Fix typos with codespell
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
This commit is contained in:
parent
b1b56fd045
commit
3e78963bb9
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@ -232,7 +232,7 @@ void register_core_types() {
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}
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void register_core_settings() {
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//since in register core types, globals may not e present
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// Since in register core types, globals may not be present.
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GLOBAL_DEF("network/limits/tcp/connect_timeout_seconds", (30));
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ProjectSettings::get_singleton()->set_custom_property_info("network/limits/tcp/connect_timeout_seconds", PropertyInfo(Variant::INT, "network/limits/tcp/connect_timeout_seconds", PROPERTY_HINT_RANGE, "1,1800,1"));
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GLOBAL_DEF_RST("network/limits/packet_peer_stream/max_buffer_po2", (16));
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@ -42,7 +42,7 @@ class TranslationPO : public Translation {
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// TLDR: Maps context to a list of source strings and translated strings. In PO terms, maps msgctxt to a list of msgid and msgstr.
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// The first key corresponds to context, and the second key (of the contained HashMap) corresponds to source string.
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// The value Vector<StringName> in the second map stores the translated strings. Index 0, 1, 2 matches msgstr[0], msgstr[1], msgstr[2]... in the case of plurals.
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// Otherwise index 0 mathes to msgstr in a singular translation.
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// Otherwise index 0 matches to msgstr in a singular translation.
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// Strings without context have "" as first key.
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HashMap<StringName, HashMap<StringName, Vector<StringName>>> translation_map;
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@ -146,7 +146,7 @@
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<members>
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<member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true">
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If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies.
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Any Reponse body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
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Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
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If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code].
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If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code].
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</member>
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@ -66,9 +66,8 @@
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</argument>
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<description>
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Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b]
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This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the begining.
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GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that ammount in bytes, then an error will be returned.
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This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the beginning.
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GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned.
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</description>
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</method>
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<method name="empty">
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@ -89,21 +88,21 @@
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<return type="String">
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</return>
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<description>
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Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not vaild UTF-16 string.
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Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not valid UTF-16 string.
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</description>
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</method>
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<method name="get_string_from_utf32">
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<return type="String">
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</return>
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<description>
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Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not vaild UTF-32 string.
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Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not valid UTF-32 string.
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</description>
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</method>
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<method name="get_string_from_utf8">
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<return type="String">
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</return>
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<description>
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Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not vaild UTF-8 string.
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Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not valid UTF-8 string.
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</description>
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</method>
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<method name="has">
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@ -41208,7 +41208,7 @@ msgid ""
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"result, it should not be depended upon for reproducible random streams "
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"across Godot versions.\n"
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"To generate a random float number (within a given range) based on a time-"
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"dependant seed:\n"
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"dependent seed:\n"
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"[codeblock]\n"
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"var rng = RandomNumberGenerator.new()\n"
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"func _ready():\n"
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@ -1286,7 +1286,7 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
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if (p_parameter->default_value != nullptr) {
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if (!is_type_compatible(result, p_parameter->default_value->get_datatype())) {
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push_error(vformat(R"(Type of default value for parameter "%s" (%s) is not compatible with paremeter type (%s).)", p_parameter->identifier->name, p_parameter->default_value->get_datatype().to_string(), p_parameter->datatype_specifier->get_datatype().to_string()), p_parameter->default_value);
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push_error(vformat(R"(Type of default value for parameter "%s" (%s) is not compatible with parameter type (%s).)", p_parameter->identifier->name, p_parameter->default_value->get_datatype().to_string(), p_parameter->datatype_specifier->get_datatype().to_string()), p_parameter->default_value);
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} else if (p_parameter->default_value->get_datatype().is_variant()) {
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mark_node_unsafe(p_parameter);
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}
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@ -1042,7 +1042,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
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if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) {
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break; // Allow trailing comma.
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}
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if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifer for enum key.)")) {
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if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for enum key.)")) {
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EnumNode::Value item;
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item.identifier = parse_identifier();
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item.parent_enum = enum_node;
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@ -2516,7 +2516,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre
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GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign) {
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if (match(GDScriptTokenizer::Token::LITERAL)) {
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if (previous.literal.get_type() != Variant::STRING) {
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push_error(R"(Expect node path as string or identifer after "$".)");
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push_error(R"(Expect node path as string or identifier after "$".)");
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return nullptr;
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}
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GetNodeNode *get_node = alloc_node<GetNodeNode>();
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@ -2539,7 +2539,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p
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} while (match(GDScriptTokenizer::Token::SLASH));
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return get_node;
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} else {
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push_error(R"(Expect node path as string or identifer after "$".)");
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push_error(R"(Expect node path as string or identifier after "$".)");
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return nullptr;
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}
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}
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@ -578,7 +578,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::potential_identifier() {
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}
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void GDScriptTokenizer::newline(bool p_make_token) {
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// Don't overwrite previous newline, nor create if we want a line contination.
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// Don't overwrite previous newline, nor create if we want a line continuation.
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if (p_make_token && !pending_newline && !line_continuation) {
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Token newline(Token::NEWLINE);
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newline.start_line = line;
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@ -88,7 +88,7 @@
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<PropertyGroup>
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<!-- ExportDebug also defines DEBUG like Debug does. -->
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<DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants>
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<!-- Debug defines TOOLS to differenciate between Debug and ExportDebug configurations. -->
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<!-- Debug defines TOOLS to differentiate between Debug and ExportDebug configurations. -->
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<DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants>
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<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
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@ -328,7 +328,7 @@ MONO_AOT_MODE_LAST = 1000,
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if (lipoExitCode != 0)
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throw new Exception($"Command 'lipo' exited with code: {lipoExitCode}");
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// TODO: Add the AOT lib and interpreter libs as device only to supress warnings when targeting the simulator
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// TODO: Add the AOT lib and interpreter libs as device only to suppress warnings when targeting the simulator
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// Add the fat AOT static library to the Xcode project
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exporter.AddIosProjectStaticLib(fatOutputFilePath);
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@ -32,7 +32,7 @@
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// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer.
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// It catches all gestures incoming to UIView and delays them for 150ms
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// (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer)
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// If touch cancelation or end message is fired it fires delayed
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// If touch cancellation or end message is fired it fires delayed
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// begin touch immediately as well as last touch signal
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#import <UIKit/UIKit.h>
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@ -66,5 +66,5 @@ env.Zip(
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zip_files,
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ZIPROOT=zip_dir,
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ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
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ZIPCOMSTR="Archving $SOURCES as $TARGET",
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ZIPCOMSTR="Archiving $SOURCES as $TARGET",
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)
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@ -439,7 +439,7 @@ def configure_mingw(env):
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else:
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env.Append(LIBS=["cfgmgr32"])
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## TODO !!! Reenable when OpenGLES Rendering Device is implemented !!!
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## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!!
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# env.Append(CPPDEFINES=['OPENGL_ENABLED'])
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env.Append(LIBS=["opengl32"])
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@ -848,7 +848,7 @@ Error SceneState::pack(Node *p_scene) {
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Map<Node *, int> node_map;
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Map<Node *, int> nodepath_map;
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//if using scene inheritance, pack the scene it inherits from
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// If using scene inheritance, pack the scene it inherits from.
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if (scene->get_scene_inherited_state().is_valid()) {
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String path = scene->get_scene_inherited_state()->get_path();
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Ref<PackedScene> instance = ResourceLoader::load(path);
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base_scene_idx = _vm_get_variant(instance, variant_map);
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}
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}
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//instanced, only direct sub-scnes are supported of course
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// Instanced, only direct sub-scenes are supported of course.
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Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
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if (err) {
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clear();
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@ -101,7 +101,7 @@ void main() {
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offset += 1;
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} else {
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instance_color = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3));
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offser += 4;
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offset += 4;
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}
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color *= instance_color;
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@ -147,7 +147,7 @@ bool emit_particle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, u
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while(attempts-- > 0) {
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dst_index = dst_particles.particle_count;
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if (dst_index == dst_particles.particle_max) {
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return false; //cant emit anymore
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return false; //can't emit anymore
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}
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if (atomicCompSwap(dst_particles.particle_count, dst_index, dst_index +1 ) != dst_index) {
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@ -681,7 +681,7 @@ LIGHT_SHADER_CODE
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#ifndef USE_NO_SHADOWS
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// Produces cheap white noise, optmized for window-space
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// Produces cheap white noise, optimized for window-space
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// Comes from: https://www.shadertoy.com/view/4djSRW
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// Copyright: Dave Hoskins, MIT License
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float quick_hash(vec2 pos) {
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@ -252,7 +252,7 @@ layout(set = 1, binding = 0) uniform textureCube radiance_cubemap;
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#endif
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/* Set 2, Reflection and Shadow Atlases (view dependant) */
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/* Set 2, Reflection and Shadow Atlases (view dependent) */
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layout(set = 2, binding = 0) uniform textureCubeArray reflection_atlas;
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@ -22,7 +22,7 @@ dispatch_data;
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struct ProcessVoxel {
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uint position; //xyz 7 bit packed, extra 11 bits for neigbours
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
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uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
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//total neighbours: 26
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};
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@ -336,7 +336,7 @@ void main() {
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#ifdef MODE_STORE
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// converting to octahedral in this step is requiered because
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// converting to octahedral in this step is required because
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// octahedral is much faster to read from the screen than spherical harmonics,
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// despite the very slight quality loss
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imageStore(lightprobe_average_scroll_texture, dst_pos, value);
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}
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} else if (params.cascade < params.max_cascades - 1) {
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//cant scroll, must look for position in parent cascade
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//can't scroll, must look for position in parent cascade
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//to global coords
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float probe_cell_size = float(params.grid_size.x / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell;
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@ -103,7 +103,7 @@ dispatch_data;
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struct ProcessVoxel {
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uint position; //xyz 7 bit packed, extra 11 bits for neigbours
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
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uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
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//total neighbours: 26
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};
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@ -136,7 +136,7 @@ dispatch_data;
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struct ProcessVoxel {
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uint position; //xyz 7 bit packed, extra 11 bits for neigbours
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uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous
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uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
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uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
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//total neighbours: 26
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};
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@ -274,7 +274,7 @@ void main() {
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#ifdef MODE_JUMPFLOOD
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//regular jumpflood, efficent for large steps, inefficient for small steps
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//regular jumpflood, efficient for large steps, inefficient for small steps
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ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
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vec3 posf = vec3(pos);
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@ -485,7 +485,7 @@ void main() {
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//get depth at cell pos
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float z = get_depth_at_pos(fog_cell_size.z, i);
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//get distance from previos pos
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//get distance from previous pos
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float d = abs(prev_z - z);
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//compute exinction based on beer's
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float extinction = t * exp(-d * fog.a);
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@ -66,7 +66,7 @@ TEST_CASE("[Expression] Integer arithmetic") {
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"Integer / integer division should parse successfully.");
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CHECK_MESSAGE(
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int(expression.execute()) == 2,
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"Integer / integer divsion should return the expected result.");
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"Integer / integer division should return the expected result.");
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CHECK_MESSAGE(
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expression.parse("2 * (6 + 14) / 2 - 5") == OK,
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@ -98,21 +98,21 @@ TEST_CASE("[Expression] Floating-point arithmetic") {
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"Float / integer division should parse successfully.");
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CHECK_MESSAGE(
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Math::is_equal_approx(float(expression.execute()), 0.3),
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"Float / integer divsion should return the expected result.");
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"Float / integer division should return the expected result.");
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CHECK_MESSAGE(
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expression.parse("3 / 10.0") == OK,
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"Basic integer / float division should parse successfully.");
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CHECK_MESSAGE(
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Math::is_equal_approx(float(expression.execute()), 0.3),
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"Basic integer / float divsion should return the expected result.");
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"Basic integer / float division should return the expected result.");
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CHECK_MESSAGE(
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expression.parse("3.0 / 10.0") == OK,
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"Float / float division should parse successfully.");
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CHECK_MESSAGE(
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Math::is_equal_approx(float(expression.execute()), 0.3),
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"Float / float divsion should return the expected result.");
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"Float / float division should return the expected result.");
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CHECK_MESSAGE(
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expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK,
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