Wayland: scale relative pointer motion
Oops, forgot to do that. Motion-dependent stuff should now work properly when using scaled displays.
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@ -2049,9 +2049,14 @@ void WaylandThread::_wp_relative_pointer_on_relative_motion(void *data, struct z
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PointerData &pd = ss->pointer_data_buffer;
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WindowState *ws = wl_surface_get_window_state(ss->pointed_surface);
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ERR_FAIL_NULL(ws);
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pd.relative_motion.x = wl_fixed_to_double(dx);
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pd.relative_motion.y = wl_fixed_to_double(dy);
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pd.relative_motion *= window_state_get_scale_factor(ws);
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pd.relative_motion_time = uptime_lo;
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}
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