Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds

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Rémi Verschelde 2022-09-05 13:42:09 +02:00 committed by GitHub
commit 3e6c342995
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1 changed files with 16 additions and 13 deletions

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@ -852,6 +852,20 @@ void Skeleton3DEditor::_notification(int p_what) {
update_joint_tree();
} break;
case NOTIFICATION_PREDELETE: {
if (skeleton) {
select_bone(-1); // Requires that the joint_tree has not been deleted.
#ifdef TOOLS_ENABLED
skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->set_transform_gizmo_visible(true);
#endif
handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
}
edit_mode_toggled(false);
} break;
}
}
@ -1066,18 +1080,7 @@ void Skeleton3DEditor::select_bone(int p_idx) {
}
Skeleton3DEditor::~Skeleton3DEditor() {
if (skeleton) {
select_bone(-1);
#ifdef TOOLS_ENABLED
skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->set_transform_gizmo_visible(true);
#endif
handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
}
edit_mode_toggled(false);
singleton = nullptr;
handles_mesh_instance->queue_delete();
@ -1128,7 +1131,7 @@ Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() {
EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
Node3DEditor *ne = Node3DEditor::get_singleton();
if (se->is_edit_mode()) {
if (se && se->is_edit_mode()) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {