রসেস সংযুক্ত হয়েছ msgid "Copy Error" msgstr "ভুল/সমস্যা-সমূহ লোড করুন" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "ভিডিও মেমোরি" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11676,10 +11755,6 @@ msgstr "রিসোর্স অনুসারে ভিডিও মেমো msgid "Total:" msgstr "সর্বমোট:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "ভিডিও মেমোরি" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "রিসোর্স-এর পথ" @@ -13384,6 +13459,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে ।" + +#~ msgid "Create Static Convex Body" +#~ msgstr "স্থিত-কনভেক্স বডি গঠন করুন" + #, fuzzy #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 4a9766f48d6..95643d82dfd 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -694,8 +694,9 @@ msgid "Line Number:" msgstr "Línia:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d ocurrència/es reemplaçades." +#, fuzzy +msgid "%d replaced." +msgstr "Substitueix..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5950,12 +5951,13 @@ msgid "Mesh is empty!" msgstr "La malla és buida!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Crea un Cos Estàtic a partir d'una malla de triangles" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Crea una Col·lisió entre malles de triangles germanes" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Crea un Cos Estàtic Convex" +msgid "Create Static Trimesh Body" +msgstr "Crea un Cos Estàtic a partir d'una malla de triangles" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5967,13 +5969,30 @@ msgid "Create Trimesh Static Shape" msgstr "Crea un forma amb una malla de triangles" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy -msgid "Failed creating shapes!" -msgstr "Ha fallat la creació de formes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Crea una Forma Convexa" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "No s'ha pogut crear el directori." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Crea una Forma Convexa" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6024,19 +6043,57 @@ msgstr "Malla" msgid "Create Trimesh Static Body" msgstr "Crea un Cos Estàtic a partir d'una malla de triangles" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crea una Col·lisió entre malles de triangles germanes" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Crea col·lisions convexes entre nodes germans" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Crea col·lisions convexes entre nodes germans" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Crea una malla de contorn..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Visualitza UV1" @@ -8554,7 +8611,7 @@ msgstr "Conjunt de rajoles" msgid "No VCS addons are available." msgstr "Nom del pare del node, si està disponible" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" @@ -9786,11 +9843,20 @@ msgid "Export With Debug" msgstr "Exporta en mode Depuració" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "El camí no existeix." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" +"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'." #: editor/project_manager.cpp @@ -9798,11 +9864,13 @@ msgid "Please choose an empty folder." msgstr "Selecciona un directori buit." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Si us plau seleccioneu un fitxer 'project.godot' o '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "El directori ja conté un projecte de Godot." #: editor/project_manager.cpp @@ -10514,6 +10582,11 @@ msgstr "Prefix" msgid "Suffix" msgstr "Sufix" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Expressions Regulars" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opcions Avançades" @@ -10551,7 +10624,8 @@ msgstr "" "Comparar opcions de comptador." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Comptador per nivell" #: editor/rename_dialog.cpp @@ -10581,10 +10655,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Expressions Regulars" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-Processat" @@ -10595,11 +10665,11 @@ msgid "Keep" msgstr "Mantenir" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10619,6 +10689,16 @@ msgstr "A Majúscules" msgid "Reset" msgstr "Resetejar" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Expressions Regulars" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Caràcters vàlids:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Torna a Parentar el Node" @@ -11103,7 +11183,8 @@ msgid "Invalid inherited parent name or path." msgstr "El nom o camí del pare heretat no és vàlid." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "L' script és vàlid." #: editor/script_create_dialog.cpp @@ -11207,6 +11288,11 @@ msgstr "Procés Fill Connectat" msgid "Copy Error" msgstr "Error de Còpia" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Memòria de Vídeo" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11257,10 +11343,6 @@ msgstr "Llista d'Ús de la Memòria de Vídeo per Recurs:" msgid "Total:" msgstr "Total:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Memòria de Vídeo" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Camí de Recursos" @@ -13007,6 +13089,16 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d ocurrència/es reemplaçades." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Crea un Cos Estàtic Convex" + +#, fuzzy +#~ msgid "Failed creating shapes!" +#~ msgstr "Ha fallat la creació de formes!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 8330c6f2759..5dfe84f0f0c 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -702,8 +702,9 @@ msgid "Line Number:" msgstr "Číslo řádku:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Nahrazeno %d výskytů." +#, fuzzy +msgid "%d replaced." +msgstr "Nahradit..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5868,11 +5869,12 @@ msgid "Mesh is empty!" msgstr "Mesh je prázdný!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Nelze vytvořit složku." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5885,12 +5887,30 @@ msgid "Create Trimesh Static Shape" msgstr "Vytvořit Trimesh Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Vytvořit Convex Shape" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Nelze vytvořit složku." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Vytvořit Convex Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5941,19 +5961,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Vytvořit navigační polygon" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Vytvořit navigační polygon" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Zobrazit UV1" @@ -8445,7 +8503,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Jméno rodiče uzlu, pokud dostupné" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Chyba" @@ -9583,11 +9641,19 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Cesta neexistuje." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Neplatný projektový '.zip' soubor; neobsahuje soubor 'project.godot'." #: editor/project_manager.cpp @@ -9595,11 +9661,13 @@ msgid "Please choose an empty folder." msgstr "Zvolte prosím prázdnou složku." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Zvolte prosím soubor 'project.godot' nebo '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Složka již obsahuje projekt Godotu." #: editor/project_manager.cpp @@ -10298,6 +10366,11 @@ msgstr "Prefix" msgid "Suffix" msgstr "Sufix" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Regulární výrazy" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10334,7 +10407,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10365,10 +10438,6 @@ msgstr "" "Minimální počet číslic počítadla.\n" "Chybějící číslice budou nahrazeny nulami." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Regulární výrazy" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10378,11 +10447,13 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase na under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored na CamelCase" #: editor/rename_dialog.cpp @@ -10401,6 +10472,16 @@ msgstr "Na velká písmena" msgid "Reset" msgstr "Resetovat" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Regulární výrazy" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Platné znaky:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10855,7 +10936,8 @@ msgid "Invalid inherited parent name or path." msgstr "Neplatné jméno vlastnosti." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Skript je validní." #: editor/script_create_dialog.cpp @@ -10948,6 +11030,11 @@ msgstr "Odpojené uzly" msgid "Copy Error" msgstr "Kopírovat chybu" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Video pamět" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10997,10 +11084,6 @@ msgstr "" msgid "Total:" msgstr "Celkem:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Video pamět" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Cesta ke zdroji" @@ -12655,6 +12738,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanty není možné upravovat." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Nahrazeno %d výskytů." + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/da.po b/editor/translations/da.po index 2113d102ef8..bfd4d71cdc3 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -721,8 +721,9 @@ msgid "Line Number:" msgstr "Linjenummer:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Erstattede %d forekomst(er)." +#, fuzzy +msgid "%d replaced." +msgstr "Erstat" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6062,11 +6063,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Kunne ikke oprette mappe." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Opret Ny %s" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Kunne ikke oprette mappe." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Opret Ny %s" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6134,19 +6154,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Opret Poly" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Opret Poly" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8660,7 +8718,7 @@ msgstr "TileSet..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9793,11 +9851,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Fil eksisterer ikke." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Fejl ved åbning af pakke fil, ikke i zip format." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9805,11 +9870,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10479,6 +10544,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Skift udtryk" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10518,7 +10588,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10548,11 +10618,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Regular Expressions" -msgstr "Skift udtryk" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10562,11 +10627,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10587,6 +10652,16 @@ msgstr "" msgid "Reset" msgstr "Nulstil Zoom" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Skift udtryk" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Gyldige karakterer:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11058,7 +11133,7 @@ msgid "Invalid inherited parent name or path." msgstr "Ugyldigt inherited parent navn eller sti" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -11166,6 +11241,10 @@ msgstr "Afbrudt" msgid "Copy Error" msgstr "Indlæs Fejl" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11216,10 +11295,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12868,6 +12943,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Erstattede %d forekomst(er)." + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/de.po b/editor/translations/de.po index fe874143876..c0ac945e57a 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -734,8 +734,9 @@ msgid "Line Number:" msgstr "Zeilennummer:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Suchbegriff wurde %d mal ersetzt." +#, fuzzy +msgid "%d replaced." +msgstr "Ersetzen..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5913,12 +5914,13 @@ msgid "Mesh is empty!" msgstr "Mesh ist leer!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Statischen Trimesh-Körper erzeugen" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Trimesh-Kollisionselement erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Statischen Konvex-Körper erzeugen" +msgid "Create Static Trimesh Body" +msgstr "Statischen Trimesh-Körper erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5929,11 +5931,30 @@ msgid "Create Trimesh Static Shape" msgstr "Trimesh-Statische-Form erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Form-Erstellung fehlgeschlagen!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Konvexe Form(en) erstellen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Ordner konnte nicht erstellt werden." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Konvexe Form(en) erstellen" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5985,18 +6006,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Statischen Trimesh-Körper erzeugen" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh-Kollisionselement erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Konvexe(s) Kollisionselement(e) erzeugen" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Konvexe(s) Kollisionselement(e) erzeugen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Umriss-Mesh erzeugen..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "UV1 zeigen" @@ -8421,7 +8481,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Keine Versionsverwaltungserweiterungen verfügbar." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fehler" @@ -9591,11 +9651,19 @@ msgid "Export With Debug" msgstr "Exportiere mit Debuginformationen" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Dieser Pfad existiert nicht." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Ungültige Projekt-Zipdatei, enthält keine ‚project.godot‘-Datei." #: editor/project_manager.cpp @@ -9603,11 +9671,13 @@ msgid "Please choose an empty folder." msgstr "Bitte einen leeren Ordner auswählen." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Eine ‚project.godot‘-Datei oder Zipdatei auswählen." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt." #: editor/project_manager.cpp @@ -10310,6 +10380,11 @@ msgstr "Prefix" msgid "Suffix" msgstr "Suffix" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Reguläre Ausdrücke" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Erweiterte Einstellungen" @@ -10347,7 +10422,8 @@ msgstr "" "Zahleroptionen vergleichen." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Pro-Ebene-Zähler" #: editor/rename_dialog.cpp @@ -10379,10 +10455,6 @@ msgstr "" "Minimale Anzahl an Ziffern für diesen Zähler.\n" "Fehlende Ziffern werden mit führenden Nullen ergänzt." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Reguläre Ausdrücke" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Nachbearbeitung" @@ -10392,11 +10464,13 @@ msgid "Keep" msgstr "Behalten" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase zu unter_strich" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "unter_strich zu CamelCase" #: editor/rename_dialog.cpp @@ -10415,6 +10489,16 @@ msgstr "Zu Großbuchstaben" msgid "Reset" msgstr "Zurücksetzen" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Reguläre Ausdrücke" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Gültige Zeichen:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Node umhängen" @@ -10881,7 +10965,8 @@ msgid "Invalid inherited parent name or path." msgstr "Ungültiger geerbter Name oder Pfad." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Skript ist gültig." #: editor/script_create_dialog.cpp @@ -10972,6 +11057,11 @@ msgstr "Unterprozess verbunden." msgid "Copy Error" msgstr "Fehlermeldung kopieren" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Grafikspeicher" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Haltepunkte auslassen" @@ -11020,10 +11110,6 @@ msgstr "Auflistung der Grafikspeichernutzung nach Ressource:" msgid "Total:" msgstr "Insgesamt:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Grafikspeicher" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ressourcenpfad" @@ -12736,6 +12822,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Suchbegriff wurde %d mal ersetzt." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Statischen Konvex-Körper erzeugen" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Form-Erstellung fehlgeschlagen!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index fc524de9adf..3579069f144 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -691,7 +691,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5906,11 +5906,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Node erstellen" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5922,12 +5923,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Node erstellen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Node erstellen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Node erstellen" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5978,19 +5997,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Node erstellen" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Node erstellen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8490,7 +8547,7 @@ msgstr "Datei(en) öffnen" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9612,11 +9669,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9626,11 +9688,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" #: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10297,6 +10359,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Typ ändern" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10334,7 +10401,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10363,11 +10430,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Regular Expressions" -msgstr "Typ ändern" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10377,11 +10439,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10401,6 +10463,15 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Typ ändern" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10864,7 +10935,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10965,6 +11036,10 @@ msgstr "Verbindung zu Node:" msgid "Copy Error" msgstr "Connections editieren" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11015,10 +11090,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index c1b2932a6f6..a8bde3c192f 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -661,7 +661,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5634,11 +5634,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5650,11 +5650,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5705,18 +5721,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8082,7 +8135,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9166,11 +9219,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9178,11 +9236,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9827,6 +9885,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9862,7 +9924,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9891,10 +9953,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9904,11 +9962,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9927,6 +9985,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10366,7 +10432,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10457,6 +10523,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10505,10 +10575,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 417def808da..b82c0fbff8a 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -693,8 +693,9 @@ msgid "Line Number:" msgstr "Αρ. γραμμής:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Αντικαταστάθηκαν %d εμφανίσεις." +#, fuzzy +msgid "%d replaced." +msgstr "Αντικατάσταση..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5878,12 +5879,13 @@ msgid "Mesh is empty!" msgstr "Το πλέγμα είναι άδειο!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Δημιουργία στατικού κυρτού σώματος" +msgid "Create Static Trimesh Body" +msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape" msgstr "Δημιουργία Στατικού Σχήματος Πλέγματος Τριγώνων" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Αποτυχία δημιουργίας σχημάτων!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Δημιουργία Κυρτών Σχημάτων" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Αδύνατη η δημιουργία φακέλου." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Δημιουργία Κυρτών Σχημάτων" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5949,18 +5970,57 @@ msgstr "Πλέγμα..." msgid "Create Trimesh Static Body" msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Δημιουργία πλέγματος περιγράμματος..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Εμφάνιση UV1" @@ -8387,7 +8447,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Σφάλμα" @@ -9553,11 +9613,19 @@ msgid "Export With Debug" msgstr "Εξαγωγή με αποσφαλμάτωση" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Η διαδρομή δεν υπάρχει." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Σφάλμα ανοίγματος αρχείου πακέτου, δεν είναι σε μορφή ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Άκυρο αρχείο έργου «.zip», δεν περιέχει αρχείο «project.godot»." #: editor/project_manager.cpp @@ -9565,11 +9633,13 @@ msgid "Please choose an empty folder." msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Παρακαλούμε επιλέξτε ένα αρχείο «project.godot» ή «.zip»." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Ο κατάλογος περιέχει ήδη ένα έργο της Godot." #: editor/project_manager.cpp @@ -10268,6 +10338,11 @@ msgstr "Πρόθεμα" msgid "Suffix" msgstr "Επίθεμα" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Κανονικές Εκφράσεις" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Προχωρημένες Επιλογές" @@ -10305,7 +10380,8 @@ msgstr "" "Σύγκριση επιλογών μετρητή." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Μετρητής Ανά Επίπεδο" #: editor/rename_dialog.cpp @@ -10336,10 +10412,6 @@ msgstr "" "Ελάχιστος αριθμός ψηφίων μετρητή.\n" "Τα εναπομείναντα ψηφία συμπληρώνονται με μπροστινά μηδενικά." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Κανονικές Εκφράσεις" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Μετεπεξεργασία" @@ -10349,11 +10421,13 @@ msgid "Keep" msgstr "Διατήρηση" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase σε under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored σε CamelCase" #: editor/rename_dialog.cpp @@ -10372,6 +10446,16 @@ msgstr "Κάνε Κεφαλαία" msgid "Reset" msgstr "Επαναφορά" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Κανονικές Εκφράσεις" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Έγκυροι χαρακτήρες:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Επαναπροσδιορισμός Γονέα Κόμβου" @@ -10841,7 +10925,8 @@ msgid "Invalid inherited parent name or path." msgstr "Άκυρο όνομα κληρονομημένου γονέα ή διαδρομή." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Έγκυρη δέσμη ενεργειών." #: editor/script_create_dialog.cpp @@ -10932,6 +11017,11 @@ msgstr "Η παιδική διεργασία συνδέθηκε." msgid "Copy Error" msgstr "Αντιγραφή σφάλματος" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Βίντεο μνήμη" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Παράλειψη Σημείων Διακοπής" @@ -10982,10 +11072,6 @@ msgstr "Λίστα χρήσης βίντεο-μνήμης ανά πόρο:" msgid "Total:" msgstr "Συνολικά:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Βίντεο μνήμη" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Διαδρομή πόρου" @@ -12688,6 +12774,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη msgid "Constants cannot be modified." msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Δημιουργία στατικού κυρτού σώματος" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Αποτυχία δημιουργίας σχημάτων!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index f8818961c6f..96ee7aea8d1 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -690,8 +690,9 @@ msgid "Line Number:" msgstr "Lineo-Numeron:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Anstataŭigis %d apero(j)n." +#, fuzzy +msgid "%d replaced." +msgstr "Anstataŭigi..." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy @@ -5747,11 +5748,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Ne povis krei dosierujon." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5763,11 +5765,28 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Ne povis krei dosierujon." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5818,18 +5837,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8203,7 +8259,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9294,11 +9350,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9306,11 +9367,11 @@ msgid "Please choose an empty folder." msgstr "Bonvolu, elektu malplenan dosierujon." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9970,6 +10031,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10005,7 +10070,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10034,10 +10099,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10047,11 +10108,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10070,6 +10131,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10511,7 +10580,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10609,6 +10678,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10657,10 +10730,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12192,6 +12261,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Anstataŭigis %d apero(j)n." + #, fuzzy #~ msgid "Brief Description" #~ msgstr "Priskribo:" diff --git a/editor/translations/es.po b/editor/translations/es.po index 60799c01242..6bf8a88ad6d 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -730,8 +730,9 @@ msgid "Line Number:" msgstr "Número de Línea:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d ocurrencia(s) reemplazada(s)." +#, fuzzy +msgid "%d replaced." +msgstr "Reemplazar..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5913,12 +5914,13 @@ msgid "Mesh is empty!" msgstr "¡El Mesh está vacío!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Crear StaticBody Triangular" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Crear Collider Triangular Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Crear Static Convex Body" +msgid "Create Static Trimesh Body" +msgstr "Crear StaticBody Triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5929,11 +5931,30 @@ msgid "Create Trimesh Static Shape" msgstr "Crear Shape Estático Triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "¡Falló en la creación de los shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Crear Shape(s) Convexo(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "No se pudo crear la carpeta." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Crear Shape(s) Convexo(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5984,18 +6005,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Crear StaticBody Triangular" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crear Collider Triangular Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Crear Collider Convexo Hermano(s)" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Crear Collider Convexo Hermano(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Crear Outline Mesh..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Ver UV1" @@ -8408,7 +8468,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "No hay addons de VCS disponibles." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" @@ -9579,11 +9639,19 @@ msgid "Export With Debug" msgstr "Exportar Con Depuración" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "La ruta no existe." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'." @@ -9592,11 +9660,13 @@ msgid "Please choose an empty folder." msgstr "Por favor elija una carpeta vacía." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Por favor selecciona un archivo 'project.godot' o '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "El directorio ya contiene un proyecto de Godot." #: editor/project_manager.cpp @@ -10295,6 +10365,11 @@ msgstr "Prefijo" msgid "Suffix" msgstr "Sufijo" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Expresiones regulares" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opciones Avanzadas" @@ -10332,7 +10407,8 @@ msgstr "" "Comparar opciones de contador." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Contador por Nivel" #: editor/rename_dialog.cpp @@ -10363,10 +10439,6 @@ msgstr "" "Número mínimo de dígitos para el contador.\n" "Los dígitos faltantes serán rellenados con ceros al principio." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Expresiones regulares" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-Procesado" @@ -10376,11 +10448,13 @@ msgid "Keep" msgstr "Conservar" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase a under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored a CamelCase" #: editor/rename_dialog.cpp @@ -10399,6 +10473,16 @@ msgstr "A mayúsculas" msgid "Reset" msgstr "Resetear" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Expresiones regulares" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Caracteres válidos:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar nodo" @@ -10864,7 +10948,8 @@ msgid "Invalid inherited parent name or path." msgstr "Nombre o ruta del padre heredado inválido." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "El script es válido." #: editor/script_create_dialog.cpp @@ -10955,6 +11040,11 @@ msgstr "Proceso hijo conectado." msgid "Copy Error" msgstr "Copiar Error" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Memoria de Vídeo" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Saltar Breakpoints" @@ -11003,10 +11093,6 @@ msgstr "Lista de uso de memoria de video por recurso:" msgid "Total:" msgstr "Total:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Memoria de Vídeo" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de Recursos" @@ -12717,6 +12803,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d ocurrencia(s) reemplazada(s)." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Crear Static Convex Body" + +#~ msgid "Failed creating shapes!" +#~ msgstr "¡Falló en la creación de los shapes!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index af40981c22c..5a9515ee877 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -700,8 +700,9 @@ msgid "Line Number:" msgstr "Numero de Línea:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d ocurrencia(s) Reemplazadas." +#, fuzzy +msgid "%d replaced." +msgstr "Reemplazar..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5878,12 +5879,13 @@ msgid "Mesh is empty!" msgstr "¡El Mesh está vacío!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Crear Static Trimesh Body" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Crear Collider Triangular Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Crear Static Convex Body" +msgid "Create Static Trimesh Body" +msgstr "Crear Static Trimesh Body" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape" msgstr "Crear Trimesh Static Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "¡Fallo al crear shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Crear Shape(s) Convexo(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "No se pudo crear la carpeta." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Crear Shape(s) Convexo(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5949,18 +5970,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Crear StaticBody Triangular" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crear Collider Triangular Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Crear Collider Convexo Hermano(s)" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Crear Collider Convexo Hermano(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Crear Outline Mesh..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Ver UV1" @@ -8372,7 +8432,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "No hay addons de VCS disponibles." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" @@ -9543,11 +9603,19 @@ msgid "Export With Debug" msgstr "Exportar Con Depuración" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "La ruta no existe." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'." @@ -9556,11 +9624,13 @@ msgid "Please choose an empty folder." msgstr "Por favor elegí una carpeta vacía." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Por favor elegí un archivo 'project.godot' o '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "El directorio ya contiene un proyecto de Godot." #: editor/project_manager.cpp @@ -10260,6 +10330,11 @@ msgstr "Prefijo" msgid "Suffix" msgstr "Sufijo" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Expresiones Regulares" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opciones Avanzadas" @@ -10297,7 +10372,8 @@ msgstr "" "Comparar opciones de contador." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Contador por nivel" #: editor/rename_dialog.cpp @@ -10328,10 +10404,6 @@ msgstr "" "Número mínimo de dígitos para el contador.\n" "Los dígitos faltantes serán rellenados con ceros al principio." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Expresiones Regulares" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-Procesado" @@ -10341,11 +10413,13 @@ msgid "Keep" msgstr "Conservar" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase a under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored a CamelCase" #: editor/rename_dialog.cpp @@ -10364,6 +10438,16 @@ msgstr "A Mayúsculas" msgid "Reset" msgstr "Resetear" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Expresiones Regulares" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Caracteres válidos:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar Nodo" @@ -10830,7 +10914,8 @@ msgid "Invalid inherited parent name or path." msgstr "Ruta o nombre del padre heredado inválido." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "El script es válido." #: editor/script_create_dialog.cpp @@ -10921,6 +11006,11 @@ msgstr "Proceso hijo conectado." msgid "Copy Error" msgstr "Copiar Error" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Mem. de Video" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Saltear Breakpoints" @@ -10969,10 +11059,6 @@ msgstr "Lista de Uso de Memoria de Video por Recurso:" msgid "Total:" msgstr "Total:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Mem. de Video" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de Recursos" @@ -12675,6 +12761,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d ocurrencia(s) Reemplazadas." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Crear Static Convex Body" + +#~ msgid "Failed creating shapes!" +#~ msgstr "¡Fallo al crear shapes!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/et.po b/editor/translations/et.po index 1db95acc83e..ff0a3d95354 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -669,7 +669,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5653,11 +5653,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5669,11 +5669,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5724,18 +5740,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8102,7 +8155,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9189,11 +9242,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9201,11 +9259,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9850,6 +9908,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9885,7 +9947,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9914,10 +9976,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9927,11 +9985,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9950,6 +10008,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10391,7 +10457,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10483,6 +10549,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10531,10 +10601,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index b9a682553e8..bf4634ba8d4 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -666,7 +666,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5639,11 +5639,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5710,18 +5726,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8087,7 +8140,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9171,11 +9224,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9832,6 +9890,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9867,7 +9929,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9896,10 +9958,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9909,11 +9967,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9932,6 +9990,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10462,6 +10528,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10510,10 +10580,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 5d071126c61..295a94d3228 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -712,8 +712,9 @@ msgid "Line Number:" msgstr "شماره خط:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "تعداد d% رخداد جایگزین شد." +#, fuzzy +msgid "%d replaced." +msgstr "جایگزینی" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5992,11 +5993,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "ناتوان در ساختن پوشه." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6008,12 +6010,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "ساختن %s جدید" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "ناتوان در ساختن پوشه." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "ساختن %s جدید" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6064,19 +6084,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "انتخاب شده را تغییر مقیاس بده" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8608,7 +8666,7 @@ msgstr "صدور مجموعه کاشی" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9747,11 +9805,16 @@ msgstr "صدور با اشکال زدا" #: editor/project_manager.cpp #, fuzzy -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "پرونده موجود نیست." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9759,11 +9822,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10437,6 +10500,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "انتقال را در انیمیشن تغییر بده" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10475,7 +10543,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10505,11 +10573,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Regular Expressions" -msgstr "انتقال را در انیمیشن تغییر بده" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10519,11 +10582,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10544,6 +10607,16 @@ msgstr "" msgid "Reset" msgstr "بازنشانی بزرگنمایی" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "کاراکترهای معتبر:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "گره تغییر والد" @@ -11018,7 +11091,7 @@ msgid "Invalid inherited parent name or path." msgstr "نام دارایی ایندکس نامعتبر." #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -11124,6 +11197,10 @@ msgstr "اتصال قطع شده" msgid "Copy Error" msgstr "خطاهای بارگذاری" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11174,10 +11251,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12850,6 +12923,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "تعداد d% رخداد جایگزین شد." + #, fuzzy #~ msgid "Brief Description" #~ msgstr "خلاصه توضیحات:" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index fe83f0860b7..644271f3ec6 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -687,8 +687,9 @@ msgid "Line Number:" msgstr "Rivinumero:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Korvattu %d osuvuutta." +#, fuzzy +msgid "%d replaced." +msgstr "Korvaa..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5835,12 +5836,13 @@ msgid "Mesh is empty!" msgstr "Mesh on tyhjä!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Luo konkaavi staattinen kappale" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Luo konkaavi törmäysmuoto sisareksi" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Luo konveksi staattinen kappale" +msgid "Create Static Trimesh Body" +msgstr "Luo konkaavi staattinen kappale" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5851,11 +5853,30 @@ msgid "Create Trimesh Static Shape" msgstr "Luo staattinen konkaavi muoto" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Muotojen luonti epäonnistui!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Luo konvekseja muotoja" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Kansiota ei voitu luoda." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Luo konvekseja muotoja" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5906,18 +5927,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Luo konkaavi staattinen kappale" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Luo konkaavi törmäysmuoto sisareksi" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Luo konvekseja törmäysmuotoja sisariksi" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Luo konvekseja törmäysmuotoja sisariksi" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Luo ääriviivoista Mesh..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Näytä UV1" @@ -8331,7 +8391,7 @@ msgstr "Laattavalikoima" msgid "No VCS addons are available." msgstr "VCS-lisäosia ei ole saatavilla." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Virhe" @@ -9496,11 +9556,19 @@ msgid "Export With Debug" msgstr "Vie debugaten" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Polkua ei ole olemassa." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Virhe avattaessa pakettitiedostoa, ei ZIP-muodossa." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Virheellinen '.zip' projektitiedosto; se ei sisällä 'project.godot' " "tiedostoa." @@ -9510,11 +9578,13 @@ msgid "Please choose an empty folder." msgstr "Ole hyvä ja valitse tyhjä kansio." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Ole hyvä ja valitse 'project.godot' tai '.zip' tiedosto." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Hakemisto sisältää jo Godot-projektin." #: editor/project_manager.cpp @@ -10209,6 +10279,11 @@ msgstr "Etuliite" msgid "Suffix" msgstr "Pääte" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Säännölliset lausekkeet" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Edistyneet asetukset" @@ -10246,7 +10321,8 @@ msgstr "" "Vertaa laskurin valintoja." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Per taso -laskuri" #: editor/rename_dialog.cpp @@ -10277,10 +10353,6 @@ msgstr "" "Pienin määrä numeromerkkejä laskurille.\n" "Puuttuvat numeromerkit täytetään edeltävillä nollilla." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Säännölliset lausekkeet" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Jälkikäsittely" @@ -10290,11 +10362,13 @@ msgid "Keep" msgstr "Pidä" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase ala_viivoiksi" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "ala_viivat CamelCaseksi" #: editor/rename_dialog.cpp @@ -10313,6 +10387,16 @@ msgstr "Isoiksi kirjaimiksi" msgid "Reset" msgstr "Palauta" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Säännölliset lausekkeet" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Kelvolliset merkit:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Vaihda solmun isäntää" @@ -10779,7 +10863,8 @@ msgid "Invalid inherited parent name or path." msgstr "Virheellinen peritty isännän nimi tai polku." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Skripti kelpaa." #: editor/script_create_dialog.cpp @@ -10870,6 +10955,11 @@ msgstr "Aliprosessi yhdistetty." msgid "Copy Error" msgstr "Kopioi virhe" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Näyttömuisti" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Sivuuta keskeytyskohdat" @@ -10918,10 +11008,6 @@ msgstr "Lista näyttömuistin käytöstä resurssikohtaisesti:" msgid "Total:" msgstr "Yhteensä:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Näyttömuisti" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Resurssipolku" @@ -12604,6 +12690,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Korvattu %d osuvuutta." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Luo konveksi staattinen kappale" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Muotojen luonti epäonnistui!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c8a2a20684f..89cd86eefd9 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -673,8 +673,9 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "" +#, fuzzy +msgid "%d replaced." +msgstr "Palitan" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5653,11 +5654,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5669,11 +5670,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5724,18 +5741,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8103,7 +8157,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9189,11 +9243,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9201,11 +9260,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9850,6 +9909,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9885,7 +9948,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9914,10 +9977,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9927,11 +9986,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9950,6 +10009,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10389,7 +10456,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10481,6 +10548,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10529,10 +10600,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index c5d3ffa985f..9e930d28d34 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -760,8 +760,9 @@ msgid "Line Number:" msgstr "Numéro de ligne :" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d occurrence(s) remplacée(s)." +#, fuzzy +msgid "%d replaced." +msgstr "Remplacer…" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5952,12 +5953,13 @@ msgid "Mesh is empty!" msgstr "Le maillage est vide !" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Créer un corps statique de type Trimesh" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Créer une collision Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Créer corps convexe statique" +msgid "Create Static Trimesh Body" +msgstr "Créer un corps statique de type Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5968,11 +5970,30 @@ msgid "Create Trimesh Static Shape" msgstr "Créer une forme Trimesh statique" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Échec de la création de formes !" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Créer une(des) forme(s) convexe(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Impossible de créer le dossier." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Créer une(des) forme(s) convexe(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6026,18 +6047,57 @@ msgstr "Maillages" msgid "Create Trimesh Static Body" msgstr "Créer un corps statique Trimesh" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Créer une collision Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Créer une(des) collision(s) convexe(s) sœur(s)" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Créer une(des) collision(s) convexe(s) sœur(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Créer un maillage de contour…" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Afficher l'UV1" @@ -8461,7 +8521,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Aucun addon VCS n'est disponible." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erreur" @@ -9636,11 +9696,19 @@ msgid "Export With Debug" msgstr "Exporter avec debug" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Le chemin vers ce fichier n'existe pas." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Erreur d'ouverture de paquetage, pas au format ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Fichier de projet « .zip » invalide, il ne contient pas de fichier « project." "godot »." @@ -9650,11 +9718,13 @@ msgid "Please choose an empty folder." msgstr "Veuillez choisir un dossier vide." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Veuillez choisir un fichier « project.godot » ou « .zip »." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Le répertoire contient déjà un projet Godot." #: editor/project_manager.cpp @@ -10355,6 +10425,11 @@ msgstr "Préfixe" msgid "Suffix" msgstr "Suffixe" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Expressions régulières" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Options avancées" @@ -10392,7 +10467,8 @@ msgstr "" "Comparez les options du compteur." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Compteur par niveau" #: editor/rename_dialog.cpp @@ -10423,10 +10499,6 @@ msgstr "" "Nombre minimum de chiffres pour le compteur.\n" "Les chiffres manquants sont complétés par des zéros en tête." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Expressions régulières" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-traitement" @@ -10436,11 +10508,13 @@ msgid "Keep" msgstr "Conserver" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase vers sous_ligné" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "sous_ligné vers CamelCase" #: editor/rename_dialog.cpp @@ -10459,6 +10533,16 @@ msgstr "Convertir en majuscule" msgid "Reset" msgstr "Réinitialiser" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Expressions régulières" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Caractères valides :" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Re-parenter le nœud" @@ -10923,7 +11007,8 @@ msgid "Invalid inherited parent name or path." msgstr "Nom ou chemin parent hérité invalide." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Script valide." #: editor/script_create_dialog.cpp @@ -11014,6 +11099,11 @@ msgstr "Processus enfant connecté." msgid "Copy Error" msgstr "Copier l'erreur" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Mémoire vidéo" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Passer les points d'arrêt" @@ -11063,10 +11153,6 @@ msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :" msgid "Total:" msgstr "Total :" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Mémoire vidéo" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Chemin de la ressource" @@ -12787,6 +12873,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d occurrence(s) remplacée(s)." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Créer corps convexe statique" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Échec de la création de formes !" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index f1db3d5a78f..7920e0513b4 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -667,7 +667,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5647,11 +5647,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5663,11 +5663,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5718,18 +5734,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8097,7 +8150,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9184,11 +9237,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9196,11 +9254,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9845,6 +9903,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9880,7 +9942,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9909,10 +9971,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9922,11 +9980,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9945,6 +10003,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10384,8 +10450,9 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." -msgstr "" +#, fuzzy +msgid "Script path/name is valid." +msgstr "Tá crann beochana bailí." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." @@ -10476,6 +10543,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10524,10 +10595,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 6a153b6f119..0509e77e018 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -721,8 +721,9 @@ msgid "Line Number:" msgstr "מספר השורה:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "" +#, fuzzy +msgid "%d replaced." +msgstr "החלפה…" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5994,11 +5995,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6010,12 +6011,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "יצירת %s חדש" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "לא ניתן ליצור תיקייה." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "יצירת %s חדש" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6066,19 +6085,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "יצירת מצולע" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "יצירת מצולע" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8593,7 +8650,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9725,11 +9782,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "הקובץ לא קיים." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9737,11 +9801,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10405,6 +10469,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "גרסה נוכחית:" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10445,7 +10514,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10475,10 +10544,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10488,11 +10553,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10514,6 +10579,15 @@ msgstr "אותיות גדולות" msgid "Reset" msgstr "איפוס התקריב" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "תווים תקפים:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10982,7 +11056,7 @@ msgid "Invalid inherited parent name or path." msgstr "שם מאפיין האינדקס שגוי." #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -11087,6 +11161,10 @@ msgstr "מנותק" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11137,10 +11215,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 86626e8dd40..f26820b011d 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -685,8 +685,9 @@ msgid "Line Number:" msgstr "लाइन नंबर:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "बदल दिया % डी घटना (एस) ।" +#, fuzzy +msgid "%d replaced." +msgstr "बदलने के" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5699,11 +5700,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5715,12 +5716,29 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "एक नया बनाएं" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "एक नया बनाएं" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5771,19 +5789,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "सदस्यता बनाएं" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8212,7 +8268,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9319,11 +9375,17 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "ज़िप फ़ाइल खोलने में त्रुटि, प्रारूप में नहीं।" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9331,11 +9393,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9986,6 +10048,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10021,7 +10087,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10050,10 +10116,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10063,11 +10125,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10087,6 +10149,14 @@ msgstr "" msgid "Reset" msgstr "रीसेट आकार" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10538,7 +10608,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10636,6 +10706,10 @@ msgstr "डिस्कनेक्ट" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10685,10 +10759,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12236,6 +12306,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "बदल दिया % डी घटना (एस) ।" + #, fuzzy #~ msgid "Brief Description" #~ msgstr "विवरण:" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index bc5abb76fc8..280116550ff 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -671,8 +671,9 @@ msgid "Line Number:" msgstr "Broj linije:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Zamijenjeno %d pojavljivanja." +#, fuzzy +msgid "%d replaced." +msgstr "Zamijeni" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5678,11 +5679,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5694,11 +5695,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5749,18 +5766,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8135,7 +8189,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9229,11 +9283,17 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9241,11 +9301,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9890,6 +9950,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9925,7 +9989,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9954,10 +10018,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9967,11 +10027,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9990,6 +10050,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10433,7 +10501,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10528,6 +10596,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10576,10 +10648,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12108,6 +12176,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Zamijenjeno %d pojavljivanja." + #, fuzzy #~ msgid "Brief Description" #~ msgstr "Opis:" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index c8f2deafff4..754f297fec0 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -718,8 +718,9 @@ msgid "Line Number:" msgstr "Sor Száma:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Lecserélve %d előfordulás." +#, fuzzy +msgid "%d replaced." +msgstr "Csere..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6144,12 +6145,13 @@ msgid "Mesh is empty!" msgstr "A háló üres!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Statikus Trimesh Test Létrehozása" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Trimesh Ütközési Testvér Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Statikus Konvex Test Létrehozása" +msgid "Create Static Trimesh Body" +msgstr "Statikus Trimesh Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6161,12 +6163,30 @@ msgid "Create Trimesh Static Shape" msgstr "Trimesh Alakzat Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Konvex Alakzat Létrehozása" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Körvonalkészítés sikertelen!" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Konvex Alakzat Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6218,19 +6238,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Trimesh Statikus Test Létrehozása" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh Ütközési Testvér Létrehozása" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Konvex Ütközési Testvér Létrehozása" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Konvex Ütközési Testvér Létrehozása" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Körvonalháló Létrehozása..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "UV1 Megtekintése" @@ -8769,7 +8827,7 @@ msgstr "TileSet-re..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9913,11 +9971,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "A fájl nem létezik." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9925,11 +9990,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10589,6 +10654,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Jelenlegi Verzió:" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10629,7 +10699,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10659,10 +10729,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10672,11 +10738,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10698,6 +10764,15 @@ msgstr "Mind Nagybetű" msgid "Reset" msgstr "Nagyítás Visszaállítása" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Érvényes karakterek:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11166,7 +11241,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Az animációs fa érvényes." #: editor/script_create_dialog.cpp @@ -11271,6 +11346,10 @@ msgstr "Kapcsolat bontva" msgid "Copy Error" msgstr "Hiba Másolása" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11321,10 +11400,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12904,6 +12979,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Lecserélve %d előfordulás." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Statikus Konvex Test Létrehozása" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/id.po b/editor/translations/id.po index aa88f1ad94f..3cd3ae4624a 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -708,8 +708,9 @@ msgid "Line Number:" msgstr "Nomor Baris:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "kejadian %d diganti." +#, fuzzy +msgid "%d replaced." +msgstr "Gantikan..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5850,12 +5851,13 @@ msgid "Mesh is empty!" msgstr "Mesh kosong!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Buat Badan Trimesh Statis" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Buat Trimesh Collision Sibling" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Buat Bodi Cembung Statis" +msgid "Create Static Trimesh Body" +msgstr "Buat Badan Trimesh Statis" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5866,11 +5868,30 @@ msgid "Create Trimesh Static Shape" msgstr "Buat Bentuk Trimesh Statis" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Gagal membuat bentuk!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Buat Bentuk Cembung" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Tidak dapat membuat folder." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Buat Bentuk Cembung" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5921,18 +5942,57 @@ msgstr "Jala" msgid "Create Trimesh Static Body" msgstr "Buat Tubuh Statis Trimesh" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Buat Trimesh Collision Sibling" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Buat Convex Collision Sibling" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Buat Convex Collision Sibling" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Buat Garis Mesh..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Tampilkan UV1" @@ -8349,7 +8409,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Tidak ada ekstensi VCS yang tersedia." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Galat" @@ -9521,11 +9581,19 @@ msgid "Export With Debug" msgstr "Ekspor dengan Awakutu" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Lokasi ini tidak ada." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Gagal saat membuka paket, tidak dalam bentuk zip." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Berkas proyek '.zip' tidak valid, tidak berisi berkas 'project.godot'." #: editor/project_manager.cpp @@ -9533,11 +9601,13 @@ msgid "Please choose an empty folder." msgstr "Silakan pilih direktori kosong." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Silakan pilih berkas 'project.godot' atau '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Direktori ini sudah berisi proyek Godot." #: editor/project_manager.cpp @@ -10233,6 +10303,11 @@ msgstr "Awalan" msgid "Suffix" msgstr "Akhiran" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Ekspresi Reguler" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opsi Lanjutan" @@ -10270,7 +10345,8 @@ msgstr "" "Bandingkan opsi penghitung." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Penghitung per Level" #: editor/rename_dialog.cpp @@ -10301,10 +10377,6 @@ msgstr "" "Jumlah digit minimum untuk penghitung.\n" "Digit yang hilang diisi dengan angka nol di depan." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Ekspresi Reguler" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Pasca Proses" @@ -10314,11 +10386,13 @@ msgid "Keep" msgstr "Pertahankan" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase ke under_score" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_score ke CamelCase" #: editor/rename_dialog.cpp @@ -10337,6 +10411,16 @@ msgstr "Jadikan Huruf Kapital" msgid "Reset" msgstr "Reset" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Ekspresi Reguler" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Karakter sah:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Pengindukan Ulang Node" @@ -10801,7 +10885,8 @@ msgid "Invalid inherited parent name or path." msgstr "Nama atau lokasi parent yang diwariskan tidak valid." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Skrip valid." #: editor/script_create_dialog.cpp @@ -10892,6 +10977,11 @@ msgstr "Proses anak terhubung." msgid "Copy Error" msgstr "Salin Galat" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Memori Video" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Lewati Breakpoint" @@ -10940,10 +11030,6 @@ msgstr "Daftar Penggunaan Memori Video oleh Resource:" msgid "Total:" msgstr "Total:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Memori Video" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Lokasi Resource" @@ -12572,6 +12658,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "kejadian %d diganti." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Buat Bodi Cembung Statis" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Gagal membuat bentuk!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/is.po b/editor/translations/is.po index 7a2250c0b24..d55e21cafa7 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -699,7 +699,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5710,11 +5710,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5726,11 +5726,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5781,19 +5797,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Breyta Viðbót" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Breyta Viðbót" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8191,7 +8245,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9286,11 +9340,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9298,11 +9357,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9954,6 +10013,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9989,7 +10052,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10018,10 +10081,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10031,11 +10090,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10054,6 +10113,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10497,7 +10564,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10588,6 +10655,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10636,10 +10707,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index a549df218c7..8c912c4b593 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -726,8 +726,9 @@ msgid "Line Number:" msgstr "Numero linea:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Rimpiazzate %d occorrenze." +#, fuzzy +msgid "%d replaced." +msgstr "Rimpiazza..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5905,12 +5906,13 @@ msgid "Mesh is empty!" msgstr "La mesh è vuota!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Crea Corpo Trimesh Statico" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Crea Fratello di Collisione Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Crea Corpo Convesso Statico" +msgid "Create Static Trimesh Body" +msgstr "Crea Corpo Trimesh Statico" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5921,11 +5923,30 @@ msgid "Create Trimesh Static Shape" msgstr "Crea Forma Statica Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Errore nella creazione delle forme!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Crea una o più forme Convesse" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Impossibile creare la cartella." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Crea una o più forme Convesse" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5977,18 +5998,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Crea Corpo Statico Trimesh" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crea Fratello di Collisione Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Crea Fratello(i) di Collisione Convessa" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Crea Fratello(i) di Collisione Convessa" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Crea Mesh di Outline..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Vista UV1" @@ -8408,7 +8468,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Non sono disponibili addons VCS." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Errore" @@ -9577,11 +9637,19 @@ msgid "Export With Debug" msgstr "Esporta Con Debug" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Percorso non esistente." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Errore nell'apertura del file package: non è in formato ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "File di progetto '.zip' non valido, non contiene un file 'project.godot'." @@ -9590,11 +9658,13 @@ msgid "Please choose an empty folder." msgstr "Si prega di scegliere una cartella vuota." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Si prega di scegliere un file 'project.godot' o '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "La Cartella contiene già un progetto di Godot." #: editor/project_manager.cpp @@ -10293,6 +10363,11 @@ msgstr "Prefisso" msgid "Suffix" msgstr "Suffisso" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Espressioni Regolari" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opzioni avanzate" @@ -10330,7 +10405,8 @@ msgstr "" "Confronta le opzioni del contatore." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Contatore per Livello" #: editor/rename_dialog.cpp @@ -10361,10 +10437,6 @@ msgstr "" "Numero minimo di cifre per il contatore.\n" "La cifre mancanti vengono riempite con zeri iniziali." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Espressioni Regolari" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-Processo" @@ -10374,11 +10446,13 @@ msgid "Keep" msgstr "Mantieni" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase a under_score" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_score a CamelCase" #: editor/rename_dialog.cpp @@ -10397,6 +10471,16 @@ msgstr "In Maiuscolo" msgid "Reset" msgstr "Reset" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Espressioni Regolari" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Caratteri validi:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparent Nodo" @@ -10861,7 +10945,8 @@ msgid "Invalid inherited parent name or path." msgstr "Nome o percorso genitore ereditato non valido." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Lo script è valido." #: editor/script_create_dialog.cpp @@ -10952,6 +11037,11 @@ msgstr "Processo Figlio Connesso." msgid "Copy Error" msgstr "Errore di Copia" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Mem Video" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Salta Punti di rottura" @@ -11000,10 +11090,6 @@ msgstr "Lista di Utilizzo Memoria Video per Risorsa:" msgid "Total:" msgstr "Totale:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Mem Video" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Percorso Risorsa" @@ -12707,6 +12793,15 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice." msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Rimpiazzate %d occorrenze." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Crea Corpo Convesso Statico" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Errore nella creazione delle forme!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 8d7ae3878b1..43bca13c132 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -716,8 +716,9 @@ msgid "Line Number:" msgstr "行番号:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d 箇所を置換しました。" +#, fuzzy +msgid "%d replaced." +msgstr "置換..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5853,12 +5854,13 @@ msgid "Mesh is empty!" msgstr "メッシュがありません!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "三角形メッシュ静的ボディを作成" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "三角形メッシュ兄弟コリジョンを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "静的凸状ボディを生成" +msgid "Create Static Trimesh Body" +msgstr "三角形メッシュ静的ボディを作成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5869,11 +5871,30 @@ msgid "Create Trimesh Static Shape" msgstr "三角形メッシュ静的シェイプを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "図形の作成に失敗しました!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "凸状シェイプを作成" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "フォルダを作成できませんでした。" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "凸状シェイプを作成" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5924,18 +5945,57 @@ msgstr "メッシュ" msgid "Create Trimesh Static Body" msgstr "三角形メッシュ静的ボディを作成" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "三角形メッシュ兄弟コリジョンを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "凸型兄弟関係コリジョンを生成" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "凸型兄弟関係コリジョンを生成" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "アウトラインメッシュを生成..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "UV1を表示" @@ -8355,7 +8415,7 @@ msgstr "タイルセット" msgid "No VCS addons are available." msgstr "VCSアドオンは利用できません。" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "エラー" @@ -9515,11 +9575,19 @@ msgid "Export With Debug" msgstr "デバッグ付きエクスポート" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "存在しないパスです。" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "パッケージファイルを開けませんでした、zip 形式ではありません。" + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "無効な '.zip' プロジェクトファイルです。'project.godot' ファイルが含まれてい" "ません。" @@ -9529,11 +9597,13 @@ msgid "Please choose an empty folder." msgstr "空のフォルダーを選択してください。" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "'project.godot' もしくは '.zip' ファイルを選択してください." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "ディレクトリにはGodotプロジェクトがすでに含まれています。" #: editor/project_manager.cpp @@ -10228,6 +10298,11 @@ msgstr "プレフィックス" msgid "Suffix" msgstr "サフィックス" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "正規表現" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "高度なオプション" @@ -10265,7 +10340,8 @@ msgstr "" "カウンタオプションを比較します。" #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "レベルごとのカウンタ" #: editor/rename_dialog.cpp @@ -10296,10 +10372,6 @@ msgstr "" "カウンタの最小桁数。\n" "欠落した数字は、先頭にゼロが埋め込まれます。" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "正規表現" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "ポストプロセス" @@ -10309,11 +10381,13 @@ msgid "Keep" msgstr "保持" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "キャメルケースをアンダースコアに" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "アンダースコアをキャメルケースに" #: editor/rename_dialog.cpp @@ -10332,6 +10406,16 @@ msgstr "大文字に" msgid "Reset" msgstr "リセット" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "正規表現" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "有効な文字:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "親ノードを変更" @@ -10794,7 +10878,8 @@ msgid "Invalid inherited parent name or path." msgstr "継承された親の名前またはパスが無効です。" #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "スクリプトは有効です。" #: editor/script_create_dialog.cpp @@ -10885,6 +10970,11 @@ msgstr "子プロセスが接続された。" msgid "Copy Error" msgstr "エラーをコピー" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "ビデオメモリー" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "ブレークポイントをスキップする" @@ -10933,10 +11023,6 @@ msgstr "リソースによるビデオメモリーの使用一覧:" msgid "Total:" msgstr "合計:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "ビデオメモリー" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "リソースのパス(ResourcePath)" @@ -12624,6 +12710,15 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d 箇所を置換しました。" + +#~ msgid "Create Static Convex Body" +#~ msgstr "静的凸状ボディを生成" + +#~ msgid "Failed creating shapes!" +#~ msgstr "図形の作成に失敗しました!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 4808e9177b8..16a2628500e 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -717,8 +717,9 @@ msgid "Line Number:" msgstr "ხაზის ნომერი:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "შეცვლილია %d დამთხვევები." +#, fuzzy +msgid "%d replaced." +msgstr "ჩანაცვლება" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5846,11 +5847,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5862,12 +5863,29 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "ახალი %s შექმნა" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "ახალი %s შექმნა" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5918,19 +5936,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "შექმნა" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "შექმნა" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8369,7 +8425,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9483,11 +9539,17 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "შეცდომა პაკეტის გახსნისას, უნდა იყოს zip ფორმატში." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9495,11 +9557,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10150,6 +10212,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10185,7 +10251,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10215,10 +10281,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10228,11 +10290,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10252,6 +10314,14 @@ msgstr "" msgid "Reset" msgstr "ზუმის საწყისზე დაყენება" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10705,7 +10775,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10803,6 +10873,10 @@ msgstr "კავშირის გაწყვეტა" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10852,10 +10926,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12408,6 +12478,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "შეცვლილია %d დამთხვევები." + #, fuzzy #~ msgid "Brief Description" #~ msgstr "აღწერა:" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 597a6d8b546..55bee75d3b6 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -696,8 +696,9 @@ msgid "Line Number:" msgstr "행 번호:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d개를 바꿨습니다." +#, fuzzy +msgid "%d replaced." +msgstr "바꾸기..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5812,12 +5813,13 @@ msgid "Mesh is empty!" msgstr "메시가 없습니다!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Static Trimesh Body 만들기" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Trimesh 충돌 형제 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Static Convex Body 만들기" +msgid "Create Static Trimesh Body" +msgstr "Static Trimesh Body 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5828,11 +5830,30 @@ msgid "Create Trimesh Static Shape" msgstr "Trimesh Static Shape 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Shape 만들기 실패!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Convex Shape 만들기" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "폴더를 만들 수 없습니다." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Convex Shape 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5883,18 +5904,57 @@ msgstr "메시" msgid "Create Trimesh Static Body" msgstr "Trimesh Static Body 만들기" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh 충돌 형제 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Convex 충돌 형제 만들기" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Convex 충돌 형제 만들기" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "윤곽 메시 만들기..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "UV1 보기" @@ -8302,7 +8362,7 @@ msgstr "타일셋" msgid "No VCS addons are available." msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없습니다." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "오류" @@ -9440,11 +9500,19 @@ msgid "Export With Debug" msgstr "디버그와 함께 내보내기" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "경로가 없습니다." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아닙니다." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "잘못된 '.zip' 프로젝트 파일입니다. 'project.godot' 파일을 갖고 있지 않습니다." @@ -9453,11 +9521,13 @@ msgid "Please choose an empty folder." msgstr "비어있는 폴더를 선택해주세요." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "'project.godot' 파일 또는 '.zip' 파일을 선택해주세요." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "디렉토리에 Godot 프로젝트가 이미 있습니다." #: editor/project_manager.cpp @@ -10148,6 +10218,11 @@ msgstr "접두사" msgid "Suffix" msgstr "접미사" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "정규 표현식" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "고급 설정" @@ -10185,7 +10260,8 @@ msgstr "" "카운터 설정과 비교합니다." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "단계 별 카운터" #: editor/rename_dialog.cpp @@ -10216,10 +10292,6 @@ msgstr "" "카운터의 최소 자릿수.\n" "빈 자리는 0으로 채웁니다." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "정규 표현식" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "후처리" @@ -10229,11 +10301,13 @@ msgid "Keep" msgstr "유지" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase를 under_scored로" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored를 CamelCase로" #: editor/rename_dialog.cpp @@ -10252,6 +10326,16 @@ msgstr "대문자화" msgid "Reset" msgstr "되돌리기" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "정규 표현식" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "올바른 문자:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "부모 노드 다시 지정" @@ -10710,7 +10794,8 @@ msgid "Invalid inherited parent name or path." msgstr "잘못된 상속된 부모 이름 또는 경로." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "스크립트가 올바릅니다." #: editor/script_create_dialog.cpp @@ -10801,6 +10886,11 @@ msgstr "자식 프로세스 연결됨." msgid "Copy Error" msgstr "복사 오류" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "비디오 메모리" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "중단점 넘기기" @@ -10849,10 +10939,6 @@ msgstr "리소스 별 비디오 메모리 사용량 목록:" msgid "Total:" msgstr "전체:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "비디오 메모리" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "리소스 경로" @@ -12503,6 +12589,15 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다." msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없습니다." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d개를 바꿨습니다." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Static Convex Body 만들기" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Shape 만들기 실패!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index f3118b99429..5f8d87a7a5c 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -702,7 +702,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5821,11 +5821,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5837,12 +5837,29 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Sukurti Naują" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Sukurti Naują" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5893,19 +5910,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Keisti Poligono Skalę" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8356,7 +8411,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9468,11 +9523,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9480,11 +9540,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10136,6 +10196,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10172,7 +10236,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10202,10 +10266,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10215,11 +10275,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10239,6 +10299,14 @@ msgstr "" msgid "Reset" msgstr "Atstatyti Priartinimą" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10691,7 +10759,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10787,6 +10855,10 @@ msgstr "Atsijungti" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10837,10 +10909,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index b6066df271b..84c4a0e584c 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -693,8 +693,9 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "" +#, fuzzy +msgid "%d replaced." +msgstr "Aizvietot" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5806,11 +5807,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5822,12 +5823,29 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Izveidot Jaunu %s" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Izveidot Jaunu %s" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5878,19 +5896,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Izveidot" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Izveidot" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8329,7 +8385,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9438,11 +9494,17 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9450,11 +9512,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10102,6 +10164,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10137,7 +10203,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10167,10 +10233,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10180,11 +10242,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10204,6 +10266,15 @@ msgstr "" msgid "Reset" msgstr "Atiestatīt tālummaiņu" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Derīgie simboli:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10655,7 +10726,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10754,6 +10825,10 @@ msgstr "Savienot" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10803,10 +10878,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 24d1f213e2f..de68081972e 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -659,7 +659,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5632,11 +5632,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5648,11 +5648,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5703,18 +5719,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8080,7 +8133,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9164,11 +9217,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9176,11 +9234,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9825,6 +9883,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9860,7 +9922,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9889,10 +9951,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9902,11 +9960,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9925,6 +9983,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10364,7 +10430,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10455,6 +10521,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10503,10 +10573,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index dbf8e76d3fd..b3deb290901 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -669,7 +669,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5648,11 +5648,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5664,11 +5664,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5719,18 +5735,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8096,7 +8149,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9180,11 +9233,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9192,11 +9250,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9841,6 +9899,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9876,7 +9938,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9905,10 +9967,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9918,11 +9976,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9941,6 +9999,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10380,7 +10446,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10471,6 +10537,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10519,10 +10589,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 311d94a9aaf..3803ad77317 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -665,7 +665,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5639,11 +5639,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5710,18 +5726,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8087,7 +8140,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9171,11 +9224,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9832,6 +9890,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9867,7 +9929,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9896,10 +9958,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9909,11 +9967,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9932,6 +9990,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10462,6 +10528,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10510,10 +10580,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 0207d83de59..ed332284c94 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -689,7 +689,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5686,11 +5686,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5702,11 +5702,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5757,18 +5773,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8144,7 +8197,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9237,11 +9290,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9249,11 +9307,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9899,6 +9957,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9934,7 +9996,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9963,10 +10025,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9976,11 +10034,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9999,6 +10057,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10441,7 +10507,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10532,6 +10598,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10580,10 +10650,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index dcbe8e6950d..09bec2c4aae 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -727,8 +727,9 @@ msgid "Line Number:" msgstr "Linjenummer:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Erstattet %d forekomst(er)." +#, fuzzy +msgid "%d replaced." +msgstr "Erstatt..." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy @@ -6221,11 +6222,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Kunne ikke opprette mappe." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6237,12 +6239,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Lag ny %s" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Kunne ikke opprette mappe." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Lag ny %s" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6293,19 +6313,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Lag Poly" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Lag Poly" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8859,7 +8917,7 @@ msgstr "TileSet..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9997,11 +10055,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Fil eksisterer ikke." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Feil ved åpning av pakkefil, ikke i zip format." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -10009,11 +10074,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10695,6 +10760,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Gjeldende Versjon:" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10735,7 +10805,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10765,10 +10835,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10778,11 +10844,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10804,6 +10870,15 @@ msgstr "Store versaler" msgid "Reset" msgstr "Nullstill Zoom" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Gyldige karakterer:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11278,7 +11353,7 @@ msgstr "Ugyldig indeks egenskap navn '%s' i node %s." #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Animasjonstre er gyldig." #: editor/script_create_dialog.cpp @@ -11386,6 +11461,10 @@ msgstr "Frakoblet" msgid "Copy Error" msgstr "Last Errors" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11436,10 +11515,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -13034,6 +13109,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Erstattet %d forekomst(er)." + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 39bca63defd..2f79bf52d95 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -721,8 +721,9 @@ msgid "Line Number:" msgstr "Regelnummer:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d voorgekomen waarde(s) vervangen." +#, fuzzy +msgid "%d replaced." +msgstr "Vervang..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5884,12 +5885,13 @@ msgid "Mesh is empty!" msgstr "Mesh is leeg!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Creëer een statisch tri-mesh lichaam" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Creëer Trimesh Botsing Broer" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Creëer een statisch convex lichaam" +msgid "Create Static Trimesh Body" +msgstr "Creëer een statisch tri-mesh lichaam" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5900,11 +5902,30 @@ msgid "Create Trimesh Static Shape" msgstr "Creëer Trimesh Static Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Shapes maken mislukt!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Creëer Convex Shape(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Kon map niet aanmaken." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Creëer Convex Shape(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5955,18 +5976,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Creëer Trimesh Statisch Lichaam" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Creëer Trimesh Botsing Broer" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Creëer Convex Collision Sibling(s)" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Creëer Convex Collision Sibling(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Creëer Outline Mesh..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Geef UV1 Weer" @@ -8380,7 +8440,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Geen VCS addons beschikbaar." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fout" @@ -9559,11 +9619,19 @@ msgid "Export With Debug" msgstr "Exporteer Met Debug" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Dit pad bestaat niet." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand." #: editor/project_manager.cpp @@ -9571,11 +9639,13 @@ msgid "Please choose an empty folder." msgstr "Kies alstublieft een lege map." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Map bevat al een Godot project." #: editor/project_manager.cpp @@ -10273,6 +10343,11 @@ msgstr "Voorvoegsel" msgid "Suffix" msgstr "Achtervoegsel" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Reguliere Expressie" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Geavanceerde opties" @@ -10310,7 +10385,8 @@ msgstr "" "Vergelijk tellersopties." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Per Niveau teller" #: editor/rename_dialog.cpp @@ -10343,10 +10419,6 @@ msgstr "" "Minimum aantal nummers voor de teller.\n" "Missende cijfers worden met voorloopnullen opgevuld." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Reguliere Expressie" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-Process" @@ -10356,11 +10428,13 @@ msgid "Keep" msgstr "Houd" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase naar under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored naar CamelCase" #: editor/rename_dialog.cpp @@ -10379,6 +10453,16 @@ msgstr "Naar hoofdletters" msgid "Reset" msgstr "Resetten" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Reguliere Expressie" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Geldige karakters:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Knoopouder wijzigen" @@ -10843,7 +10927,8 @@ msgid "Invalid inherited parent name or path." msgstr "Ongeldige overgenomen oudernaam of pad." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Script is geldig." #: editor/script_create_dialog.cpp @@ -10934,6 +11019,11 @@ msgstr "Kind proces verbonden." msgid "Copy Error" msgstr "Kopieer Fout" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Videogeheugen" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Breakpoint overslaan" @@ -10982,10 +11072,6 @@ msgstr "Lijst van videogeheugengebruik per bron:" msgid "Total:" msgstr "Totaal:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Videogeheugen" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Bronpad" @@ -12673,6 +12759,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d voorgekomen waarde(s) vervangen." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Creëer een statisch convex lichaam" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Shapes maken mislukt!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/or.po b/editor/translations/or.po index 5cddf8dee73..8645103d627 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -665,7 +665,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5638,11 +5638,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5654,11 +5654,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5709,18 +5725,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8086,7 +8139,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9170,11 +9223,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9182,11 +9240,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9831,6 +9889,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9866,7 +9928,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9895,10 +9957,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9908,11 +9966,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9931,6 +9989,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10370,7 +10436,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10461,6 +10527,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10509,10 +10579,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index e5e5e91d65f..19ed399df13 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -721,8 +721,9 @@ msgid "Line Number:" msgstr "Numer linii:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Zastąpiono %d wystąpień." +#, fuzzy +msgid "%d replaced." +msgstr "Zamień..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5868,12 +5869,13 @@ msgid "Mesh is empty!" msgstr "Siatka jest pusta!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Stwórz Static Trimesh Body" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Utwórz sąsiadującą trójsiatkę kolizji" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Stwórz statycznych ciało wypukłe" +msgid "Create Static Trimesh Body" +msgstr "Stwórz Static Trimesh Body" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5884,11 +5886,30 @@ msgid "Create Trimesh Static Shape" msgstr "Utwórz statyczny kształt trójsiatki" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Tworzenie kształtów nieudane!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Utwórz kształt wypukły" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Nie można utworzyć katalogu." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Utwórz kształt wypukły" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5939,18 +5960,57 @@ msgstr "Siatka" msgid "Create Trimesh Static Body" msgstr "Utwórz statyczne ciało trójsiatki" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Utwórz sąsiadującą trójsiatkę kolizji" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Utwórz wypukłego sąsiada kolizji" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Utwórz wypukłego sąsiada kolizji" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Utwórz siatkę zarysu..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Widok UV1" @@ -8360,7 +8420,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Brak dostępnych dodatków VCS." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Błąd" @@ -9526,11 +9586,19 @@ msgid "Export With Debug" msgstr "Eksport z debugowaniem" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Ścieżka nie istnieje." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Niewłaściwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"." @@ -9539,11 +9607,13 @@ msgid "Please choose an empty folder." msgstr "Proszę wybrać pusty folder." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Folder już zawiera projekt Godota." #: editor/project_manager.cpp @@ -10241,6 +10311,11 @@ msgstr "Przedrostek" msgid "Suffix" msgstr "Przyrostek" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Wyrażenia regularne" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opcje zaawansowane" @@ -10278,7 +10353,8 @@ msgstr "" "Porównaj opcje licznika." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Poziomowy licznik" #: editor/rename_dialog.cpp @@ -10309,10 +10385,6 @@ msgstr "" "Minimalna liczba cyfr dla licznika.\n" "Brakujące cyfry są wyrównywane zerami poprzedzającymi." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Wyrażenia regularne" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Przetwarzanie końcowe" @@ -10322,11 +10394,13 @@ msgid "Keep" msgstr "Bez zmian" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase na under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored na CamelCase" #: editor/rename_dialog.cpp @@ -10345,6 +10419,16 @@ msgstr "Na wielkie litery" msgid "Reset" msgstr "Resetuj" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Wyrażenia regularne" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Dopuszczalne znaki:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Zmień nadrzędny węzeł" @@ -10808,7 +10892,8 @@ msgid "Invalid inherited parent name or path." msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Skrypt jest prawidłowy." #: editor/script_create_dialog.cpp @@ -10899,6 +10984,11 @@ msgstr "Połączono z procesem potomnym." msgid "Copy Error" msgstr "Kopiuj błąd" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Pamięć wideo" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Pomiń punkty wstrzymania" @@ -10947,10 +11037,6 @@ msgstr "Zużycie pamięci wideo według zasobów:" msgid "Total:" msgstr "Całkowity:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Pamięć wideo" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ścieżka zasobu" @@ -12636,6 +12722,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Zastąpiono %d wystąpień." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Stwórz statycznych ciało wypukłe" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Tworzenie kształtów nieudane!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index e77bf47b816..8baec6f3763 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -698,7 +698,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5826,11 +5826,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5842,11 +5842,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5897,19 +5913,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Yar, Blow th' Selected Down!" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8377,7 +8431,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9486,11 +9540,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9498,11 +9557,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10159,6 +10218,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Swap yer Expression" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10195,7 +10259,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10224,11 +10288,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Regular Expressions" -msgstr "Swap yer Expression" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10238,11 +10297,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10261,6 +10320,15 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Swap yer Expression" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10718,7 +10786,7 @@ msgid "Invalid inherited parent name or path." msgstr "Yer index property name be thrown overboard!" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10818,6 +10886,10 @@ msgstr "Slit th' Node" msgid "Copy Error" msgstr "Slit th' Node" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10868,10 +10940,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 9cec12685b7..e8e94eced4c 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -763,8 +763,9 @@ msgid "Line Number:" msgstr "Número da Linha:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d ocorrência(s) substituída(s)." +#, fuzzy +msgid "%d replaced." +msgstr "Substituir..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5926,12 +5927,13 @@ msgid "Mesh is empty!" msgstr "Mesh está vazia!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Criar Corpo Trimesh Estático" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Criar Colisão Trimesh Irmã" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Criar Corpo Convexo Estático" +msgid "Create Static Trimesh Body" +msgstr "Criar Corpo Trimesh Estático" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5942,11 +5944,30 @@ msgid "Create Trimesh Static Shape" msgstr "Criar Forma Estática Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Falha ao criar formas!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Criar Forma(s) Convexa(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Impossível criar a pasta." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Criar Forma(s) Convexa(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5997,18 +6018,57 @@ msgstr "Malha" msgid "Create Trimesh Static Body" msgstr "Criar Corpo Trimesh Estático" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Criar Colisão Trimesh Irmã" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Criar Colisão Convexa Irmã(s)" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Criar Colisão Convexa Irmã(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Criar Malha de Contorno..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Visualizar UV1" @@ -8419,7 +8479,7 @@ msgstr "Conjunto de Telha" msgid "No VCS addons are available." msgstr "Nenhum complemento VCS está disponível." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erro" @@ -9585,11 +9645,19 @@ msgid "Export With Debug" msgstr "Exportar Com Depuração" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "O caminho não existe." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Erro ao abrir arquivo compactado, não está no formato ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Projeto '.zip' inválido, o projeto não contém um arquivo 'project.godot'." @@ -9598,11 +9666,13 @@ msgid "Please choose an empty folder." msgstr "Por favor, escolha uma pasta vazia." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Por favor, escolha um arquivo 'project.godot' ou '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "O diretório já contém um projeto Godot." #: editor/project_manager.cpp @@ -10300,6 +10370,11 @@ msgstr "Prefixo" msgid "Suffix" msgstr "Sufixo" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Expressões regulares" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opções Avançadas" @@ -10337,7 +10412,8 @@ msgstr "" "Compare as opções do contador." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Contador de nível" #: editor/rename_dialog.cpp @@ -10368,10 +10444,6 @@ msgstr "" "Número mínimo de dígitos para o contador.\n" "Os dígitos ausentes são preenchidos com zeros à esquerda." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Expressões regulares" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Pós-Processamento" @@ -10381,11 +10453,13 @@ msgid "Keep" msgstr "Manter" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase para under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored para CamelCase" #: editor/rename_dialog.cpp @@ -10404,6 +10478,16 @@ msgstr "Para Maiúscula" msgid "Reset" msgstr "Recompor" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Expressões regulares" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Caracteres válidos:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reparentar Nó" @@ -10867,7 +10951,8 @@ msgid "Invalid inherited parent name or path." msgstr "Nome ou caminho do pai herdado inválido." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Script válido." #: editor/script_create_dialog.cpp @@ -10958,6 +11043,11 @@ msgstr "Processo Filho Conectado." msgid "Copy Error" msgstr "Copiar Erro" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Mem. de Vídeo" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Pular Breakpoints" @@ -11006,10 +11096,6 @@ msgstr "Lista de Uso Memória de Vídeo por Recurso:" msgid "Total:" msgstr "Total:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Mem. de Vídeo" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Caminho do Recurso" @@ -12695,6 +12781,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d ocorrência(s) substituída(s)." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Criar Corpo Convexo Estático" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Falha ao criar formas!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index d293860dec2..8f8c1476fb9 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -698,8 +698,9 @@ msgid "Line Number:" msgstr "Numero da linha:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Substituído %d ocorrência(s)." +#, fuzzy +msgid "%d replaced." +msgstr "Substituir..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5848,12 +5849,13 @@ msgid "Mesh is empty!" msgstr "A Malha está vazia!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Criar corpo estático Trimesh" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Criar irmão de colisão Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Criar corpo estático convexo" +msgid "Create Static Trimesh Body" +msgstr "Criar corpo estático Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5864,11 +5866,30 @@ msgid "Create Trimesh Static Shape" msgstr "Criar Forma Estática Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Falha na criação de formas!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Criar Forma(s) Convexa(s)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Impossível criar pasta." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Criar Forma(s) Convexa(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5919,18 +5940,57 @@ msgstr "Malha" msgid "Create Trimesh Static Body" msgstr "Criar corpo estático Trimesh" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Criar irmão de colisão Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Criar Irmão(s) de Colisão Convexa" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Criar Irmão(s) de Colisão Convexa" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Criar Malha de Contorno..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Ver UV1" @@ -8335,7 +8395,7 @@ msgstr "TileSet" msgid "No VCS addons are available." msgstr "Não existem addons VCS disponíveis." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erro" @@ -9496,11 +9556,19 @@ msgid "Export With Debug" msgstr "Exportar com Depuração" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "O Caminho não existe." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Erro ao abrir ficheiro comprimido, não está no formato ZIP." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Ficheiro de projeto '.zip' inválido, não contém um ficheiro 'project.godot'." @@ -9509,11 +9577,13 @@ msgid "Please choose an empty folder." msgstr "Por favor escolha uma pasta vazia." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Escolha um ficheiro 'project.godot' ou '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "A pasta já contém um projeto Godot." #: editor/project_manager.cpp @@ -10211,6 +10281,11 @@ msgstr "Prefixo" msgid "Suffix" msgstr "Sufixo" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Expressões Regulares" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opções Avançadas" @@ -10248,7 +10323,8 @@ msgstr "" "Comparar opções do contador." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Contador por nível" #: editor/rename_dialog.cpp @@ -10279,10 +10355,6 @@ msgstr "" "Número mínimo de dígitos para o contador.\n" "Dígitos ausentes são preenchidos com zeros." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Expressões Regulares" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Pós-processamento" @@ -10292,11 +10364,13 @@ msgid "Keep" msgstr "Manter" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase para under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored para CamelCase" #: editor/rename_dialog.cpp @@ -10315,6 +10389,16 @@ msgstr "Para Maiúsculas" msgid "Reset" msgstr "Repor" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Expressões Regulares" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Carateres válidos:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Recolocar Nó" @@ -10776,7 +10860,8 @@ msgid "Invalid inherited parent name or path." msgstr "Nome ou Caminho de parente herdado inválido." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Script é válido." #: editor/script_create_dialog.cpp @@ -10867,6 +10952,11 @@ msgstr "Processo filho conectado." msgid "Copy Error" msgstr "Copiar Erro" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Memória Vídeo" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Saltar Pontos de Paragem" @@ -10915,10 +11005,6 @@ msgstr "Lista de utilização de Memória Vídeo por recurso:" msgid "Total:" msgstr "Total:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Memória Vídeo" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Caminho do recurso" @@ -12600,6 +12686,15 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Substituído %d ocorrência(s)." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Criar corpo estático convexo" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Falha na criação de formas!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index e73e0c1703f..464f5ba57a3 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -679,8 +679,9 @@ msgid "Line Number:" msgstr "Linia Numărul:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Înlocuit %d potriviri." +#, fuzzy +msgid "%d replaced." +msgstr "Înlocuiți" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5999,12 +6000,13 @@ msgid "Mesh is empty!" msgstr "Mesh-ul este gol!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Creează un Corp Static Trimesh" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Creează un Frate de Coliziune Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Creează un Corp Static Convex" +msgid "Create Static Trimesh Body" +msgstr "Creează un Corp Static Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6016,12 +6018,30 @@ msgid "Create Trimesh Static Shape" msgstr "Creează o Formă Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Creează o Formă Convexă" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Nu s-a putut creea un contur!" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Creează o Formă Convexă" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6072,19 +6092,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "Creează un Corp Static Trimesh" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Creează un Frate de Coliziune Trimesh" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Creează un Frate de Coliziune Convex" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Creează un Frate de Coliziune Convex" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Se Creează un Mesh de Contur..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Vizionare UV1" @@ -8613,7 +8671,7 @@ msgstr "Set_de_Plăci..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9746,11 +9804,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Fișierul nu există." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9758,11 +9823,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10428,6 +10493,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Versiune Curentă:" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10468,7 +10538,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10498,10 +10568,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10511,11 +10577,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10535,6 +10601,15 @@ msgstr "" msgid "Reset" msgstr "Resetați Zoom-area" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Caractere valide:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11003,7 +11078,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Arborele Animației este valid." #: editor/script_create_dialog.cpp @@ -11108,6 +11183,10 @@ msgstr "Deconectat" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11157,10 +11236,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12726,6 +12801,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Înlocuit %d potriviri." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Creează un Corp Static Convex" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 7ed36f1e1e3..f21dc93c643 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -748,8 +748,9 @@ msgid "Line Number:" msgstr "Номер строки:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Заменено %d совпадений." +#, fuzzy +msgid "%d replaced." +msgstr "Заменить..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5895,12 +5896,13 @@ msgid "Mesh is empty!" msgstr "Полисетка пуста!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Создать вогнутое статичное тело" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Создать вогнутую область столкновения" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Создать выпуклое статичное тело" +msgid "Create Static Trimesh Body" +msgstr "Создать вогнутое статичное тело" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5912,11 +5914,30 @@ msgid "Create Trimesh Static Shape" msgstr "Создать вогнутую форму" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Не удалось создать форму!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Создать выпуклую форму(ы)" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Не удалось создать папку." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Создать выпуклую форму(ы)" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5967,19 +5988,57 @@ msgstr "Массив" msgid "Create Trimesh Static Body" msgstr "Создать вогнутое статичное тело" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Создать вогнутую область столкновения" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Создать выпуклую область столкновения" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Создать выпуклую область столкновения" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Создать полисетку обводки..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Просмотр UV1" @@ -8393,7 +8452,7 @@ msgstr "Набор тайлов" msgid "No VCS addons are available." msgstr "Нет доступных VCS плагинов." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Ошибка" @@ -9565,11 +9624,19 @@ msgid "Export With Debug" msgstr "Экспорт в режиме отладки" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Путь не существует." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Ошибка при открытии файла пакета, не в формате zip." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Недействительный '.zip' файл проекта, не содержит файл 'project.godot'." @@ -9578,11 +9645,13 @@ msgid "Please choose an empty folder." msgstr "Пожалуйста, выберите пустую папку." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Пожалуйста, выберите файл 'project.godot' или '.zip'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Каталог уже содержит проект Godot." #: editor/project_manager.cpp @@ -10279,6 +10348,11 @@ msgstr "Префикс" msgid "Suffix" msgstr "Суффикс" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Регулярное выражение" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Дополнительные параметры" @@ -10316,7 +10390,8 @@ msgstr "" "Сравните параметры счетчика." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Счетчик уровня" #: editor/rename_dialog.cpp @@ -10349,10 +10424,6 @@ msgstr "" "Минимальное количество цифр для счетчика.\n" "Недостающие цифры заполняются нулями." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Регулярное выражение" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Пост-обработка" @@ -10362,11 +10433,13 @@ msgid "Keep" msgstr "Оставить оригинал" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "CamelCase в under_scored" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "under_scored к CamelCase" #: editor/rename_dialog.cpp @@ -10385,6 +10458,16 @@ msgstr "В верхний регистр" msgid "Reset" msgstr "Сбросить" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Регулярное выражение" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Допустимые символы:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Переподчинить узел" @@ -10849,7 +10932,8 @@ msgid "Invalid inherited parent name or path." msgstr "Неверное имя или путь наследуемого предка." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Скрипт корректен." #: editor/script_create_dialog.cpp @@ -10940,6 +11024,11 @@ msgstr "Дочерний процесс связан." msgid "Copy Error" msgstr "Копировать ошибку" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Видео память" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Пропустить точки останова" @@ -10989,10 +11078,6 @@ msgstr "Список использования видеопамяти ресу msgid "Total:" msgstr "Всего:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Видео память" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Путь к ресурсу" @@ -12677,6 +12762,15 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "Константы не могут быть изменены." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Заменено %d совпадений." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Создать выпуклое статичное тело" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Не удалось создать форму!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/si.po b/editor/translations/si.po index bd57c6a7820..98432aea622 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -687,7 +687,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5689,11 +5689,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5705,11 +5705,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5760,18 +5776,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8152,7 +8205,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9246,11 +9299,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9258,11 +9316,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9907,6 +9965,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9942,7 +10004,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9971,10 +10033,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9984,11 +10042,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10007,6 +10065,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10449,7 +10515,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10541,6 +10607,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10589,10 +10659,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index a81d8426165..995ab69e47f 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -696,7 +696,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5854,11 +5854,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Vytvoriť adresár" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5870,12 +5871,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Vytvoriť adresár" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Vytvoriť adresár" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Vytvoriť adresár" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5926,19 +5945,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Vytvoriť adresár" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Vytvoriť adresár" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8413,7 +8470,7 @@ msgstr "Súbor:" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9530,11 +9587,17 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9542,11 +9605,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10206,6 +10269,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10241,7 +10308,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10270,10 +10337,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10283,11 +10346,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10306,6 +10369,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10763,7 +10834,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10865,6 +10936,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10915,10 +10990,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 6f63bb74838..b2f7a70afa7 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -726,8 +726,9 @@ msgid "Line Number:" msgstr "Številka Vrste:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Zamenjana %d ponovitev/e." +#, fuzzy +msgid "%d replaced." +msgstr "Zamenjaj" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6122,12 +6123,12 @@ msgid "Mesh is empty!" msgstr "Model je prazen!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Ustvari Statično Telo TriModel" +msgid "Couldn't create a Trimesh collision shape." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "" +msgid "Create Static Trimesh Body" +msgstr "Ustvari Statično Telo TriModel" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6138,12 +6139,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Ustvari Nov %s" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Mape ni mogoče ustvariti." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Ustvari Nov %s" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6194,19 +6213,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Ustvarite Poligon" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Ustvarite Poligon" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8725,7 +8782,7 @@ msgstr "Izvozi Ploščno Zbirko" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9858,11 +9915,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Datoteka ne obstaja." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9871,11 +9935,11 @@ msgstr "Izberite prazno mapo." #: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Izberite datoteko 'projekt.godot'." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10537,6 +10601,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Trenutna Različica:" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10577,7 +10646,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10607,10 +10676,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10620,11 +10685,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10644,6 +10709,15 @@ msgstr "" msgid "Reset" msgstr "Ponastavi Povečavo/Pomanjšavo" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Veljavni znaki:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11112,7 +11186,7 @@ msgstr "Neveljaveno prevzeto ime ali pot nadrejenega" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Drevo animacije je veljavno." #: editor/script_create_dialog.cpp @@ -11217,6 +11291,10 @@ msgstr "Nepovezano" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11267,10 +11345,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12876,6 +12950,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Zamenjana %d ponovitev/e." + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 3c55191a34d..07f9b1dc462 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -673,8 +673,9 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "" +#, fuzzy +msgid "%d replaced." +msgstr "Zëvendëso..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5912,11 +5913,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5928,11 +5929,28 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Nuk mund të krijoj folderin." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5983,19 +6001,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Krijo një Poligon" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Krijo një Poligon" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8402,7 +8458,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9510,11 +9566,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Skedari nuk egziston." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9522,11 +9585,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10179,6 +10242,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Versioni Aktual:" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10214,7 +10282,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10243,10 +10311,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10256,11 +10320,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10279,6 +10343,15 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Karakteret e lejuar:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10735,7 +10808,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10837,6 +10910,10 @@ msgstr "U Shkëput" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10887,10 +10964,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 366c12b77c6..ecc96cf02e9 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -722,8 +722,9 @@ msgid "Line Number:" msgstr "Број линије:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Замени %d појаве/а." +#, fuzzy +msgid "%d replaced." +msgstr "Замени..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6152,12 +6153,13 @@ msgid "Mesh is empty!" msgstr "Мрежа је празна!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Направи статичо тело од троуглова" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Направи троугластог сударног брата" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Направи конвексно статичко тело" +msgid "Create Static Trimesh Body" +msgstr "Направи статичо тело од троуглова" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6169,12 +6171,30 @@ msgid "Create Trimesh Static Shape" msgstr "Направи фигуру од троуглова" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Направи конвексну фигуру" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Неуспех при прављењу директоријума." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Направи конвексну фигуру" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6225,19 +6245,57 @@ msgstr "Мрежа" msgid "Create Trimesh Static Body" msgstr "Направи троугласто статично тело" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Направи троугластог сударног брата" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Направи конвексног сударног брата" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Направи конвексног сударног брата" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Направи ивичну мрежу..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8819,7 +8877,7 @@ msgstr "TileSet..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Грешка" @@ -9977,11 +10035,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Путања не постоји." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9989,11 +10054,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10659,6 +10724,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Постави правоугаони регион" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10699,7 +10769,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10729,10 +10799,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10742,11 +10808,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10768,6 +10834,15 @@ msgstr "Велика слова" msgid "Reset" msgstr "Ресетуј увеличање" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Важећа слова:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11239,7 +11314,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Анимационо дрво је важеће." #: editor/script_create_dialog.cpp @@ -11351,6 +11426,10 @@ msgstr "Веза прекинута" msgid "Copy Error" msgstr "Учитај грешке" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11401,10 +11480,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12981,6 +13056,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Замени %d појаве/а." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Направи конвексно статичко тело" + #, fuzzy #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index e55a90f6f8c..ecccf23b27e 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -696,7 +696,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5718,11 +5718,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5734,11 +5734,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5789,19 +5805,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Napravi" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Napravi" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8219,7 +8273,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9320,11 +9374,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9332,11 +9391,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9985,6 +10044,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10020,7 +10083,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10049,10 +10112,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10062,11 +10121,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10085,6 +10144,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10529,7 +10596,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10622,6 +10689,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10671,10 +10742,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 0da65311213..6166371e03a 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -709,8 +709,9 @@ msgid "Line Number:" msgstr "Radnummer:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Ersatte %d förekomst(er)." +#, fuzzy +msgid "%d replaced." +msgstr "Ersätt..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6069,11 +6070,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Kunde inte skapa mapp." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6085,12 +6087,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Skapa Ny" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Kunde inte skapa mapp." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Skapa Ny" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6141,19 +6161,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Skapa Prenumeration" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Skapa Prenumeration" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8669,7 +8727,7 @@ msgstr "TileSet..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fel" @@ -9797,11 +9855,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Sökvägen finns inte." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Fel vid öppning av paketetfil, inte i zip-format." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9809,11 +9874,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10480,6 +10545,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Nuvarande Version:" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10520,7 +10590,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10550,10 +10620,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10563,11 +10629,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10589,6 +10655,15 @@ msgstr "Versaler" msgid "Reset" msgstr "Återställ Zoom" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Giltiga tecken:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Byt Förälder-Node" @@ -11062,7 +11137,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Skript giltigt" #: editor/script_create_dialog.cpp @@ -11169,6 +11244,10 @@ msgstr "Barnprocess Ansluten" msgid "Copy Error" msgstr "Fel" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11218,10 +11297,6 @@ msgstr "" msgid "Total:" msgstr "Totalt:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12822,6 +12897,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Ersatte %d förekomst(er)." + #, fuzzy #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 0c08e2f5658..f4c99500793 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -688,7 +688,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5688,11 +5688,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5704,11 +5704,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5759,18 +5775,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8149,7 +8202,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9241,11 +9294,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9253,11 +9311,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9904,6 +9962,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9939,7 +10001,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9968,10 +10030,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9981,11 +10039,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10004,6 +10062,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10447,7 +10513,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10538,6 +10604,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10586,10 +10656,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 2efe179ce66..5306a32fb56 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -667,7 +667,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5640,11 +5640,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5656,11 +5656,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5711,18 +5727,55 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8088,7 +8141,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9173,11 +9226,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9185,11 +9243,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9834,6 +9892,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9869,7 +9931,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9898,10 +9960,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9911,11 +9969,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9934,6 +9992,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10373,7 +10439,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10464,6 +10530,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10512,10 +10582,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 73a18a006d0..e1553b1bb02 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -725,8 +725,9 @@ msgid "Line Number:" msgstr "บรรทัดที่:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "แทนที่แล้ว %d ครั้ง" +#, fuzzy +msgid "%d replaced." +msgstr "แทนที่..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6074,12 +6075,13 @@ msgid "Mesh is empty!" msgstr "Mesh ว่างเปล่า!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "สร้าง Static Trimesh Body" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "สร้าง StaticBody ทรงตัน" +msgid "Create Static Trimesh Body" +msgstr "สร้าง Static Trimesh Body" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6091,12 +6093,30 @@ msgid "Create Trimesh Static Shape" msgstr "สร้างรูปทรง Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "สร้างรูปทรงนูน" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "ไม่สามารถสร้างโฟลเดอร์" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "สร้างรูปทรงนูน" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6147,19 +6167,57 @@ msgstr "Mesh" msgid "Create Trimesh Static Body" msgstr "สร้าง Trimesh Static Body" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "สร้างเส้นขอบ Mesh..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "แสดง UV1" @@ -8730,7 +8788,7 @@ msgstr "Tile Set" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "ผิดพลาด" @@ -9886,12 +9944,19 @@ msgid "Export With Debug" msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่อง" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "ไม่พบไฟล์" #: editor/project_manager.cpp #, fuzzy -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip" + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "กรุณาเลือกโฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'" #: editor/project_manager.cpp @@ -9900,11 +9965,11 @@ msgstr "กรุณาเลือกโฟลเดอร์ว่างเป #: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "กรุณาเลือกไฟล์ 'project.godot'" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10584,6 +10649,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "แก้ไขสมการ" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10624,7 +10694,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10654,11 +10724,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -#, fuzzy -msgid "Regular Expressions" -msgstr "แก้ไขสมการ" - #: editor/rename_dialog.cpp #, fuzzy msgid "Post-Process" @@ -10669,11 +10734,11 @@ msgid "Keep" msgstr "เก็บ" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10695,6 +10760,16 @@ msgstr "ตัวพิมพ์ใหญ่" msgid "Reset" msgstr "รีเซ็ตซูม" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "แก้ไขสมการ" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "ตัวอักษรที่ใช้ได้:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "หาโหนดแม่ใหม่" @@ -11186,7 +11261,7 @@ msgstr "ชื่อหรือตำแหน่งทีสืบทอดไ #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "สคริปต์ถูกต้อง" #: editor/script_create_dialog.cpp @@ -11293,6 +11368,11 @@ msgstr "เชื่อมกระบวนการแล้ว" msgid "Copy Error" msgstr "คัดลอกผิดพลาด" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "หน่วยความจำวีดีโอ" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11343,10 +11423,6 @@ msgstr "รายชื่อรีซอร์สที่ใช้หน่ว msgid "Total:" msgstr "ทั้งหมด:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "หน่วยความจำวีดีโอ" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "ตำแหน่งรีซอร์ส" @@ -12983,6 +13059,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "แทนที่แล้ว %d ครั้ง" + +#~ msgid "Create Static Convex Body" +#~ msgstr "สร้าง StaticBody ทรงตัน" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index d92507c21de..2573383f5ef 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -726,8 +726,9 @@ msgid "Line Number:" msgstr "Satır Numarası:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "%d değişiklik gerçekleştirildi." +#, fuzzy +msgid "%d replaced." +msgstr "Değiştir..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5868,12 +5869,13 @@ msgid "Mesh is empty!" msgstr "Örüntü boş!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Durağan Üçlü Örüntü Oluştur" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Durağan Dışbükey Gövde Oluştur" +msgid "Create Static Trimesh Body" +msgstr "Durağan Üçlü Örüntü Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5884,11 +5886,30 @@ msgid "Create Trimesh Static Shape" msgstr "Üçlü Örüntü Yüzeyi Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Şekil oluşturma başarısız!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Dışbükey Şekil[ler] Oluştur" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Klasör oluşturulamadı." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Dışbükey Şekil[ler] Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5939,18 +5960,57 @@ msgstr "Örgü" msgid "Create Trimesh Static Body" msgstr "Üçlü Örüntü Durağan Gövdesi Oluştur" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Dışbükey Çarpışma Komşusu Oluştur" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Dışbükey Çarpışma Komşusu Oluştur" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Anahat Örüntüsü Oluştur..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "UV1'i Göster" @@ -8363,7 +8423,7 @@ msgstr "DöşemeTakımı" msgid "No VCS addons are available." msgstr "Hiçbir VCS eklentisi mevcut değil." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Hata" @@ -9523,11 +9583,19 @@ msgid "Export With Debug" msgstr "Hata Ayıklama İle Dışa Aktar" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Yol mevcut değil." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Geçersiz '.zip' proje dosyası, 'project.godot' dosyası içermiyor." #: editor/project_manager.cpp @@ -9535,11 +9603,13 @@ msgid "Please choose an empty folder." msgstr "Lütfen boş bir klasör seçin." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Lütfen bir 'project.godot' veya '.zip' dosyası seçin." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "Bu dizinde zaten bir Godot projesi var." #: editor/project_manager.cpp @@ -10236,6 +10306,11 @@ msgstr "Ön Ek" msgid "Suffix" msgstr "Son Ek" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Düzenli İfadeler" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Gelişmiş Ayarlar" @@ -10273,7 +10348,8 @@ msgstr "" "Sayaç seçeneklerini karşılaştırın." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Seviye Başına sayaç" #: editor/rename_dialog.cpp @@ -10304,10 +10380,6 @@ msgstr "" "Sayaç için minimum basamak sayısı.\n" "Eksik rakamları baştaki sıfırlarla doldurulur." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Düzenli İfadeler" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Artçıl-İşlem" @@ -10317,11 +10389,13 @@ msgid "Keep" msgstr "Tut" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "DeveŞekilli'den alt_tireli'ye dönüştür" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "alt_tireli'den DeveŞekilli'ye dönüştür" #: editor/rename_dialog.cpp @@ -10340,6 +10414,16 @@ msgstr "Büyük Harfe Döndür" msgid "Reset" msgstr "Sıfırla" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Düzenli İfadeler" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Geçerli karakterler:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Düğümün Ebeveynliğini Değiştir" @@ -10803,7 +10887,8 @@ msgid "Invalid inherited parent name or path." msgstr "Geçersiz devralınan üst ad veya yol." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Betik geçerli." #: editor/script_create_dialog.cpp @@ -10894,6 +10979,11 @@ msgstr "Alt süreç connected." msgid "Copy Error" msgstr "Hatayı Kopyala" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Görüntü Belleği" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "İşaret Noktalarını Atla" @@ -10942,10 +11032,6 @@ msgstr "Kaynağa Göre İzleti Belleği Kullanımının Dizelgesi:" msgid "Total:" msgstr "Toplam:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Görüntü Belleği" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Kaynak Yolu" @@ -12620,6 +12706,15 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "%d değişiklik gerçekleştirildi." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Durağan Dışbükey Gövde Oluştur" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Şekil oluşturma başarısız!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index aca50405178..944a73ea679 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -702,8 +702,9 @@ msgid "Line Number:" msgstr "Номер рядка:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Замінено %d випадок(-ів)." +#, fuzzy +msgid "%d replaced." +msgstr "Замінити..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5864,12 +5865,13 @@ msgid "Mesh is empty!" msgstr "Сітка порожня!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "Створіть увігнуте статичне тіло" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Створити увігнуту область зіткнення" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "Створити опукле статичне тіло" +msgid "Create Static Trimesh Body" +msgstr "Створіть увігнуте статичне тіло" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5880,11 +5882,30 @@ msgid "Create Trimesh Static Shape" msgstr "Створити трисіткову статичну форму" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "Не вдалося створити форми!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Створити вигнуті форми" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Неможливо створити теку." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Створити вигнуті форми" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5935,18 +5956,57 @@ msgstr "Сітка" msgid "Create Trimesh Static Body" msgstr "Створити увігнуте статичне тіло" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Створити увігнуту область зіткнення" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "Створити опуклу області зіткнення" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Створити опуклу області зіткнення" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Створити контурну сітку ..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Перегляд UV1" @@ -8366,7 +8426,7 @@ msgstr "Набір плиток" msgid "No VCS addons are available." msgstr "Немає доступних доданків систем керування версіями." -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Помилка" @@ -9534,11 +9594,19 @@ msgid "Export With Debug" msgstr "Експортувати із діагностикою" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "Шляху не існує." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Помилка під час спроби відкрити файл пакунка — дані не у форматі zip." + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "Некоректний файл проєкту «.zip»: у ньому немає файла «project.godot»." #: editor/project_manager.cpp @@ -9546,11 +9614,13 @@ msgid "Please choose an empty folder." msgstr "Будь ласка, виберіть порожню теку." #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Будь ласка, виберіть файл «project.godot» або «.zip»." #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "У каталозі вже міститься проєкт Godot." #: editor/project_manager.cpp @@ -10248,6 +10318,11 @@ msgstr "Префікс" msgid "Suffix" msgstr "Суфікс" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Формальні вирази" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Додаткові параметри" @@ -10285,7 +10360,8 @@ msgstr "" "Порівняйте параметри лічильника." #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "Лічильник на рівень" #: editor/rename_dialog.cpp @@ -10318,10 +10394,6 @@ msgstr "" "Мінімальна кількість цифр для лічильника.\n" "Якщо цифр буде менше, значення доповнюватиметься початковими нулями." -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "Формальні вирази" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Пост-обробка" @@ -10331,11 +10403,13 @@ msgid "Keep" msgstr "Не змінювати" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "ГорбатийРегістр у під_креслювання" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "під_креслювання у ГорбатийРегістр" #: editor/rename_dialog.cpp @@ -10354,6 +10428,16 @@ msgstr "ВЕРХНІЙ РЕГІСТР" msgid "Reset" msgstr "Скинути" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Формальні вирази" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Припустимі символи:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Змінити батьківський вузол" @@ -10817,7 +10901,8 @@ msgid "Invalid inherited parent name or path." msgstr "Некоректна назва або шлях до успадкованого батьківського елемента." #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "Скрипт є коректним." #: editor/script_create_dialog.cpp @@ -10908,6 +10993,11 @@ msgstr "З'єднано дочірній процес." msgid "Copy Error" msgstr "Помилка копіювання" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "Відеопам'ять" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Пропустити точки зупину" @@ -10956,10 +11046,6 @@ msgstr "Список використання відеопам'яті за ре msgid "Total:" msgstr "Загалом:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "Відеопам'ять" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Шлях до ресурсу" @@ -12658,6 +12744,15 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Замінено %d випадок(-ів)." + +#~ msgid "Create Static Convex Body" +#~ msgstr "Створити опукле статичне тіло" + +#~ msgid "Failed creating shapes!" +#~ msgstr "Не вдалося створити форми!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 5cbc2028470..13e42dc0d13 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -677,7 +677,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -5765,11 +5765,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "سب سکریپشن بنائیں" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5781,12 +5782,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "سب سکریپشن بنائیں" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5837,19 +5856,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "سب سکریپشن بنائیں" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8294,7 +8351,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9399,11 +9456,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9411,11 +9473,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10070,6 +10132,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10105,7 +10171,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10134,10 +10200,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10147,11 +10209,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10170,6 +10232,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10622,7 +10692,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10719,6 +10789,10 @@ msgstr "" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10769,10 +10843,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 10a4111409b..868a2f2ad8c 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -691,8 +691,9 @@ msgid "Line Number:" msgstr "Dòng số:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Đã thay thế %d biến cố." +#, fuzzy +msgid "%d replaced." +msgstr "Thay thế ..." #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy @@ -5845,11 +5846,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5861,11 +5862,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "Tạo hình dạng lồi" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Không thể tạo folder." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Tạo hình dạng lồi" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5916,19 +5936,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "Tạo" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "Tạo" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -8395,7 +8453,7 @@ msgstr "Xuất Tile Set" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9513,11 +9571,18 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." -msgstr "" +#, fuzzy +msgid "The path specified doesn't exist." +msgstr "Tệp không tồn tại." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Lỗi không thể mở gói, không phải dạng nén." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9525,11 +9590,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10187,6 +10252,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Phiên bản hiện tại:" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -10222,7 +10292,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10252,10 +10322,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10265,11 +10331,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10289,6 +10355,15 @@ msgstr "" msgid "Reset" msgstr "Đặt lại phóng" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "Ký tự hợp lệ:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Đổi cha mẹ của nút" @@ -10756,7 +10831,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "Animation tree khả dụng." #: editor/script_create_dialog.cpp @@ -10858,6 +10933,10 @@ msgstr "Các Nút đã ngắt Kết nối" msgid "Copy Error" msgstr "" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -10908,10 +10987,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12469,6 +12544,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Đã thay thế %d biến cố." + #, fuzzy #~ msgid "Brief Description" #~ msgstr "Mô tả ngắn gọn:" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 0eb14a4ee8a..a2c33ea9186 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -733,8 +733,9 @@ msgid "Line Number:" msgstr "行号:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "替换了%d项。" +#, fuzzy +msgid "%d replaced." +msgstr "替换..." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -5788,12 +5789,13 @@ msgid "Mesh is empty!" msgstr "网格为空!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "创建静态三维身体" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "创建三角网格碰撞同级" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "创建静态凸体(Convex Body)" +msgid "Create Static Trimesh Body" +msgstr "创建静态三维身体" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -5804,11 +5806,30 @@ msgid "Create Trimesh Static Shape" msgstr "创建三维网格静态形状" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" -msgstr "创建形状失败!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Shape" +msgstr "创建凸形" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "无法创建文件夹。" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "创建凸形" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5859,18 +5880,57 @@ msgstr "网格" msgid "Create Trimesh Static Body" msgstr "创建三角网格静态实体" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "创建三角网格碰撞同级" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" msgstr "创建凸型碰撞同级" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "创建凸型碰撞同级" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "创建轮廓网格..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "查看UV1" @@ -8263,7 +8323,7 @@ msgstr "图块集" msgid "No VCS addons are available." msgstr "没有可用的VCS插件。" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "错误" @@ -9386,11 +9446,19 @@ msgid "Export With Debug" msgstr "使用调试导出" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "该路径不存在。" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "打开压缩文件时出错,非zip格式。" + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "无效的“.zip”项目文件,没有包含一个“project.godot”文件。" #: editor/project_manager.cpp @@ -9398,11 +9466,13 @@ msgid "Please choose an empty folder." msgstr "请选择空文件夹。" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "请选择一个“project.godot”或者“.zip”文件。" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "文件夹已经包含了一个Godot项目。" #: editor/project_manager.cpp @@ -10083,6 +10153,11 @@ msgstr "前缀" msgid "Suffix" msgstr "后缀" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "正则表达式" + #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "高级选项" @@ -10120,7 +10195,8 @@ msgstr "" "比较计数器的选项。" #: editor/rename_dialog.cpp -msgid "Per Level counter" +#, fuzzy +msgid "Per-level Counter" msgstr "各级单独计数" #: editor/rename_dialog.cpp @@ -10151,10 +10227,6 @@ msgstr "" "计数器数字的最少个数。\n" "缺失的数字将用0填充在头部。" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "正则表达式" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "后期处理" @@ -10164,11 +10236,13 @@ msgid "Keep" msgstr "保持" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +#, fuzzy +msgid "PascalCase to snake_case" msgstr "驼峰式转为下划线式" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +#, fuzzy +msgid "snake_case to PascalCase" msgstr "下划线式转为驼峰式" #: editor/rename_dialog.cpp @@ -10187,6 +10261,16 @@ msgstr "转为大写" msgid "Reset" msgstr "重置" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "正则表达式" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "有效字符:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "重设父节点" @@ -10639,7 +10723,8 @@ msgid "Invalid inherited parent name or path." msgstr "所继承父类的名称或路径无效。" #: editor/script_create_dialog.cpp -msgid "Script is valid." +#, fuzzy +msgid "Script path/name is valid." msgstr "脚本有效。" #: editor/script_create_dialog.cpp @@ -10730,6 +10815,11 @@ msgstr "子进程已连接。" msgid "Copy Error" msgstr "复制错误信息" +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "显存" + #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "跳过断点" @@ -10778,10 +10868,6 @@ msgstr "占用显存的资源列表:" msgid "Total:" msgstr "合计:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "显存" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "资源路径" @@ -12374,6 +12460,15 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "替换了%d项。" + +#~ msgid "Create Static Convex Body" +#~ msgstr "创建静态凸体(Convex Body)" + +#~ msgid "Failed creating shapes!" +#~ msgstr "创建形状失败!" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index e57c2c03032..1264617142d 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -735,8 +735,8 @@ msgstr "行數:" #: editor/code_editor.cpp #, fuzzy -msgid "Replaced %d occurrence(s)." -msgstr "取代了 %d 個。" +msgid "%d replaced." +msgstr "取代" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -6121,11 +6121,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "無法新增資料夾" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6137,12 +6138,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "新增" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "無法新增資料夾" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "新增" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6193,19 +6212,57 @@ msgstr "" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "縮放selection" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "縮放selection" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8740,7 +8797,7 @@ msgstr "TileSet..." msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9875,11 +9932,16 @@ msgstr "" #: editor/project_manager.cpp #, fuzzy -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "檔案不存在." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9887,11 +9949,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -10570,6 +10632,10 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10609,7 +10675,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10638,10 +10704,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10651,11 +10713,11 @@ msgid "Keep" msgstr "保留" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10677,6 +10739,15 @@ msgstr "轉為..." msgid "Reset" msgstr "重設縮放比例" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "有效字符:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11151,7 +11222,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "腳本" #: editor/script_create_dialog.cpp @@ -11257,6 +11328,10 @@ msgstr "中斷" msgid "Copy Error" msgstr "載入錯誤" +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11307,10 +11382,6 @@ msgstr "" msgid "Total:" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -12901,6 +12972,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "取代了 %d 個。" + #, fuzzy #~ msgid "Brief Description" #~ msgstr "簡述:" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 1580f747ecc..eaea30d3104 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -732,8 +732,9 @@ msgid "Line Number:" msgstr "行號:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "取代了 %d 個。" +#, fuzzy +msgid "%d replaced." +msgstr "替換…" #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy @@ -6101,12 +6102,13 @@ msgid "Mesh is empty!" msgstr "網格是空的!" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "無法新增資料夾." #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" -msgstr "創建靜態凸體" +msgid "Create Static Trimesh Body" +msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6118,12 +6120,30 @@ msgid "Create Trimesh Static Shape" msgstr "創建凸形靜態體" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "創建凸面形狀" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "無法新增資料夾." + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "創建凸面形狀" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -6174,19 +6194,57 @@ msgstr "網格" msgid "Create Trimesh Static Body" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Single Convex Collision Siblings" msgstr "創建碰撞多邊形" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Collision Siblings" +msgstr "創建碰撞多邊形" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "創建輪廓網格…" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" @@ -8713,7 +8771,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -9845,11 +9903,19 @@ msgid "Export With Debug" msgstr "導出為調試" #: editor/project_manager.cpp -msgid "The path does not exist." +#, fuzzy +msgid "The path specified doesn't exist." msgstr "路徑不存在." #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "開啟套件檔案出錯,非 zip 格式。" + +#: editor/project_manager.cpp +#, fuzzy +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "“.zip”項目檔案無效,不包含“project.godot”檔案。" #: editor/project_manager.cpp @@ -9857,11 +9923,13 @@ msgid "Please choose an empty folder." msgstr "請選擇一個空資料夾。" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +#, fuzzy +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "請選擇“project.godot”或“.zip”檔案。" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +#, fuzzy +msgid "This directory already contains a Godot project." msgstr "目錄已包含一個godot項目。" #: editor/project_manager.cpp @@ -10543,6 +10611,11 @@ msgstr "" msgid "Suffix" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "設置磁貼區域" + #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" @@ -10582,7 +10655,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -10612,10 +10685,6 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -10625,11 +10694,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10651,6 +10720,15 @@ msgstr "轉換成..." msgid "Reset" msgstr "重設縮放大小" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "At character %s" +msgstr "合法字元:" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -11122,7 +11200,7 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "動畫樹有效。" #: editor/script_create_dialog.cpp @@ -11230,6 +11308,11 @@ msgstr "斷線" msgid "Copy Error" msgstr "連接..." +#: editor/script_editor_debugger.cpp +#, fuzzy +msgid "Video RAM" +msgstr "影片記憶體" + #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" @@ -11282,10 +11365,6 @@ msgstr "影片記憶體使用容量列表(依資源別):" msgid "Total:" msgstr "總計:" -#: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "影片記憶體" - #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "資源路徑" @@ -12901,6 +12980,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "取代了 %d 個。" + +#~ msgid "Create Static Convex Body" +#~ msgstr "創建靜態凸體" + #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="