From 3ea3addc79038a47d0aef783455752aef5cb11c8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 2 Aug 2021 23:16:16 +0200 Subject: [PATCH] Improve CodeEdit's callhint highlight visibility This makes the currently edited parameter more visible in the script editor's code completion hint. --- scene/gui/code_edit.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 45d74c631a4..32922f609d7 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -225,8 +225,15 @@ void CodeEdit::_notification(int p_what) { round_ofs = round_ofs.round(); draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HALIGN_LEFT, -1, cache.font_size, font_color); if (end > 0) { - Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + line_spacing - 1); - draw_line(b, b + Vector2(end - begin, 0), font_color); + // Draw an underline for the currently edited function parameter. + const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + line_spacing); + draw_line(b, b + Vector2(end - begin, 0), font_color, 2); + + // Draw a translucent text highlight as well. + const Rect2 highlight_rect = Rect2( + hint_ofs + sb->get_offset() + Vector2(begin, 0), + Vector2(end - begin, font_height)); + draw_rect(highlight_rect, font_color * Color(1, 1, 1, 0.2)); } line_spacing += cache.line_spacing; }