completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
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@ -1535,15 +1535,21 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
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// then the function did yield again after resuming.
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if (ret.is_ref()) {
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GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
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if (gdfs && gdfs->function == function)
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if (gdfs && gdfs->function == function) {
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completed = false;
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gdfs->previous_state = Ref<GDScriptFunctionState>(this);
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}
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}
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function = NULL; //cleaned up;
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state.result = Variant();
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if (completed) {
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emit_signal("completed", ret);
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GDScriptFunctionState *state = this;
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while (state != NULL) {
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state->emit_signal("completed", ret);
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state = *(state->previous_state);
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}
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}
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return ret;
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@ -1591,15 +1597,21 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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// then the function did yield again after resuming.
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if (ret.is_ref()) {
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GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
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if (gdfs && gdfs->function == function)
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if (gdfs && gdfs->function == function) {
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completed = false;
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gdfs->previous_state = Ref<GDScriptFunctionState>(this);
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}
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}
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function = NULL; //cleaned up;
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state.result = Variant();
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if (completed) {
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emit_signal("completed", ret);
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GDScriptFunctionState *state = this;
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while (state != NULL) {
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state->emit_signal("completed", ret);
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state = *(state->previous_state);
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}
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}
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return ret;
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@ -234,6 +234,7 @@ class GDScriptFunctionState : public Reference {
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GDScriptFunction *function;
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GDScriptFunction::CallState state;
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Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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Ref<GDScriptFunctionState> previous_state;
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protected:
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static void _bind_methods();
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