Update Joint gizmos automatically
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cb1ae08c14
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@ -4219,6 +4219,21 @@ Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
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create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)));
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create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)));
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create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
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create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
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create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
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create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
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update_timer = memnew(Timer);
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update_timer->set_name("JointGizmoUpdateTimer");
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update_timer->set_wait_time(1.0 / 120.0);
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update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
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update_timer->set_autostart(true);
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EditorNode::get_singleton()->call_deferred("add_child", update_timer);
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}
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void Joint3DGizmoPlugin::incremental_update_gizmos() {
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if (!current_gizmos.empty()) {
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update_idx++;
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update_idx = update_idx % current_gizmos.size();
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redraw(current_gizmos[update_idx]);
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}
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}
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}
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bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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@ -409,6 +409,11 @@ class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
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GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Timer *update_timer;
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uint64_t update_idx = 0;
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void incremental_update_gizmos();
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public:
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public:
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bool has_gizmo(Node3D *p_spatial);
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bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
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String get_name() const;
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@ -856,12 +856,11 @@ public:
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static const int HIDDEN = 1;
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static const int HIDDEN = 1;
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static const int ON_TOP = 2;
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static const int ON_TOP = 2;
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private:
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protected:
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int current_state;
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int current_state;
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List<EditorNode3DGizmo *> current_gizmos;
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List<EditorNode3DGizmo *> current_gizmos;
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HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
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HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
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protected:
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static void _bind_methods();
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static void _bind_methods();
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virtual bool has_gizmo(Node3D *p_spatial);
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virtual bool has_gizmo(Node3D *p_spatial);
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virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
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virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
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