GLES3: Don't call glTexParameter* for invalid filter and repeat modes
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@ -252,10 +252,10 @@ struct Texture {
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}
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}
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Config *config = Config::get_singleton();
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Config *config = Config::get_singleton();
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state_filter = p_filter;
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state_filter = p_filter;
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GLenum pmin = GL_NEAREST; // param min
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GLenum pmin = GL_NEAREST;
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GLenum pmag = GL_NEAREST; // param mag
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GLenum pmag = GL_NEAREST;
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GLint max_lod = 1000;
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GLint max_lod = 0;
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float anisotropy = 1.0f;
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GLfloat anisotropy = 1.0f;
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switch (state_filter) {
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switch (state_filter) {
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case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
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case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
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pmin = GL_NEAREST;
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pmin = GL_NEAREST;
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@ -278,8 +278,10 @@ struct Texture {
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max_lod = 0;
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max_lod = 0;
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} else if (config->use_nearest_mip_filter) {
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} else if (config->use_nearest_mip_filter) {
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pmin = GL_NEAREST_MIPMAP_NEAREST;
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pmin = GL_NEAREST_MIPMAP_NEAREST;
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max_lod = 1000;
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} else {
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} else {
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pmin = GL_NEAREST_MIPMAP_LINEAR;
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pmin = GL_NEAREST_MIPMAP_LINEAR;
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max_lod = 1000;
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}
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}
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} break;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
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case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
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@ -293,11 +295,14 @@ struct Texture {
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max_lod = 0;
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max_lod = 0;
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} else if (config->use_nearest_mip_filter) {
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} else if (config->use_nearest_mip_filter) {
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pmin = GL_LINEAR_MIPMAP_NEAREST;
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pmin = GL_LINEAR_MIPMAP_NEAREST;
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max_lod = 1000;
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} else {
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} else {
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pmin = GL_LINEAR_MIPMAP_LINEAR;
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pmin = GL_LINEAR_MIPMAP_LINEAR;
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max_lod = 1000;
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}
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}
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} break;
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} break;
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default: {
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default: {
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return;
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} break;
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} break;
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}
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}
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, pmin);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, pmin);
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@ -313,8 +318,11 @@ struct Texture {
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return;
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return;
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}
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}
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state_repeat = p_repeat;
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state_repeat = p_repeat;
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GLenum prep = GL_CLAMP_TO_EDGE; // parameter repeat
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GLenum prep = GL_CLAMP_TO_EDGE;
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switch (state_repeat) {
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switch (state_repeat) {
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
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prep = GL_CLAMP_TO_EDGE;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
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prep = GL_REPEAT;
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prep = GL_REPEAT;
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} break;
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} break;
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@ -322,6 +330,7 @@ struct Texture {
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prep = GL_MIRRORED_REPEAT;
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prep = GL_MIRRORED_REPEAT;
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} break;
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} break;
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default: {
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default: {
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return;
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} break;
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} break;
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}
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}
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glTexParameteri(target, GL_TEXTURE_WRAP_T, prep);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, prep);
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@ -330,8 +339,8 @@ struct Texture {
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}
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}
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private:
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private:
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RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
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RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
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RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
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RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX;
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};
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};
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struct RenderTarget {
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struct RenderTarget {
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