Avoid emitting signals if the animation is not ready to be processed
(cherry picked from commit ef5d0b1c06
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@ -150,7 +150,7 @@ double AnimationNodeAnimation::_process(double p_time, bool p_seek, bool p_is_ex
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// Emit start & finish signal. Internally, the detections are the same for backward.
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// Emit start & finish signal. Internally, the detections are the same for backward.
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// We should use call_deferred since the track keys are still being processed.
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// We should use call_deferred since the track keys are still being processed.
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if (state->tree) {
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if (state->tree && !p_test_only) {
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// AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection.
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// AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection.
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if (p_seek && !p_is_external_seeking && cur_time == 0) {
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if (p_seek && !p_is_external_seeking && cur_time == 0) {
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state->tree->call_deferred(SNAME("emit_signal"), "animation_started", animation);
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state->tree->call_deferred(SNAME("emit_signal"), "animation_started", animation);
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