Merge pull request #9916 from bruvzg/3.0-msaa-check
Add missing max. number of samples (MSAA) check
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3ea3c2d4cb
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@ -5999,6 +5999,13 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
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static const int msaa_value[] = { 0, 2, 4, 8, 16 };
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int msaa = msaa_value[rt->msaa];
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int max_samples = 0;
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glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
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if (msaa > max_samples) {
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WARN_PRINTS("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples));
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msaa = max_samples;
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}
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//regular fbo
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glGenFramebuffers(1, &rt->buffers.fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, rt->buffers.fbo);
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