Wayland: scale relative pointer motion

Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
This commit is contained in:
Riteo 2024-07-07 08:39:53 +02:00
parent b97110cd30
commit 3e0632cbd2

View File

@ -2049,9 +2049,14 @@ void WaylandThread::_wp_relative_pointer_on_relative_motion(void *data, struct z
PointerData &pd = ss->pointer_data_buffer;
WindowState *ws = wl_surface_get_window_state(ss->pointed_surface);
ERR_FAIL_NULL(ws);
pd.relative_motion.x = wl_fixed_to_double(dx);
pd.relative_motion.y = wl_fixed_to_double(dy);
pd.relative_motion *= window_state_get_scale_factor(ws);
pd.relative_motion_time = uptime_lo;
}