Merge pull request #76418 from reduz/method-bind-validated-call

Add ValidatedCall to MethodBind
This commit is contained in:
Rémi Verschelde 2023-05-08 13:52:42 +02:00
commit 3e6a731904
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GPG Key ID: C3336907360768E1
31 changed files with 299 additions and 84 deletions

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@ -982,10 +982,11 @@ Vector<Vector3> Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, c
return r; return r;
} }
Vector<Vector3> Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) { Vector<Vector3> Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes) {
Vector<Vector3> r; Vector<Vector3> r;
Vector3 res, norm; Vector3 res, norm;
if (!::Geometry3D::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) { Vector<Plane> planes = Variant(p_planes);
if (!::Geometry3D::segment_intersects_convex(p_from, p_to, planes.ptr(), planes.size(), &res, &norm)) {
return r; return r;
} }

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@ -326,7 +326,7 @@ public:
Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius); Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius); Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes); Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane); Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);

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@ -146,9 +146,11 @@ String GDExtension::find_extension_library(const String &p_path, Ref<ConfigFile>
class GDExtensionMethodBind : public MethodBind { class GDExtensionMethodBind : public MethodBind {
GDExtensionClassMethodCall call_func; GDExtensionClassMethodCall call_func;
GDExtensionClassMethodValidatedCall validated_call_func;
GDExtensionClassMethodPtrCall ptrcall_func; GDExtensionClassMethodPtrCall ptrcall_func;
void *method_userdata; void *method_userdata;
bool vararg; bool vararg;
uint32_t argument_count;
PropertyInfo return_value_info; PropertyInfo return_value_info;
GodotTypeInfo::Metadata return_value_metadata; GodotTypeInfo::Metadata return_value_metadata;
List<PropertyInfo> arguments_info; List<PropertyInfo> arguments_info;
@ -191,6 +193,40 @@ public:
r_error.expected = ce.expected; r_error.expected = ce.expected;
return ret; return ret;
} }
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
ERR_FAIL_COND_MSG(vararg, "Validated methods don't have ptrcall support. This is most likely an engine bug.");
GDExtensionClassInstancePtr extension_instance = is_static() ? nullptr : p_object->_get_extension_instance();
if (validated_call_func) {
// This is added here, but it's unlikely to be provided by most extensions.
validated_call_func(method_userdata, extension_instance, reinterpret_cast<GDExtensionConstVariantPtr *>(p_args), (GDExtensionVariantPtr)r_ret);
} else {
#if 1
// Slow code-path, but works for the time being.
Callable::CallError ce;
call(p_object, p_args, argument_count, ce);
#else
// This is broken, because it needs more information to do the calling properly
// If not provided, go via ptrcall, which is faster than resorting to regular call.
const void **argptrs = (const void **)alloca(argument_count * sizeof(void *));
for (uint32_t i = 0; i < argument_count; i++) {
argptrs[i] = VariantInternal::get_opaque_pointer(p_args[i]);
}
bool returns = true;
void *ret_opaque;
if (returns) {
ret_opaque = VariantInternal::get_opaque_pointer(r_ret);
} else {
ret_opaque = nullptr; // May be unnecessary as this is ignored, but just in case.
}
ptrcall(p_object, argptrs, ret_opaque);
#endif
}
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
ERR_FAIL_COND_MSG(vararg, "Vararg methods don't have ptrcall support. This is most likely an engine bug."); ERR_FAIL_COND_MSG(vararg, "Vararg methods don't have ptrcall support. This is most likely an engine bug.");
GDExtensionClassInstancePtr extension_instance = p_object->_get_extension_instance(); GDExtensionClassInstancePtr extension_instance = p_object->_get_extension_instance();
@ -204,6 +240,7 @@ public:
explicit GDExtensionMethodBind(const GDExtensionClassMethodInfo *p_method_info) { explicit GDExtensionMethodBind(const GDExtensionClassMethodInfo *p_method_info) {
method_userdata = p_method_info->method_userdata; method_userdata = p_method_info->method_userdata;
call_func = p_method_info->call_func; call_func = p_method_info->call_func;
validated_call_func = nullptr;
ptrcall_func = p_method_info->ptrcall_func; ptrcall_func = p_method_info->ptrcall_func;
set_name(*reinterpret_cast<StringName *>(p_method_info->name)); set_name(*reinterpret_cast<StringName *>(p_method_info->name));
@ -218,7 +255,7 @@ public:
} }
set_hint_flags(p_method_info->method_flags); set_hint_flags(p_method_info->method_flags);
argument_count = p_method_info->argument_count;
vararg = p_method_info->method_flags & GDEXTENSION_METHOD_FLAG_VARARG; vararg = p_method_info->method_flags & GDEXTENSION_METHOD_FLAG_VARARG;
_set_returns(p_method_info->has_return_value); _set_returns(p_method_info->has_return_value);
_set_const(p_method_info->method_flags & GDEXTENSION_METHOD_FLAG_CONST); _set_const(p_method_info->method_flags & GDEXTENSION_METHOD_FLAG_CONST);

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@ -295,6 +295,7 @@ typedef enum {
} GDExtensionClassMethodArgumentMetadata; } GDExtensionClassMethodArgumentMetadata;
typedef void (*GDExtensionClassMethodCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error); typedef void (*GDExtensionClassMethodCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
typedef void (*GDExtensionClassMethodValidatedCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionVariantPtr r_return);
typedef void (*GDExtensionClassMethodPtrCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_ret); typedef void (*GDExtensionClassMethodPtrCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_ret);
typedef struct { typedef struct {

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@ -112,6 +112,8 @@ public:
_FORCE_INLINE_ int get_argument_count() const { return argument_count; }; _FORCE_INLINE_ int get_argument_count() const { return argument_count; };
virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const = 0; virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const = 0;
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const = 0;
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const = 0; virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const = 0;
StringName get_name() const; StringName get_name() const;
@ -162,8 +164,12 @@ public:
} }
#endif #endif
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
ERR_FAIL_MSG("Validated call can't be used with vararg methods. This is a bug.");
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
ERR_FAIL(); // Can't call. ERR_FAIL_MSG("ptrcall can't be used with vararg methods. This is a bug.");
} }
virtual bool is_const() const { return false; } virtual bool is_const() const { return false; }
@ -253,6 +259,7 @@ public:
virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override { virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
return (static_cast<T *>(p_object)->*MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true>::method)(p_args, p_arg_count, r_error); return (static_cast<T *>(p_object)->*MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true>::method)(p_args, p_arg_count, r_error);
} }
#if defined(SANITIZERS_ENABLED) && defined(__GNUC__) && !defined(__clang__) #if defined(SANITIZERS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop #pragma GCC diagnostic pop
#endif #endif
@ -326,6 +333,14 @@ public:
return Variant(); return Variant();
} }
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_validated_object_instance_args(static_cast<T *>(p_object), method, p_args);
#else
call_with_validated_object_instance_args(reinterpret_cast<MB_T *>(p_object), method, p_args);
#endif
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND #ifdef TYPED_METHOD_BIND
call_with_ptr_args<T, P...>(static_cast<T *>(p_object), method, p_args); call_with_ptr_args<T, P...>(static_cast<T *>(p_object), method, p_args);
@ -393,6 +408,14 @@ public:
return Variant(); return Variant();
} }
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_validated_object_instance_argsc(static_cast<T *>(p_object), method, p_args);
#else
call_with_validated_object_instance_argsc(reinterpret_cast<MB_T *>(p_object), method, p_args);
#endif
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND #ifdef TYPED_METHOD_BIND
call_with_ptr_argsc<T, P...>(static_cast<T *>(p_object), method, p_args); call_with_ptr_argsc<T, P...>(static_cast<T *>(p_object), method, p_args);
@ -471,6 +494,14 @@ public:
return ret; return ret;
} }
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_validated_object_instance_args_ret(static_cast<T *>(p_object), method, p_args, r_ret);
#else
call_with_validated_object_instance_args_ret(reinterpret_cast<MB_T *>(p_object), method, p_args, r_ret);
#endif
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND #ifdef TYPED_METHOD_BIND
call_with_ptr_args_ret<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret); call_with_ptr_args_ret<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret);
@ -550,6 +581,14 @@ public:
return ret; return ret;
} }
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_validated_object_instance_args_retc(static_cast<T *>(p_object), method, p_args, r_ret);
#else
call_with_validated_object_instance_args_retc(reinterpret_cast<MB_T *>(p_object), method, p_args, r_ret);
#endif
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND #ifdef TYPED_METHOD_BIND
call_with_ptr_args_retc<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret); call_with_ptr_args_retc<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret);
@ -614,6 +653,10 @@ public:
return Variant(); return Variant();
} }
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
call_with_validated_variant_args_static_method(function, p_args);
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
(void)p_object; (void)p_object;
(void)r_ret; (void)r_ret;
@ -677,6 +720,10 @@ public:
return ret; return ret;
} }
virtual void validated_call(Object *p_object, const Variant **p_args, Variant *r_ret) const override {
call_with_validated_variant_args_static_method_ret(function, p_args, r_ret);
}
virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override { virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
(void)p_object; (void)p_object;
call_with_ptr_args_static_method_ret(function, p_args, r_ret); call_with_ptr_args_static_method_ret(function, p_args, r_ret);

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@ -936,8 +936,8 @@ TypedArray<Dictionary> Object::_get_method_list_bind() const {
return ret; return ret;
} }
Vector<StringName> Object::_get_meta_list_bind() const { TypedArray<StringName> Object::_get_meta_list_bind() const {
Vector<StringName> _metaret; TypedArray<StringName> _metaret;
for (const KeyValue<StringName, Variant> &K : metadata) { for (const KeyValue<StringName, Variant> &K : metadata) {
_metaret.push_back(K.key); _metaret.push_back(K.key);

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@ -716,7 +716,7 @@ protected:
return &_class_name_static; return &_class_name_static;
} }
Vector<StringName> _get_meta_list_bind() const; TypedArray<StringName> _get_meta_list_bind() const;
TypedArray<Dictionary> _get_property_list_bind() const; TypedArray<Dictionary> _get_property_list_bind() const;
TypedArray<Dictionary> _get_method_list_bind() const; TypedArray<Dictionary> _get_method_list_bind() const;

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@ -295,4 +295,16 @@ struct GetTypeInfo<const Ref<T> &> {
} }
}; };
template <class T>
struct VariantInternalAccessor<Ref<T>> {
static _FORCE_INLINE_ Ref<T> get(const Variant *v) { return Ref<T>(*VariantInternal::get_object(v)); }
static _FORCE_INLINE_ void set(Variant *v, const Ref<T> &p_ref) { VariantInternal::refcounted_object_assign(v, p_ref.ptr()); }
};
template <class T>
struct VariantInternalAccessor<const Ref<T> &> {
static _FORCE_INLINE_ Ref<T> get(const Variant *v) { return Ref<T>(*VariantInternal::get_object(v)); }
static _FORCE_INLINE_ void set(Variant *v, const Ref<T> &p_ref) { VariantInternal::refcounted_object_assign(v, p_ref.ptr()); }
};
#endif // REF_COUNTED_H #endif // REF_COUNTED_H

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@ -83,50 +83,60 @@ struct VariantCaster<const T &> {
} }
}; };
#define VARIANT_ENUM_CAST(m_enum) \ #define VARIANT_ENUM_CAST(m_enum) \
MAKE_ENUM_TYPE_INFO(m_enum) \ MAKE_ENUM_TYPE_INFO(m_enum) \
template <> \ template <> \
struct VariantCaster<m_enum> { \ struct VariantCaster<m_enum> { \
static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \ static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
return (m_enum)p_variant.operator int64_t(); \ return (m_enum)p_variant.operator int64_t(); \
} \ } \
}; \ }; \
template <> \ template <> \
struct PtrToArg<m_enum> { \ struct PtrToArg<m_enum> { \
_FORCE_INLINE_ static m_enum convert(const void *p_ptr) { \ _FORCE_INLINE_ static m_enum convert(const void *p_ptr) { \
return m_enum(*reinterpret_cast<const int64_t *>(p_ptr)); \ return m_enum(*reinterpret_cast<const int64_t *>(p_ptr)); \
} \ } \
typedef int64_t EncodeT; \ typedef int64_t EncodeT; \
_FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \ _FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \
*(int64_t *)p_ptr = (int64_t)p_val; \ *(int64_t *)p_ptr = (int64_t)p_val; \
} \ } \
}; \ }; \
template <> \ template <> \
struct ZeroInitializer<m_enum> { \ struct ZeroInitializer<m_enum> { \
static void initialize(m_enum &value) { value = (m_enum)0; } \ static void initialize(m_enum &value) { value = (m_enum)0; } \
}; \
template <> \
struct VariantInternalAccessor<m_enum> { \
static _FORCE_INLINE_ m_enum get(const Variant *v) { return m_enum(*VariantInternal::get_int(v)); } \
static _FORCE_INLINE_ void set(Variant *v, m_enum p_value) { *VariantInternal::get_int(v) = (int64_t)p_value; } \
}; };
#define VARIANT_BITFIELD_CAST(m_enum) \ #define VARIANT_BITFIELD_CAST(m_enum) \
MAKE_BITFIELD_TYPE_INFO(m_enum) \ MAKE_BITFIELD_TYPE_INFO(m_enum) \
template <> \ template <> \
struct VariantCaster<BitField<m_enum>> { \ struct VariantCaster<BitField<m_enum>> { \
static _FORCE_INLINE_ BitField<m_enum> cast(const Variant &p_variant) { \ static _FORCE_INLINE_ BitField<m_enum> cast(const Variant &p_variant) { \
return BitField<m_enum>(p_variant.operator int64_t()); \ return BitField<m_enum>(p_variant.operator int64_t()); \
} \ } \
}; \ }; \
template <> \ template <> \
struct PtrToArg<BitField<m_enum>> { \ struct PtrToArg<BitField<m_enum>> { \
_FORCE_INLINE_ static BitField<m_enum> convert(const void *p_ptr) { \ _FORCE_INLINE_ static BitField<m_enum> convert(const void *p_ptr) { \
return BitField<m_enum>(*reinterpret_cast<const int64_t *>(p_ptr)); \ return BitField<m_enum>(*reinterpret_cast<const int64_t *>(p_ptr)); \
} \ } \
typedef int64_t EncodeT; \ typedef int64_t EncodeT; \
_FORCE_INLINE_ static void encode(BitField<m_enum> p_val, const void *p_ptr) { \ _FORCE_INLINE_ static void encode(BitField<m_enum> p_val, const void *p_ptr) { \
*(int64_t *)p_ptr = p_val; \ *(int64_t *)p_ptr = p_val; \
} \ } \
}; \ }; \
template <> \ template <> \
struct ZeroInitializer<BitField<m_enum>> { \ struct ZeroInitializer<BitField<m_enum>> { \
static void initialize(BitField<m_enum> &value) { value = 0; } \ static void initialize(BitField<m_enum> &value) { value = 0; } \
}; \
template <> \
struct VariantInternalAccessor<BitField<m_enum>> { \
static _FORCE_INLINE_ BitField<m_enum> get(const Variant *v) { return BitField<m_enum>(*VariantInternal::get_int(v)); } \
static _FORCE_INLINE_ void set(Variant *v, BitField<m_enum> p_value) { *VariantInternal::get_int(v) = p_value.operator int64_t(); } \
}; };
// Object enum casts must go here // Object enum casts must go here
@ -597,6 +607,8 @@ void call_with_ptr_args_static_method(void (*p_method)(P...), const void **p_arg
call_with_ptr_args_static_method_helper<P...>(p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); call_with_ptr_args_static_method_helper<P...>(p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
} }
// Validated
template <class T, class... P> template <class T, class... P>
void call_with_validated_variant_args(Variant *base, void (T::*p_method)(P...), const Variant **p_args) { void call_with_validated_variant_args(Variant *base, void (T::*p_method)(P...), const Variant **p_args) {
call_with_validated_variant_args_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{}); call_with_validated_variant_args_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
@ -632,6 +644,38 @@ void call_with_validated_variant_args_static_method_ret(R (*p_method)(P...), con
call_with_validated_variant_args_static_method_ret_helper<R, P...>(p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{}); call_with_validated_variant_args_static_method_ret_helper<R, P...>(p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
} }
// Validated Object
template <class T, class... P>
void call_with_validated_object_instance_args(T *base, void (T::*p_method)(P...), const Variant **p_args) {
call_with_validated_variant_args_helper<T, P...>(base, p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
}
template <class T, class... P>
void call_with_validated_object_instance_argsc(T *base, void (T::*p_method)(P...) const, const Variant **p_args) {
call_with_validated_variant_argsc_helper<T, P...>(base, p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
}
template <class T, class R, class... P>
void call_with_validated_object_instance_args_ret(T *base, R (T::*p_method)(P...), const Variant **p_args, Variant *r_ret) {
call_with_validated_variant_args_ret_helper<T, R, P...>(base, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
template <class T, class R, class... P>
void call_with_validated_object_instance_args_retc(T *base, R (T::*p_method)(P...) const, const Variant **p_args, Variant *r_ret) {
call_with_validated_variant_args_retc_helper<T, R, P...>(base, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
template <class T, class... P>
void call_with_validated_object_instance_args_static(T *base, void (*p_method)(T *, P...), const Variant **p_args) {
call_with_validated_variant_args_static_helper<T, P...>(base, p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
}
template <class T, class R, class... P>
void call_with_validated_object_instance_args_static_retc(T *base, R (*p_method)(T *, P...), const Variant **p_args, Variant *r_ret) {
call_with_validated_variant_args_static_retc_helper<T, R, P...>(base, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
// GCC raises "parameter 'p_args' set but not used" when P = {}, // GCC raises "parameter 'p_args' set but not used" when P = {},
// it's not clever enough to treat other P values as making this branch valid. // it's not clever enough to treat other P values as making this branch valid.
#if defined(__GNUC__) && !defined(__clang__) #if defined(__GNUC__) && !defined(__clang__)

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@ -33,6 +33,7 @@
#include "core/object/object.h" #include "core/object/object.h"
#include "core/variant/array.h" #include "core/variant/array.h"
#include "core/variant/binder_common.h"
#include "core/variant/method_ptrcall.h" #include "core/variant/method_ptrcall.h"
#include "core/variant/type_info.h" #include "core/variant/type_info.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
@ -55,6 +56,17 @@ public:
} }
}; };
template <class T>
struct VariantInternalAccessor<TypedArray<T>> {
static _FORCE_INLINE_ TypedArray<T> get(const Variant *v) { return *VariantInternal::get_array(v); }
static _FORCE_INLINE_ void set(Variant *v, const TypedArray<T> &p_array) { *VariantInternal::get_array(v) = p_array; }
};
template <class T>
struct VariantInternalAccessor<const TypedArray<T> &> {
static _FORCE_INLINE_ TypedArray<T> get(const Variant *v) { return *VariantInternal::get_array(v); }
static _FORCE_INLINE_ void set(Variant *v, const TypedArray<T> &p_array) { *VariantInternal::get_array(v) = p_array; }
};
//specialization for the rest of variant types //specialization for the rest of variant types
#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \ #define MAKE_TYPED_ARRAY(m_type, m_variant_type) \
@ -117,6 +129,7 @@ MAKE_TYPED_ARRAY(Vector<String>, Variant::PACKED_STRING_ARRAY)
MAKE_TYPED_ARRAY(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY) MAKE_TYPED_ARRAY(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY)
MAKE_TYPED_ARRAY(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY) MAKE_TYPED_ARRAY(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY)
MAKE_TYPED_ARRAY(Vector<Color>, Variant::PACKED_COLOR_ARRAY) MAKE_TYPED_ARRAY(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
MAKE_TYPED_ARRAY(IPAddress, Variant::STRING)
template <class T> template <class T>
struct PtrToArg<TypedArray<T>> { struct PtrToArg<TypedArray<T>> {
@ -215,5 +228,6 @@ MAKE_TYPED_ARRAY_INFO(Vector<String>, Variant::PACKED_STRING_ARRAY)
MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY) MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY)
MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY) MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY)
MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY) MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
MAKE_TYPED_ARRAY_INFO(IPAddress, Variant::STRING)
#endif // TYPED_ARRAY_H #endif // TYPED_ARRAY_H

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@ -317,6 +317,17 @@ String Variant::get_constructor_argument_name(Variant::Type p_type, int p_constr
return construct_data[p_type][p_constructor].arg_names[p_argument]; return construct_data[p_type][p_constructor].arg_names[p_argument];
} }
void VariantInternal::refcounted_object_assign(Variant *v, const RefCounted *rc) {
if (!rc || !const_cast<RefCounted *>(rc)->init_ref()) {
v->_get_obj().obj = nullptr;
v->_get_obj().id = ObjectID();
return;
}
v->_get_obj().obj = const_cast<RefCounted *>(rc);
v->_get_obj().id = rc->get_instance_id();
}
void VariantInternal::object_assign(Variant *v, const Object *o) { void VariantInternal::object_assign(Variant *v, const Object *o) {
if (o) { if (o) {
if (o->is_ref_counted()) { if (o->is_ref_counted()) {

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@ -35,6 +35,9 @@
// For use when you want to access the internal pointer of a Variant directly. // For use when you want to access the internal pointer of a Variant directly.
// Use with caution. You need to be sure that the type is correct. // Use with caution. You need to be sure that the type is correct.
class RefCounted;
class VariantInternal { class VariantInternal {
friend class Variant; friend class Variant;
@ -320,6 +323,7 @@ public:
} }
static void object_assign(Variant *v, const Object *o); // Needs RefCounted, so it's implemented elsewhere. static void object_assign(Variant *v, const Object *o); // Needs RefCounted, so it's implemented elsewhere.
static void refcounted_object_assign(Variant *v, const RefCounted *rc);
_FORCE_INLINE_ static void object_assign(Variant *v, const Variant *o) { _FORCE_INLINE_ static void object_assign(Variant *v, const Variant *o) {
object_assign(v, o->_get_obj().obj); object_assign(v, o->_get_obj().obj);
@ -820,30 +824,30 @@ VARIANT_ACCESSOR_NUMBER(int64_t)
VARIANT_ACCESSOR_NUMBER(uint64_t) VARIANT_ACCESSOR_NUMBER(uint64_t)
VARIANT_ACCESSOR_NUMBER(char32_t) VARIANT_ACCESSOR_NUMBER(char32_t)
// Bind enums to allow using them as return types.
VARIANT_ACCESSOR_NUMBER(Error)
VARIANT_ACCESSOR_NUMBER(Side)
VARIANT_ACCESSOR_NUMBER(Vector2::Axis)
VARIANT_ACCESSOR_NUMBER(Vector2i::Axis)
VARIANT_ACCESSOR_NUMBER(Vector3::Axis)
VARIANT_ACCESSOR_NUMBER(Vector3i::Axis)
VARIANT_ACCESSOR_NUMBER(Vector4::Axis)
VARIANT_ACCESSOR_NUMBER(Vector4i::Axis)
VARIANT_ACCESSOR_NUMBER(Projection::Planes)
template <>
struct VariantInternalAccessor<EulerOrder> {
static _FORCE_INLINE_ EulerOrder get(const Variant *v) { return EulerOrder(*VariantInternal::get_int(v)); }
static _FORCE_INLINE_ void set(Variant *v, EulerOrder p_value) { *VariantInternal::get_int(v) = (int64_t)p_value; }
};
template <> template <>
struct VariantInternalAccessor<ObjectID> { struct VariantInternalAccessor<ObjectID> {
static _FORCE_INLINE_ ObjectID get(const Variant *v) { return ObjectID(*VariantInternal::get_int(v)); } static _FORCE_INLINE_ ObjectID get(const Variant *v) { return ObjectID(*VariantInternal::get_int(v)); }
static _FORCE_INLINE_ void set(Variant *v, ObjectID p_value) { *VariantInternal::get_int(v) = p_value; } static _FORCE_INLINE_ void set(Variant *v, ObjectID p_value) { *VariantInternal::get_int(v) = p_value; }
}; };
template <class T>
struct VariantInternalAccessor<T *> {
static _FORCE_INLINE_ T *get(const Variant *v) { return const_cast<T *>(static_cast<const T *>(*VariantInternal::get_object(v))); }
static _FORCE_INLINE_ void set(Variant *v, const T *p_value) { VariantInternal::object_assign(v, p_value); }
};
template <class T>
struct VariantInternalAccessor<const T *> {
static _FORCE_INLINE_ const T *get(const Variant *v) { return static_cast<const T *>(*VariantInternal::get_object(v)); }
static _FORCE_INLINE_ void set(Variant *v, const T *p_value) { VariantInternal::object_assign(v, p_value); }
};
template <>
struct VariantInternalAccessor<IPAddress> {
static _FORCE_INLINE_ IPAddress get(const Variant *v) { return IPAddress(*VariantInternal::get_string(v)); }
static _FORCE_INLINE_ void set(Variant *v, IPAddress p_value) { *VariantInternal::get_string(v) = p_value; }
};
template <> template <>
struct VariantInternalAccessor<float> { struct VariantInternalAccessor<float> {
static _FORCE_INLINE_ float get(const Variant *v) { return *VariantInternal::get_float(v); } static _FORCE_INLINE_ float get(const Variant *v) { return *VariantInternal::get_float(v); }

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@ -48,7 +48,7 @@
</description> </description>
</method> </method>
<method name="get_travel_path" qualifiers="const"> <method name="get_travel_path" qualifiers="const">
<return type="PackedStringArray" /> <return type="StringName[]" />
<description> <description>
Returns the current travel path as computed internally by the A* algorithm. Returns the current travel path as computed internally by the A* algorithm.
</description> </description>

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@ -88,7 +88,7 @@
<return type="PackedVector3Array" /> <return type="PackedVector3Array" />
<param index="0" name="from" type="Vector3" /> <param index="0" name="from" type="Vector3" />
<param index="1" name="to" type="Vector3" /> <param index="1" name="to" type="Vector3" />
<param index="2" name="planes" type="Array" /> <param index="2" name="planes" type="Plane[]" />
<description> <description>
Given a convex hull defined though the [Plane]s in the array [param planes], tests if the segment ([param from], [param to]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. Otherwise, returns an empty array. Given a convex hull defined though the [Plane]s in the array [param planes], tests if the segment ([param from], [param to]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. Otherwise, returns an empty array.
</description> </description>

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@ -597,7 +597,7 @@
</description> </description>
</method> </method>
<method name="get_meta_list" qualifiers="const"> <method name="get_meta_list" qualifiers="const">
<return type="PackedStringArray" /> <return type="StringName[]" />
<description> <description>
Returns the object's metadata entry names as a [PackedStringArray]. Returns the object's metadata entry names as a [PackedStringArray].
</description> </description>

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@ -18,7 +18,7 @@
</description> </description>
</method> </method>
<method name="get_version_list" qualifiers="const"> <method name="get_version_list" qualifiers="const">
<return type="PackedStringArray" /> <return type="StringName[]" />
<description> <description>
Returns the list of compiled versions for this shader. Returns the list of compiled versions for this shader.
</description> </description>

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@ -184,7 +184,7 @@
<param index="6" name="clear_depth" type="float" default="1.0" /> <param index="6" name="clear_depth" type="float" default="1.0" />
<param index="7" name="clear_stencil" type="int" default="0" /> <param index="7" name="clear_stencil" type="int" default="0" />
<param index="8" name="region" type="Rect2" default="Rect2(0, 0, 0, 0)" /> <param index="8" name="region" type="Rect2" default="Rect2(0, 0, 0, 0)" />
<param index="9" name="storage_textures" type="Array" default="[]" /> <param index="9" name="storage_textures" type="RID[]" default="[]" />
<description> <description>
Starts a list of raster drawing commands created with the [code]draw_*[/code] methods. The returned value should be passed to other [code]draw_list_*[/code] functions. Starts a list of raster drawing commands created with the [code]draw_*[/code] methods. The returned value should be passed to other [code]draw_list_*[/code] functions.
Multiple draw lists cannot be created at the same time; you must finish the previous draw list first using [method draw_list_end]. Multiple draw lists cannot be created at the same time; you must finish the previous draw list first using [method draw_list_end].

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@ -1497,7 +1497,7 @@
</description> </description>
</method> </method>
<method name="global_shader_parameter_get_list" qualifiers="const"> <method name="global_shader_parameter_get_list" qualifiers="const">
<return type="PackedStringArray" /> <return type="StringName[]" />
<description> <description>
Returns the list of global shader uniform names. Returns the list of global shader uniform names.
[b]Note:[/b] [method global_shader_parameter_get] has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters. [b]Note:[/b] [method global_shader_parameter_get] has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters.

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@ -45,7 +45,7 @@
<param index="2" name="colors" type="PackedColorArray" default="PackedColorArray()" /> <param index="2" name="colors" type="PackedColorArray" default="PackedColorArray()" />
<param index="3" name="uv2s" type="PackedVector2Array" default="PackedVector2Array()" /> <param index="3" name="uv2s" type="PackedVector2Array" default="PackedVector2Array()" />
<param index="4" name="normals" type="PackedVector3Array" default="PackedVector3Array()" /> <param index="4" name="normals" type="PackedVector3Array" default="PackedVector3Array()" />
<param index="5" name="tangents" type="Array" default="[]" /> <param index="5" name="tangents" type="Plane[]" default="[]" />
<description> <description>
Inserts a triangle fan made of array data into [Mesh] being constructed. Inserts a triangle fan made of array data into [Mesh] being constructed.
Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]. Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES].

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@ -124,7 +124,7 @@ void ShaderFileEditor::_update_options() {
int c = versions->get_current(); int c = versions->get_current();
//remember current //remember current
versions->clear(); versions->clear();
Vector<StringName> version_list = shader_file->get_version_list(); TypedArray<StringName> version_list = shader_file->get_version_list();
if (c >= version_list.size()) { if (c >= version_list.size()) {
c = version_list.size() - 1; c = version_list.size() - 1;

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@ -305,6 +305,10 @@ Vector<StringName> AnimationNodeStateMachinePlayback::get_travel_path() const {
return path; return path;
} }
TypedArray<StringName> AnimationNodeStateMachinePlayback::_get_travel_path() const {
return Variant(get_travel_path()).operator Array();
}
float AnimationNodeStateMachinePlayback::get_current_play_pos() const { float AnimationNodeStateMachinePlayback::get_current_play_pos() const {
return pos_current; return pos_current;
} }
@ -1180,7 +1184,7 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos); ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length); ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node); ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path); ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::_get_travel_path);
} }
AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() { AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {

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@ -314,6 +314,8 @@ class AnimationNodeStateMachinePlayback : public Resource {
Ref<AnimationNodeStateMachineTransition> _get_group_start_transition() const; Ref<AnimationNodeStateMachineTransition> _get_group_start_transition() const;
Ref<AnimationNodeStateMachineTransition> _get_group_end_transition() const; Ref<AnimationNodeStateMachineTransition> _get_group_end_transition() const;
TypedArray<StringName> _get_travel_path() const;
protected: protected:
static void _bind_methods(); static void _bind_methods();

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@ -499,6 +499,10 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
} }
} }
Vector<Vector3> Mesh::_get_faces() const {
return Variant(get_faces());
}
Vector<Face3> Mesh::get_faces() const { Vector<Face3> Mesh::get_faces() const {
Ref<TriangleMesh> tm = generate_triangle_mesh(); Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_valid()) { if (tm.is_valid()) {
@ -793,6 +797,7 @@ void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint); ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint); ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb); ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
ClassDB::bind_method(D_METHOD("get_faces"), &Mesh::_get_faces);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
@ -2245,7 +2250,6 @@ void ArrayMesh::_bind_methods() {
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb); ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);

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@ -50,6 +50,8 @@ class Mesh : public Resource {
mutable Vector<Vector3> debug_lines; mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint; Size2i lightmap_size_hint;
Vector<Vector3> _get_faces() const;
public: public:
enum PrimitiveType { enum PrimitiveType {
PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS, PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,

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@ -374,6 +374,10 @@ void SurfaceTool::set_smooth_group(uint32_t p_group) {
last_smooth_group = p_group; last_smooth_group = p_group;
} }
void SurfaceTool::_add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const TypedArray<Plane> &p_tangents) {
add_triangle_fan(p_vertices, p_uv2s, p_colors, p_uv2s, p_normals, Variant(p_tangents));
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
ERR_FAIL_COND(!begun); ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
@ -1347,7 +1351,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom", "channel_index", "custom_color"), &SurfaceTool::set_custom); ClassDB::bind_method(D_METHOD("set_custom", "channel_index", "custom_color"), &SurfaceTool::set_custom);
ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group); ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::_add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(TypedArray<Plane>()));
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index); ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);

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@ -167,6 +167,8 @@ private:
static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert); const tbool bIsOrientationPreserving, const int iFace, const int iVert);
void _add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const TypedArray<Plane> &p_tangents = TypedArray<Plane>());
protected: protected:
static void _bind_methods(); static void _bind_methods();

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@ -334,6 +334,14 @@ RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray<RDP
return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants)); return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants));
} }
RenderingDevice::DrawListID RenderingDevice::_draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
Vector<RID> stextures;
for (int i = 0; i < p_storage_textures.size(); i++) {
stextures.push_back(p_storage_textures[i]);
}
return draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, stextures);
}
Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) { Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
Vector<DrawListID> splits; Vector<DrawListID> splits;
splits.resize(p_splits); splits.resize(p_splits);
@ -761,7 +769,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color())); ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));
ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>())); ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>()));
ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>())); ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>()));
ClassDB::bind_method(D_METHOD("draw_list_set_blend_constants", "draw_list", "color"), &RenderingDevice::draw_list_set_blend_constants); ClassDB::bind_method(D_METHOD("draw_list_set_blend_constants", "draw_list", "color"), &RenderingDevice::draw_list_set_blend_constants);

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@ -1330,6 +1330,7 @@ protected:
RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
DrawListID _draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);

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@ -349,13 +349,18 @@ public:
return versions[p_version]->get_stages(); return versions[p_version]->get_stages();
} }
Vector<StringName> get_version_list() const { TypedArray<StringName> get_version_list() const {
Vector<StringName> vnames; Vector<StringName> vnames;
for (const KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) { for (const KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
vnames.push_back(E.key); vnames.push_back(E.key);
} }
vnames.sort_custom<StringName::AlphCompare>(); vnames.sort_custom<StringName::AlphCompare>();
return vnames; TypedArray<StringName> ret;
ret.resize(vnames.size());
for (int i = 0; i < vnames.size(); i++) {
ret[i] = vnames[i];
}
return ret;
} }
void set_base_error(const String &p_error) { void set_base_error(const String &p_error) {
@ -395,7 +400,7 @@ public:
protected: protected:
Dictionary _get_versions() const { Dictionary _get_versions() const {
Vector<StringName> vnames = get_version_list(); TypedArray<StringName> vnames = get_version_list();
Dictionary ret; Dictionary ret;
for (int i = 0; i < vnames.size(); i++) { for (int i = 0; i < vnames.size(); i++) {
ret[vnames[i]] = versions[vnames[i]]; ret[vnames[i]] = versions[vnames[i]];

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@ -2718,7 +2718,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("global_shader_parameter_add", "name", "type", "default_value"), &RenderingServer::global_shader_parameter_add); ClassDB::bind_method(D_METHOD("global_shader_parameter_add", "name", "type", "default_value"), &RenderingServer::global_shader_parameter_add);
ClassDB::bind_method(D_METHOD("global_shader_parameter_remove", "name"), &RenderingServer::global_shader_parameter_remove); ClassDB::bind_method(D_METHOD("global_shader_parameter_remove", "name"), &RenderingServer::global_shader_parameter_remove);
ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list"), &RenderingServer::global_shader_parameter_get_list); ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list"), &RenderingServer::_global_shader_parameter_get_list);
ClassDB::bind_method(D_METHOD("global_shader_parameter_set", "name", "value"), &RenderingServer::global_shader_parameter_set); ClassDB::bind_method(D_METHOD("global_shader_parameter_set", "name", "value"), &RenderingServer::global_shader_parameter_set);
ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override", "name", "value"), &RenderingServer::global_shader_parameter_set_override); ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override", "name", "value"), &RenderingServer::global_shader_parameter_set_override);
ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get); ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get);
@ -2857,6 +2857,16 @@ RenderingServer::RenderingServer() {
singleton = this; singleton = this;
} }
TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() const {
TypedArray<StringName> gsp;
Vector<StringName> gsp_sn = global_shader_parameter_get_list();
gsp.resize(gsp_sn.size());
for (int i = 0; i < gsp_sn.size(); i++) {
gsp[i] = gsp_sn[i];
}
return gsp;
}
void RenderingServer::init() { void RenderingServer::init() {
GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC); GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC); GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);

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@ -57,6 +57,8 @@ class RenderingServer : public Object {
const Vector2 SMALL_VEC2 = Vector2(CMP_EPSILON, CMP_EPSILON); const Vector2 SMALL_VEC2 = Vector2(CMP_EPSILON, CMP_EPSILON);
const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON); const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON);
virtual TypedArray<StringName> _global_shader_parameter_get_list() const;
protected: protected:
RID _make_test_cube(); RID _make_test_cube();
void _free_internal_rids(); void _free_internal_rids();