Merge pull request #63791 from V-Sekai/mend-ok-hsl-washout

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Rémi Verschelde 2022-08-03 16:06:53 +02:00 committed by GitHub
commit 3ea9a7daea
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@ -171,6 +171,9 @@ uniform float v = 1.0;
void fragment() {
float x = UV.x - 0.5;
float y = UV.y - 0.5;
float h = atan(y, x) / (2.0 * M_PI);
float s = sqrt(x * x + y * y) * 2.0;
vec3 col = okhsl_to_srgb(vec3(h, s, v));
x += 0.001;
y += 0.001;
float b = float(sqrt(x * x + y * y) < 0.5);
@ -180,9 +183,6 @@ void fragment() {
float b3 = float(sqrt(x * x + y * y) < 0.5);
x += 0.002;
float b4 = float(sqrt(x * x + y * y) < 0.5);
float s = sqrt(x * x + y * y);
float h = atan(y, x) / (2.0*M_PI);
vec3 col = okhsl_to_srgb(vec3(h, s, v));
COLOR = vec4(col, (b + b2 + b3 + b4) / 4.00);
})");
}